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"But I won't sacrifice the soul of our species to do it" -Shepard


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#401
Dave of Canada

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Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.


This just happens to be why I loathe the "Nobody gets left behind" ending.

#402
Gibb_Shepard

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Dave of Canada wrote...

Paragons.

Renegades.


going by those definitions, i'll go paragon any day.

#403
Xilizhra

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Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.

In reference to the end of ME1, I wouldn't call several thousand deaths and billions of credits worth of damage particularly undramatic.

#404
upsettingshorts

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I do that because I hope - perhaps against hope - that the entire team comes back in Mass Effect 3. If it turns out that doesn't happen, I'm goin back to ME2 and killing some people off. It'll be cathartic.


#405
StarcloudSWG

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Take the example of the hostages at various points in the games.



The way I play Shepard, Shepard has a deep understanding of responsibility and free will. She may feel guilty if a hostage gets hurt or killed, but in no way does that change the fact that she is not responsible for what happened to that hostage; the hostage-taker is.



Sometimes, the good of the many is more important than the good of the few or the one; which is why one of my Shepards chased down the batarian terrorist and then.. refused to murder him. Why? Because he'd been rendered helpless, the civilian government could put him on trial, and he clearly knew about a larger Batarian terrorist organization, so he had valuable intelligence.


#406
Guest_Shandepared_*

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Dave of Canada wrote...

This just happens to be why I loathe the "Nobody gets left behind" ending.


Same. That's why I'm considering killing off a few team-mates when I import to ME3.

Edit:

Killing Balak serves no purpose. My Shepard arrests him as well so that he can be given to the Alliance for interrogation.

Modifié par Shandepared, 13 septembre 2010 - 03:20 .


#407
JamieCOTC

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PWENER wrote...

JamieCOTC wrote...

PWENER wrote...

JamieCOTC wrote...

PWENER wrote...

JamieCOTC wrote...

PWENER wrote...

JamieCOTC wrote...

Keep the base, blow up the base. Doesn't matter. Shep has Reaper data from Collector base at the end of the game. All that matters.


We've covered this already. It's one thing to know where to shoot, it's another to have the means to shoot.


And ME3 will be a completely new game just like ME2 as to bring in new players. Cerberus will most likely be put on back burner if that. 


I don't get your answear. What does that have to do with cannonity?


Take a good long look at what REALLY changed in ME2.  Not much.  Paragon Sheps get some extra dialog from people they saved, but that's about it.  Kill the Council, save the Council, it's the same game.  Same will be for the base.  Not really going to matter. 

Anyway, as far as having the means to shoot, Shep has had it all along. 


And it is......? What?


There's a long shot hint in LotSB to what it will be.  Hint, Shep got it on Eden Prime. 


The Beacon and the Cypher? I think does two have become obsolete. Knowledge is no longer needed. We don't need any more answears (but finding out who built the Reapers would be really cool).


Well, we'll just have to agree to disagree on that.  Fair enough?  :)  Anyway, whatever the case, we'll find out in 2012.  

And for the record, I actually wouldn't mind it if my Paragon femShep got served consequences for blowing up the Collector base just for story purposes.  Played Renegade once, btw.  Loved it.  Blew up the base just to spite TIM. 

#408
Katya Nadanova

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jbblue05 wrote...

BristowJ wrote...




Yes, I did read it.  And it seemed you quite clearly believed that the rachni would attack the krogan.  

Yes, the rachni did attack first because of the indoctrination from the reapers.  The asari on Illium says that the rachni are not inherently hostile.  The rachni were manipulated by the reapers to start the war in the first place.


Yeah they should attack the Krogan when they are self-sufficient which they are not they are still rebuilding starting a war with the Krogan while the Rachni are in their current state is counterproductive.

Wow you are so trusting and naive about the Rachni of course the Queen is going to want you to believe you made the right choice and that all Rachni are paragons

She's not going to say yeah we started it and thanks to you we are going to finish it on our terms death to all Krogan! the Rachni have risen from the ashes and will spread across the galaxy in a sea of blood(Evil Laugh)Posted Image

The only person who knows the truth is Sovereign
You could be right
I could be right
or their is a lot more to the story
Who knows?  Posted Image

From what I remember of what Tartakovsky said in the first game, the rachni can build up their number quickly.  Besides one of the news things you hear is that rachni scout ships were spotted by some random ship.  Why do you assume they are still rebuilding?  

Why should they attack the krogan?  What are you not understanding?  The rachni were brain washed by the reapers into attacking.  Do you assume everyone who you speak with in the game is lying to you?  That everyone in the game is manipulating you into helping them? 

#409
Shadow_broker

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Dave of Canada wrote...

Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.


This just happens to be why I loathe the "Nobody gets left behind" ending.


Agree
Always gotta kill at least 3 people

#410
Nightwriter

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I do not think it is a bad thing to have a way out which saves everyone or works out very well.

Rather, I think this way should be considerably harder to achieve, and should come at the price of a few more sacrifices on your part.

Renegades sacrifice other people's lives to achieve the end goal. They glorify sacrifices, but these sacrifices are always made outside themselves.

I believe paragons, as the alternative, should make internal self-sacrifices, showing neither way is perfect, but the paragon way is somewhat nobler.

#411
Xilizhra

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Dave of Canada wrote...

Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.


This just happens to be why I loathe the "Nobody gets left behind" ending.

I like it. I'd be better with the other endings if they didn't involve Shepard being kind of stupid.

#412
The Big Nothing

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Dave of Canada wrote...

Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.


This just happens to be why I loathe the "Nobody gets left behind" ending.


I understand this completely. The "everybody dies" ending really hits me. 
So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?

Modifié par The Big Nothing, 13 septembre 2010 - 03:21 .


#413
Guest_Shandepared_*

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Shadow_broker wrote...

Agree
Always gotta kill at least 3 people


I'm thinking of going with Jack, Kasumi, Zaeed, and maybe one another.

When I play I don't let myself purchase upgrades until after the loyalty mission is done. Jacob's loyalty mission is simply a very low priority so it won't happen. Thus, no armor, thus, Jack dies.

Garrus' little outburst against Miranda persuades Shepard not to appiont him as #2 man and instead he goes for Zaeed. Kasumi is a no-brainer.

I may or may not loose someone at the biotic bubble. I'm considering that Shepard may get annoyed with Samara when she goes back on their deal and insists on getting Morinth right then. He'll make her wait until after the mission. Maybe. We'll see.

#414
Terraneaux

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The Big Nothing wrote...

Dave of Canada wrote...

Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.


This just happens to be why I loathe the "Nobody gets left behind" ending.


I understand this completely. The "everybody dies" ending really hits me. 
So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?


For dramatic purposes?  Garrus, Tali, or Mordin.  I'd be bawlin.'  For expediency?  Thane, Jack, and Samara can hop out the airlock thank you very much.

#415
Guest_Shandepared_*

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The Big Nothing wrote...

So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?


Garrus, Zaeed, Thane.

Don't get me wrong, I like all the characters more or less, even Samara. I wouldn't kill any of them off just to be spiteful. However some of them have deaths that are well done (if it occurs in the right place) or they have a character arc that I think would be satisfied with them dying on the mission.

Garrus I can see dying as the second fire team leader. "Sorry, Shepard, it looks like I won't be with you at the end this time. Snipe one for me."

Thane I can see dying a heroic death as he holds off the enemy, allowing the rest of the team to retreat.

Zaeed I see going out in a similar way, maybe right alongside Thane. Perhaps sarcastically cursing at Shepard for turning him into a "big goddamn hero."

#416
Xilizhra

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The Big Nothing wrote...

Dave of Canada wrote...

Shandepared wrote...

Having everything always work out peacefully kills the tension and undermines the drama.


This just happens to be why I loathe the "Nobody gets left behind" ending.


I understand this completely. The "everybody dies" ending really hits me. 
So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?

Jacob, Miranda, and Jack. Preferably just Miranda and Jack, though.

#417
upsettingshorts

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Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.



It seems to me you have to be doing some rather serious metagaming to get people killed there. Or deliberately skip or fail content.

#418
Dave of Canada

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Upsettingshorts wrote...

Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.

It seems to me you have to be doing some rather serious metagaming to get people killed there. Or deliberately skip or fail content.


It's pretty hilarious how much they advertised how Shepard could die but you need to pretty much screw up everywhere on purpose in order to get that ending.

#419
Xilizhra

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Upsettingshorts wrote...

Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.

It seems to me you have to be doing some rather serious metagaming to get people killed there. Or deliberately skip or fail content.

This, so much. The first time around, Mordin died because I brought Samara and Grunt with me to the final boss, but that was easily fixable.

#420
Guest_Shandepared_*

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Upsettingshorts wrote...

Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.


Oh yeah? Well I used just common sense too and my entire team survived. So I win.

Personally though, I'd make the tech specialist and second fire team leader die no matter what you do. If you do it right only they die, otherwise someone else dies along with them.

#421
The Big Nothing

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It's difficult to decide, but probably Thane and Jack.

It just occurred to me: if Shepard destroyed the Collector base, how did he get the bodies for the caskets? Symbolic?

Modifié par The Big Nothing, 13 septembre 2010 - 03:36 .


#422
Nightwriter

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There were a lot of people who just happened to get the "no one left behind" achievement on their first try. I don't think these people should go back and kill off squadmates for the sake of drama.

Personally, I play games to do things I can't do normally, like become a hero and save everybody.

#423
upsettingshorts

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Plus "No one Left Behind" isn't really a moral choice. Both Paragon and Renegade Shepard would prefer to get out of there with no casualties, as there's no "sacrifice this person or don't" choice.

#424
Katya Nadanova

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Nightwriter wrote...

There were a lot of people who just happened to get the "no one left behind" achievement on their first try. I don't think these people should go back and kill off squadmates for the sake of drama.

Personally, I play games to do things I can't do normally, like become a hero and save everybody.

I agree.  That said, I didn't get the "No One Left Behind" achievement until my third playthrough.  But my main Shep saved everyone and that's all that matters to me.  ^_^

#425
The Big Nothing

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Nightwriter wrote...

There were a lot of people who just happened to get the "no one left behind" achievement on their first try. I don't think these people should go back and kill off squadmates for the sake of drama.

Personally, I play games to do things I can't do normally, like become a hero and save everybody.


I play games so I can hate myself in multiple worlds.