shazzmoe wrote...
Taleroth wrote...
WHAT?! Dedicated servers and networking is neither little nor easy.shazzmoe wrote...
This would be fairly easy to implement because bioware would have little to do besides reimplement dedicated servers.
I've worked in QA on a retail shipped video game. Almost half our QA department were doing some variation on networking testing. There were full-time programmers on it for months. And we were making a console game. That was peer to peer, we didn't even have dedicated servers.
I would agree with this if they had not yet made a game with multiplayer access. It would have been worth their time to go back and modify something like their NWN online client to fit this game. Yes it would take more time but not only would it make the online community happier, it would greatly reduce piracy. Less people are going to buy the game when single player games have little to no way to prevent downloading of their game.
It does not work that way. Not all networking is automatically compatable with all other software. Dragon Age is not NWN, it may have similarities to NWN, it may even have some shared code, but the difference is significant enough that you can't copy-paste it. It's still going to take months of programming and QA.
And people still pirate multiplayer games, so you're not resolving anything there.
People love first person shooters, too. I'd wager that more people like FPS games than like small-scale multiplayer RPGs. That does not mean they need to introduce that functionality into Dragon Age.
Modifié par Taleroth, 11 novembre 2009 - 08:04 .





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