ME1's inventory wasn't great, in fact I didn't like it at all, it was too cluttered and was a total pain to navigate. However I think they went a little bit too far scrapping it all together.
A more graphical inventory (rather than just the list we had) would have helped, so would have stacking. In fact stacking would have improved the inventory about 10 damn times, I had like 5 of every ammo and mod and selling it was a pain.
However I did like the fewer but more individual guns that had its own personality and quirks. I use the ones from the latest DLC because im more of a single shot person rather than a burt guy, and because I can aim a lot better - im a headshot kind of guy.
However the new system needs work as well.
Better descriptions on the weapons would help a lot with its strengths and weaknesses clearly labeled
The balance of weapons needs to be sorted out, mass effect had too many and ME2 had too few with some just being upgrades.
There needs to be more variety in ME3 to find a good middle ground. Have more guns and make them upgradeable with properties that set them apart from others. By properties I mean beyond the normal good against shields/armor/organics and so on. Have them get certain unique upgrades and ammo types available as well as having some better against shields etc. You might also want to include an upgrade branching tree that allows you really customize weapons to your play style and class. However you should be able to fit 'field' upgrades in the middle of a mission, such as different ammo types and different barrels etc that give you a different bonus.
Same with armor, ME had too many that really didn't matter, ME2 had too few. Setting up suits for each member would be great, with pieces that can either mitigate weaknesses or enhance strengths with some that give unique bonuses or allow us bonus talents. again have field upgrades such as shield batteries, extra armor, medical modules etc that can be fitted should be allowed. However instead of having a thousand different versions of it, just allow us to loot upgrades, research them etc and then have them available to be fitted. This would allow us to customize armor if we need to rush someone by increasing armor and shields, or if we need to pick people off give us better targeting visors, and stabilizing motors etc.
The inventory screen that let us see what types of ammo, weapon / armor upgrades etc we have.
Of course I would also be happy with a much improved ME1 inventory, however PLEASE PLEASE give us a reason why I can haul around so many items without a damn backpack or salvage team. I mean with Fantasy its simple - Magical Backpacks.
I just wanted to comment on this real quick. While each gun was indeed slightly unique, it was obvious which ones were more powerful. I'm sure many players simply stuck with whichever gun the game chose for them, which was usually the most powerful choice from their armory. There were no memorable guns, none that stood out from the rest (besides the ones from the Collector Ship) and I never experimented. Note: I am simply talking about Assault Rifles, Pistols, Shotguns, and SMG's here. The heavy weapons were a great addition, and I found them all very fun to use and experiment with. They were the only improvement from ME1 to ME2 in the gun/inventory area.
Actually I did. With the latest weapon pack i swapped pistols quite a bit. The one from the latest DLC is great as a sniper pistol, but its a one shot only deal. So you have to constantly go back behind cover. I can aim pretty well with normal pistols and sometimes I did take that, but I also found the new one to be useful and did swap depending on where I was. If i was in a confined space i didnt take the DLC one, but in open area's its was great for sniping.
Modifié par Galenwolf, 13 septembre 2010 - 12:14 .