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To Dev's Multiplayer Idea


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#1
babyjaws

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My idea for co-op Mp is this: (If it was ever considered in the future...DA:O2 perhaps.....

Everyone complains that it wont work
with story because everyone will be waiting while the host reads
through dialogue and makes the choices, well basically, why not make
all players involved with the choices?
there could be a vote on
which dialogue to pick, and if it ties you could roll, then everyone
feels apart of the main players choice and storyline, enabling everyone to enjoy it.
the hosting computers player (the speaker character, the one  involved with the story) is a voice for the whole party.
I think, if the gui is made well and its a speedy enough process, it could work!
something along those lines anyway.... :)

#2
pokemaughan

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Or even better, make a dynamic system in which all players are involved in the conversation. But obviously that would require 4x as much dialogue/voice acting, soo...

#3
babyjaws

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pokemaughan wrote...

Or even better, make a dynamic system in which all players are involved in the conversation. But obviously that would require 4x as much dialogue/voice acting, soo...



yeh that would be the ultimate!  seperate storylines for each player....Mmmmmm that will happen one day im sure!

#4
Habsown

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Hey since this took prox 5 years to make. Let's wait another 20 years for the next one, because we want more dialogue...
This is def not a mutiplayer storyline and i hope it never becomes, so don't be giving them any ideas :P

Modifié par Habsown, 11 novembre 2009 - 05:02 .


#5
babyjaws

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Habsown wrote...

Hey since this took prox 5 years to make. Let's wait another 20 years for the next one, because we want more dialogue...
This is def not a mutiplayer storyline and i hope it never becomes, so don't be giving them any ideas :P


yeh well.
lets hope DA:O 2 is MP then :)

p.s im getting so tired of the single player fans fraternity failing to see it WONT ruin their game!
it will only enhance it! i mean cmon! at least let people build their own MP campaigns with the toolset if they want to.
seems to me a lot of the people that object to MP are being pretty selfish.
this could be a good game for everyone, leaving the 'precious' single player campaign completely intact.

Modifié par babyjaws, 11 novembre 2009 - 05:16 .


#6
MrGOH

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The gist of the anti-MP argument is this: if you really want MP, then you really want a different game than DA:O.



I find it pretty persuasive.

#7
hannahb

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For longevity, I think they really need to add mutli-play capability. NOT for the naysayers but for the modders and the people using the toolset. Crafting a campaign for multi-play is something I would do with the toolset. Unfortunately that is impossible at this time, and that is sad because I have a bunch of friends who would love playing that way.

#8
Habsown

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MrGOH wrote...

The gist of the anti-MP argument is this: if you really want MP, then you really want a different game than DA:O.

I find it pretty persuasive.


Couldn't have said it better

I don't have anything against an MP sequel, but i just see to many good games ruined trough this process

#9
babyjaws

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MrGOH wrote...

The gist of the anti-MP argument is this: if you really want MP, then you really want a different game than DA:O.

I find it pretty persuasive.




thats complete B******OX


sorry but it could cater for everyone and still be polished, with enough resources.
again, havin the MP networking backend implemented within the engine and in the toolkit , isnt going to harm anyones single player campaign or DLC.
tst.....:devil:

#10
hannahb

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The naysayers are trolling or they are ignorant. I believe the ignorant actually think that they would be forced to play it with other people ... a sad but disconcerting misconception on their part.

#11
Obode

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well perfecting the concept and going back and redoing alot of things because of changes in the concept is without a doubt part of the reason as to why it took 5 years.. now that they have an established concept-style for Dragon age a sequel would take considerably short to make.. tough I do hope they plan on adding some rather "huge" expansions to it first, id for example love to get a taste of orlais, tevinther or the only other remaing dwarf city.

If they do make a sequel I do agree having 4 player coop could be extremly fun, since personally i prefer to control 1 char at the time.
But if they did such a thing I sure hope they keept the traditional style for the people who prefer the strategic part of the game.

As for getting a multiplayer expansion, don't really see that as an option as it would require an extreme amount of work unless they had planned for it all along, which I highly doubt is the case.

#12
babyjaws

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hannahb wrote...

The naysayers are trolling or they are ignorant. I believe the ignorant actually think that they would be forced to play it with other people ... a sad but disconcerting misconception on their part.



HAHA!


...thanks that cheered me up........they can carry on playing with themselves......rofl see if I care.
MP Dragon Age is gonna be a reality one day I know it is!:wizard:

#13
Ed Mckman

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There are pros and cons to each side of the multi-player or not debate, I would think that one of the selling points for single player is that you can shape your story to what you want it to be, several times during Dragon Age Vanilla your party members may make remarks and you often have the option to tell them to mind their own business, if this was done in a multi-player format I don't think it would make for a very pleasant experience, and party members would constantly be at arms.

#14
Trelow-LMG

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With the fact that they make games for a living, and well, you don't, I'm sure that their considerations and decision were better informed and weighed than yours.

#15
spool32

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All we need are the tools. The NWN community has been making great mp worlds for 7 years now... all we need are the tools and a DM client.

Perfect example: The World of Avlis

Modifié par spool32, 11 novembre 2009 - 05:26 .


#16
hannahb

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spool32 wrote...

All we need are the tools. The NWN community has been making great mp worlds for 7 years now... all we need are the tools and a DM client.

Perfect example: The World of Avlis



Aye.  I raise a beer to your plea good dwarf.

#17
Taleroth

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babyjaws wrote...

havin the MP networking backend implemented within the engine and in the toolkit , isnt going to harm anyones single player campaign or DLC.
tst.....Posted Image

Except for the part where it takes programmers, QA, and playtesting sessions away from the single player campaign and DLC.

You don't just say "BAM networking" and have it work.  You need to commit resources to it.

Modifié par Taleroth, 11 novembre 2009 - 05:32 .


#18
AnAvocaDo

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Should just make a multiplayer mode that allows you to pick a team (Blight vs Humans/Elves/dwarves) and then you would be thrown into a battlefield to fight it out. Something simple like that would go a long way and I guess its something the modding community could provide us with.

#19
babyjaws

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Trelow-LMG wrote...

With the fact that they make games for a living, and well, you don't, I'm sure that their considerations and decision were better informed and weighed than yours.



thats pretty arrogant... how do you know what I do for a living or how informed I am full stop?
and even if I dont (I'm a music composer actually :) why are the huge amounts of people wanting there to be the ability to make persistent worlds not valid????
the huge community that played BG and NWN together online are suddenly not important?
please. : )

#20
shazzmoe

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hannahb wrote...

For longevity, I think they really need to add mutli-play capability. NOT for the naysayers but for the modders and the people using the toolset. Crafting a campaign for multi-play is something I would do with the toolset. Unfortunately that is impossible at this time, and that is sad because I have a bunch of friends who would love playing that way.


This is exactly why i want MP... True the DA:O single player game should remain single player.  But I want to have the option to play and make user generated campaigns online.  This would be fairly easy to implement because bioware would have little to do besides reimplement dedicated servers.

#21
Taleroth

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babyjaws wrote...

why are the huge amounts of people wanting there to be the ability to make persistent worlds not valid????
the huge community that played BG and NWN together online are suddenly not important?
please. : )


NOBODY is saying they're not valid or important.
They're just saying that Dragon Age is not their game.

You don't make a game by throwing everything everyone might want at it.  That's a ridiculously terrible idea.

#22
babyjaws

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Taleroth wrote...

babyjaws wrote...

why are the huge amounts of people wanting there to be the ability to make persistent worlds not valid????
the huge community that played BG and NWN together online are suddenly not important?
please. : )


NOBODY is saying they're not valid or important.
They're just saying that Dragon Age is not their game.

You don't make a game by throwing everything everyone might want at it.  That's a ridiculously terrible idea.



yeah thats true I agree with you on that point :)

I guess the whole 'spiritual succesor to baldurs gate' etc campaign threw it into the same territory for me, but lacking the important part... I played all those games with a team of players, really want to continue that fun without it being a crummy MMO,
we all REALLY liked the story aspect, its a huge part of it.

#23
Trelow-LMG

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babyjaws wrote...

Trelow-LMG wrote...

With the fact that they make games for a living, and well, you don't, I'm sure that their considerations and decision were better informed and weighed than yours.



thats pretty arrogant... how do you know what I do for a living or how informed I am full stop?
and even if I dont (I'm a music composer actually :) why are the huge amounts of people wanting there to be the ability to make persistent worlds not valid????
the huge community that played BG and NWN together online are suddenly not important?
please. : )


If the bennifits outwieghted the investments, and if fit within their artistic vison of what they wanted it would have been done.

I'm sure a dedicated mod community will make it possible. Heck, there is a group completely rebuilding Hellgate on a different engine so that they can have multiplayer again.

And yes, I am rather arrogant, it's served me well so far. :innocent:

#24
Oliver Sudden

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babyjaws wrote...

p.s ...a lot of the people that object to MP are being pretty selfish.
this could be a good game for everyone, leaving the 'precious' single player campaign completely intact.


I'm sorry. Could you try rephrasing that with even more inflammatory, insulting language? I'm not sure you managed to sound like enough of a jerk.

#25
MrGOH

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I didn't say that I dislike multiplayer. But a multiplayer DA:O would be fundamentally different than the DA:O we got. I think Bioware would be wise to make a multiplayer game in the DA:O setting. But the days of BG-style hacky multiplayer are long over - Bioware will commit to doing it right so that it pleases more than a few fans.