Nightwriter wrote...
Exactly, I just feel like life is about not being able to control bad things. Games are about being able to control bad things. And you let bad things happen anyway? I just don't understand.
I view the Mass Effect world as a parallel of ours (but set in the future

), same consequences and such apply. When I approach a situation like say... the Suicide Mission without any deaths, the entire event loses it's drama and the mission that
everybody feared is nothing more than a simple mission with more dialogue. When I put myself in the shoes of Commander Shepard, the death of a companion makes me feel like I failed them and the mission becomes a lot more personal for me.
I've talked over a lot of friends who literally wept when Tali died, they refused to allow it and reloaded the mission to make sure she survived. When something like that happens to me, I'd rather view it as a consequence rather than a something that a reload would fix.
Fortunately I never had anybody die due to my mistake though, anytime somebody died in the Suicide Mission was because I willed it to be. Tali eats a rocket in the face the majority of the time when I kill somebody off.
EDIT: I hope that made sense, I'm drifting in and out of coherence.
Modifié par Dave of Canada, 13 septembre 2010 - 04:52 .