But to the bolded part of your paragraph, this is where I think you might be missing the point I'm trying to make. In Mass Effect 1 and 2, doing the right thing almost never adds to the degree of difficulty. The odds are the same. If being a Paragon made the odds tougher, than I'd be 100% behind your interpretation of the way the game works, but they really don't. Being a Renegade should be about evening the odds, setting it up so that it's more likely you get the job done.
And sometimes, the game presents it as just that. But since we all metagame, consciously or unconsciously, we can't help but notice how the Renegade choice never ends up improving the odds. Personally that makes it feel like the game is coddling me, reinforcing the comfortable decisions and reminding me I did the right thing. It's cheap, and I don't like it. A great example being how everyone on the ship gives you an attaboy after you blow up the Collector base. A little bit of controversy would go a long way. Someone with the balls to remind you that you just might regret the decision. NOPE. But hey, if you saved Rana Thanoptis your crew will sure speak up about that one. Gonna bite me in the ass, that decision. Thanks everyone I ever brought on that mission.
I would go full Paragon regardless of what the consequences were, so I wouldn't mind your system being implemented. But I like the way it is now too; I like the way that I can fully save the galaxy and be nice along the way. It's 100% completion, in a way. And I don't care much about the difficulty of the gameplay, as my first and foremost consideration is the story; if it's presented well, which it is, I don't mind what happens in the actual shooting bits.
Oh I don't doubt her fear of death was genuine. Her explanation about how she didn't belong there and made a mistake was the act. The Volus may have been a liar and a cheat, but I have no reason to doubt his explanation of the Eclipse entrance requirements.
I don't doubt it either. But I don't think that she deserved to die (I don't think that the murdered volus did either, but I can't fix that).
But we're getting far apart on the reason for bringing up that example: If you made the safe Renegade decision of shooting her in the face, you were rewarded - at least in part - by the audio record. I also proposed a Paragon penalty - if the game was more fair about handing out consequences - where she would show up during the boss battle if you spared her life. The specifics are more or less immaterial.
No arguments here. I generally don't make Renegade choices, and what happens in them alone is none of my concern. That said, some Renegade actions are rewarding, like destroying the reception committee in Miranda's loyalty mission, blowing up the Weyrloc clanspeaker, and frying Sergeant Cathka to gimp the gunship. And then there are the consequence-free fun ones, like throwing the Blue Suns recruiter's insult back in his face and headbutting Uvenk.
But Bioware will make up some excuse so that Paragons save more people then Renegades
Well... duh? Paragon is all about saving people and keeping them alive; Renegade cares less about that than just getting the job done.
Modifié par Xilizhra, 13 septembre 2010 - 12:10 .