Xilizhra wrote...
If you're a Paragon who wants more bad things to happen to make it interesting, then that's understandable and I sympathize; I suspect Bioware cut your target demographic out in favor of the people who enjoy things going well against impossible odds, like myself; I can't complain, but I hope that you find something more to your tastes as well. If you're a Renegade complaining about how a game whose choices are ones that you're not personally making are too good... you're a wanker.
I trend Paragon, though I cheat to give myself maxed out bars - thus making my options more or less unlimited and thereby follow my own personal morality.
But to the bolded part of your paragraph, this is where I think you might be missing the point I'm trying to make. In Mass Effect 1 and 2, doing the right thing almost never adds to the degree of difficulty. The odds are the same. If being a Paragon made the odds tougher, than I'd be 100% behind your interpretation of the way the game works, but they really don't. Being a Renegade should be about evening the odds, setting it up so that it's more likely you get the job done.
And sometimes, the game presents it as just that. But since we all metagame, consciously or unconsciously, we can't help but notice how the Renegade choice never ends up improving the odds. Personally that makes it feel like the game is coddling me, reinforcing the comfortable decisions and reminding me I did the right thing. It's cheap, and I don't like it. A great example being how everyone on the ship gives you an attaboy after you blow up the Collector base. A little bit of controversy would go a long way. Someone with the balls to remind you that you just might regret the decision. NOPE. But hey, if you saved Rana Thanoptis your crew will sure speak up about that one. Gonna bite me in the ass, that decision. Thanks
everyone I ever brought on that mission.
As for Elnora, I really don't think it was an act; there was no one to see it when she was asking the Goddess to not let Shepard see her. I also wonder, and by that I mean I'm saying nothing conclusive, if there's anything significant about the volus in question having sold her and her comrades a drug that could easily have killed them all, without telling them.
Oh I don't doubt her fear of death was genuine. Her explanation about how she didn't belong there and made a mistake was the act. The Volus may have been a liar and a cheat, but I have no reason to doubt his explanation of the Eclipse entrance requirements.
But we're getting far apart on the reason for bringing up that example:
If you made the safe Renegade decision of shooting her in the face, you were rewarded - at least in part - by the audio record. I also proposed a Paragon penalty - if the game was more fair about handing out consequences - where she would show up during the boss battle if you spared her life. The specifics are more or less immaterial.