"But I won't sacrifice the soul of our species to do it" -Shepard
#576
Posté 17 septembre 2010 - 11:05
I wonder now whether it's bad writing or the fact that Sovereign took down it's own shields to try and interface with the Citadel. Probably bad writing. I'm sure multiple fire from the fleet eventually took down Sovereign's shields and then destroyed it. Oh well.
#577
Posté 17 septembre 2010 - 11:07
#578
Posté 17 septembre 2010 - 11:14
packardbell wrote...
Looking at previous Cerberus operations (dealing with Thorian creepers, trying to control Rachni, implanting Reaper tech into Grayson) and each time they failed horribly in some way or other, besides when I did give him the base as a pure Renegade I immediately regretted it after seeing that sinister smile on his face.
It´s only one small part of their operations, for example projects like ressurecting Sheppard which´ll kick some collector ass went pretty well. Same goes for thousands of smaller operations thanks to which Cerberus stayed in shadows long enough to take some serious political power in Alliance (technically they control Terra Firma party, they have much bigger base of operation than any mercenary group in galaxy and their financial funds are uncomparable to anything. They have their people in Alliance, goverment, Citadel, everywhere) and even now they are beeing underestimated by most of the galaxy as just a few terrorists with no real power. Also project Grayson went wrong because of turian attack on Cerberus outpost. Wether they screw up or not is unknown and even the Sheppard couldn´t know that, yet he knew that galaxy will be facing an enemy which destroyed every single advanced race in galaxy so far, that Council doesn´t give a damn and it took whole Council fleet and 5th fleet to destroy one Reaper which had disabled shields. Even joint-spieces armady won´t stand long against enemy which was able to create such things as mass relays about which Council spieces, even after millenias of stuying it, have no idea how does they work. And the techs from the base could make a difference, after all Sovereign remains led to development of thanix cannons.
#579
Posté 17 septembre 2010 - 11:20
Mr. Gogeta34 wrote...
Another reason to keep the Collector base is to finally be able to confront and eliminate/arrest the Illusive Man. He's a recluse and always distances himself from Cerberus activities, no one ever finds him except for those he requests an audience with (Miranda's the only known person so far in the games to have been with him face to face).
Make enemies and you'll never get near him, he's already got Reaper and Collector tech so the lack of a base would only slow him down. If he works faster, greater chance he has of making a mistake without sending someone else in to correct it.
Like the Shadow Broker? Cause he was reclusive well hidden and had near unlimited resouces. Spoiler alert he's dead now. Or how about the base made at the center of the galaxy you need to destroy a reaper to get at.
If Shepard wants TIM dead, TIM will die. PERIOD.
#580
Posté 17 septembre 2010 - 11:26
#581
Posté 18 septembre 2010 - 04:20
Xilizhra wrote...
Well, a frigate's weapons can instantly destroy a Reaper if its shields are down...
only after several fleets unload their entire payload into it
#582
Posté 18 septembre 2010 - 04:35
#583
Posté 18 septembre 2010 - 04:38
you sure you don't mean glados?petipas1414 wrote...
edi will betray us. cortana becomes the new ai.
#584
Posté 18 septembre 2010 - 04:43
#585
Posté 18 septembre 2010 - 05:30
My point is, OK they are an ancient race, but it does not mean they retain either the skills or tools, or anything to let them be manufacturing at the level they may once have done when they made the Mass Relays. Maybe they even made them when in flesh bodies. You cannot use the mindless bodies of folk like the Collectors to make finely crafted goods. Which makes me think the Collectors that engineered stuiff were not so mindless after all.
So the idea of having non-Reaper inspired tech makes a lot of sense to me. That means nothing from the Collectors.
Modifié par Zan51, 18 septembre 2010 - 05:31 .
#586
Posté 19 septembre 2010 - 12:54
But as computer/AI race, the Reapers don't lose skills. They know them, and they don't have to forget them since keeping the knowledge is as easy as putting it on a data file. Which is half of what they already are. Skills are lost to history because humans don't have perfect memory, but machines do.
You might not be able to make collectors build precision objects by hand, but they can build the machines to build the machines that will make the machines to build those fine items. It might take time to build up the infrastructure to do it... but hey, after the Reapers have already won, they have time. Plenty of it. Nothing says they have to all stay on this side of the Citadel immediately after winning.





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