[quote]smudboy wrote...
That's not alien tech.
[/quote]
Okay you got me with the rachni. I'd agrue that the creepers are alien tech, just biotech. Husks are definitely tech (Dragon's Teeth), geth...are a grey area...but I'll put them in the tech category since they are synthetics.
[quote]
[quote]
Exactly. We don't know. How can we find traps if we don't know what to look for? Particularly traps that mess with your head? Shepard was not present for "Releasing control" so does not know Harbringer did that. Even so, did Harbringer merely cast off a now-useless tool or if did he just lose his only link to the base?
[/quote]
What double talk is this? So we keep it, but "how will we find traps?" What?
Maybe keeping the base: you'll find out.
BUT OH NOES BASE IS BADBADBAD.[/quote]
Please specify doubletalk. I'm just pointing out that A) Harbringer can remote control Collectors presumably using Reaper tech

There's little reason to think he couldn't play around with other tech at the base, including laying traps for people trying to study it. TIM may very well find his Cerberus teams having fatal "accidents" or ending up getting indoctrinated or huskified.
It is not (to me) an unreasonable assumption that Harbringer could turn the Collector Base into his very own version of Home Alone to keep himself occupied while on cruise control to the Milky Way.
[quote]
[quote]
If I could hand access to the base over to someone more trustworthy than TIM, say Liara or Anderson, I admit this arguement would have a lot less strength. But with TIM, there's a very real chance that Shepard may end up compounding his problems if he saves the base.
[/quote]
1. Cerberus brought Shepard back from the dead to fight the Collectors/Reapers. and some unknown reasons beyond the plot.
2. Cerberus made Shepard a brand new top of the line ship.
3. Cerberus is the only group doing anything about the threat.
So you want to leave the only group that believes you 100%, puts their complete trust in you, gave you a second chance at life, a new ship, a new crew, a few new upgrades, all because you don't like the way TIM talks ot you, or somesuch.
Ah huh.
[/quote]
1) I'll put TIM on my Christmas card list
2) A ship I should point out wasn't
entirely top of the line. Had to research and mine some upgrades myself. Man even as a Spectre I didn't have to do that

3 Frustrating, but true
You did skip over the whole "terrorist organization that's not above kidnapping, bribery, murder, and unethical medical experiments for fun & profit"
Like I said, it's a frustrating but true fact that Cerberus is the only organization that hasn't sufferd brain damage in the last two years concerning the Reaper threat. However, their reputation belies any "kinder, gentler" talk TIM or Miranda may try to convey. Best case: TIM is incompetant. Worst case, an absolute sociopath. The simple fact is, a paragon Shepard is unlikely to believe the galaxy would be any better off if the Reapers won, or Cerberus. Because it would not be the Alliance that won, or the Council, or any other government or organization. It would be Cerberus.
[quote]
[quote]
Wouldn't it be funny if the Reapers
have been periodically defeated, only to be supplanted by the race that defeated them?[/quote]
Hilarious.
[/quote]
Thank you
[quote]
[quote]
You and I both know the real reason for the lack of defenses at the Collector base is because the "story" demanded it

but that's another topic.
[/quote]
Oh?[/quote]
Sure, any serious defenses and the Normandy would have been just another wreck in the pile.
[quote]
[quote]
I admit this is the weakest of my arguements. Knowing your enemy is an important aspect of warfare. That and closing the tech edge. But things get a little fuzzy when the technology can easily turn on you. As Tali's father learned just before he died. The thannix cannon was a good find. Cerberus got lucky with EDI. Fortunately none of that ended up coming alive and killing/indoctrinating/huskifying the scientists in question.
[/quote]
What technology will turn on you? You don't even know, so stop this ridiculous threat assessment of wild speculation.[/quote]
For one thing, the Reaper IFF mission shows even "dead" Reaper tech can still indoctrinate/huskify people. Also:
UNC: Missing Survey Team: Exo Geni team finds Reaper tech and wackiness ensues.
UNC: Colony of the Dead is another example of Husks Gone Wild thanks to Cerberus research.
You gotta treat Reaper technology like it's Cthulhu: just cause it's dead doesn't mean it can't still kill you horribly.
[quote]
[quote]
Studying Reaper tech isn't a bad thing. But it's proven over and over to be extremely dangerous. Cerberus has a tendency to rush too far too fast and have their experiments blow up in the process (reason #1) Studying Reaper tech, you have to always keep in mind "Is this a trap"? TIM would more likely think"How many agents can I afford to lose on this?"
[/quote]
I am shaking in my space boots.[/quote]
Cerberus chose the wrong colors for their uniforms. Instead of black, white, and gold, they should just have solid red shirts
[quote]
I have a personal theory that defeating the Reapers will ultimately require the destruction of the Citadel and perhaps the entire Mass Relay network.
[/quote]
Yes.
[/quote]
Yes you agree, yes it's a valid hypothosis, or a Sten-yes?
[quote]
[quote]
Not really sure what that means, but the keeping the Anvil, knowing how it is used, is definitely one of the more "morally grey" choices you can make in that game.
[/quote]
Wrong game.[/quote]
Fair enough
[quote]
[quote]
You know some would want this ending.[/quote]
These people need to be shot.
[/quote]
Agreed.