Ok, sorry let me explain,
the people wanting to be able to make their own multiplayer modules and persistent worlds arent going to take anything away from the single player campaign experience, so why do people have to object so strongly to it?
the single player fans are saying NO! you cant have that it will ruin our game!, but thats simply not true and not really what most people are asking for.
and calling someone a jerk is a lot more inflammatory BTW but anyway Im not bothered 
Thanks for the rephrasing and your explanation. It now sounds like something we could discuss. And, to be precise, saying you *sound* like a jerk obviously isn't saying you *are* a jerk, which I don't mean and you've shown you aren't.
I'm not sure that enabling the ability to permit multiplayer, much less implementing it, wouldn't hurt the single player game. For some reason (restraints? effort? resource allotment?), pretty much every game I've played with multiplayer capability has a shallow single player experience. Like I said, I don't know why this is or even if it's necessary, but those games always strike me as little more than a stage upon which games can be built. Instead of being deep and giving the single player a lot to do, they feel to me just like an engine, graphics, and skeleton.
Playing them with others is a blast, but they don't usually feel as much fun to me when I play them alone. YMMV.
Modifié par Oliver Sudden, 11 novembre 2009 - 06:08 .