Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
This just happens to be why I loathe the "Nobody gets left behind" ending.
Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
In reference to the end of ME1, I wouldn't call several thousand deaths and billions of credits worth of damage particularly undramatic.Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
Guest_Shandepared_*
Dave of Canada wrote...
This just happens to be why I loathe the "Nobody gets left behind" ending.
Modifié par Shandepared, 13 septembre 2010 - 03:20 .
PWENER wrote...
JamieCOTC wrote...
PWENER wrote...
JamieCOTC wrote...
PWENER wrote...
JamieCOTC wrote...
PWENER wrote...
JamieCOTC wrote...
Keep the base, blow up the base. Doesn't matter. Shep has Reaper data from Collector base at the end of the game. All that matters.
We've covered this already. It's one thing to know where to shoot, it's another to have the means to shoot.
And ME3 will be a completely new game just like ME2 as to bring in new players. Cerberus will most likely be put on back burner if that.
I don't get your answear. What does that have to do with cannonity?
Take a good long look at what REALLY changed in ME2. Not much. Paragon Sheps get some extra dialog from people they saved, but that's about it. Kill the Council, save the Council, it's the same game. Same will be for the base. Not really going to matter.
Anyway, as far as having the means to shoot, Shep has had it all along.
And it is......? What?
There's a long shot hint in LotSB to what it will be. Hint, Shep got it on Eden Prime.
The Beacon and the Cypher? I think does two have become obsolete. Knowledge is no longer needed. We don't need any more answears (but finding out who built the Reapers would be really cool).
From what I remember of what Tartakovsky said in the first game, the rachni can build up their number quickly. Besides one of the news things you hear is that rachni scout ships were spotted by some random ship. Why do you assume they are still rebuilding?jbblue05 wrote...
BristowJ wrote...
Yes, I did read it. And it seemed you quite clearly believed that the rachni would attack the krogan.
Yes, the rachni did attack first because of the indoctrination from the reapers. The asari on Illium says that the rachni are not inherently hostile. The rachni were manipulated by the reapers to start the war in the first place.
Yeah they should attack the Krogan when they are self-sufficient which they are not they are still rebuilding starting a war with the Krogan while the Rachni are in their current state is counterproductive.
Wow you are so trusting and naive about the Rachni of course the Queen is going to want you to believe you made the right choice and that all Rachni are paragons
She's not going to say yeah we started it and thanks to you we are going to finish it on our terms death to all Krogan! the Rachni have risen from the ashes and will spread across the galaxy in a sea of blood(Evil Laugh)
The only person who knows the truth is Sovereign
You could be right
I could be right
or their is a lot more to the story
Who knows?
Dave of Canada wrote...
Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
This just happens to be why I loathe the "Nobody gets left behind" ending.
I like it. I'd be better with the other endings if they didn't involve Shepard being kind of stupid.Dave of Canada wrote...
Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
This just happens to be why I loathe the "Nobody gets left behind" ending.
Dave of Canada wrote...
Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
This just happens to be why I loathe the "Nobody gets left behind" ending.
Modifié par The Big Nothing, 13 septembre 2010 - 03:21 .
Guest_Shandepared_*
Shadow_broker wrote...
Agree
Always gotta kill at least 3 people
The Big Nothing wrote...
Dave of Canada wrote...
Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
This just happens to be why I loathe the "Nobody gets left behind" ending.
I understand this completely. The "everybody dies" ending really hits me.
So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?
Guest_Shandepared_*
The Big Nothing wrote...
So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?
Jacob, Miranda, and Jack. Preferably just Miranda and Jack, though.The Big Nothing wrote...
Dave of Canada wrote...
Shandepared wrote...
Having everything always work out peacefully kills the tension and undermines the drama.
This just happens to be why I loathe the "Nobody gets left behind" ending.
I understand this completely. The "everybody dies" ending really hits me.
So, for dramatic purposes, if you had to lose three squaddies, who would they be, and why?
Upsettingshorts wrote...
Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.
It seems to me you have to be doing some rather serious metagaming to get people killed there. Or deliberately skip or fail content.
This, so much. The first time around, Mordin died because I brought Samara and Grunt with me to the final boss, but that was easily fixable.Upsettingshorts wrote...
Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.
It seems to me you have to be doing some rather serious metagaming to get people killed there. Or deliberately skip or fail content.
Guest_Shandepared_*
Upsettingshorts wrote...
Thing is though, without the knowledge of the "HTL score" at the end, I got my entire squad through in my first game - aside from Mordin (HTL score death, I sent back Grunt with the crew) - nearly everyone survived with me just making common sense specialist appointments.
Modifié par The Big Nothing, 13 septembre 2010 - 03:36 .
I agree. That said, I didn't get the "No One Left Behind" achievement until my third playthrough. But my main Shep saved everyone and that's all that matters to me.Nightwriter wrote...
There were a lot of people who just happened to get the "no one left behind" achievement on their first try. I don't think these people should go back and kill off squadmates for the sake of drama.
Personally, I play games to do things I can't do normally, like become a hero and save everybody.
Nightwriter wrote...
There were a lot of people who just happened to get the "no one left behind" achievement on their first try. I don't think these people should go back and kill off squadmates for the sake of drama.
Personally, I play games to do things I can't do normally, like become a hero and save everybody.