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Inventory - Why scrapping it was a great thing.


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#1
JamesMoriarty123

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Seriously, scrapping the inventory was one of the best moves Bioware made in ME2. It's so streamlined, you get a nice weapon selection and unlocks after completing missions, the weapons have different uses in combat and for different classes, all in all, Kudos to Bioware for that.

My only gripe is squadmate armor. I can suspend my belief and read into it that squadmates like Jack/Miranda/etc are wearing personal mass effect field generators (as well as shields) that stop their insides being vacuumed into space on missions where there is a clear path into space, but the rediculous cleavage and high heels? Come on man, get real.

I liked ME1's understated use of the female anatomy, it wasn't in your face and the "intimate" scene was in good taste. ME2 just kinda tarted it up a bit, ain't exactly hurting the game but its more "hard" sci-fi if chicks had proper armor just like dudes, or at least not rediculous costumes.

For the record, Mirandas costume was FINE, only for the high heels was it bad :( Samara/Jack could do with a bit more coverage. Don't take me for a prude when I say this, it just feels out of place with the rest of the ME 'Verse.

#2
TheShadowmancer

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No. It was horrible. It took out the sense of progression and replaced it with "Ultimate mining experience," which is so boring that I find it hard to do more playthroughs.

#3
CatatonicMan

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TheShadowmancer wrote...

No. It was horrible. It took out the sense of progression and replaced it with "Ultimate mining experience," which is so boring that I find it hard to do more playthroughs.


Memory/save editors are your friends. Just hack yourself a billion in every resource (including cash), and you needn't bother with the dull slog of scanning/hacking.

If they had made those parts both entertaining and challenging I might not mind doing them repeatedly, but at the moment they are simply boring time sinks.

#4
Evil_Weasel

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You do realize that you titled your thread about scraping the inventory system, then spent most of your post complaining about how scantily clad the females are in the game right?



Little misleading what kind of discustion you want to have?



As to the title point, I agree that ME1 had a terible inventory system, There was no stacking of identicle items, no grouping of similar types such as haveing 5 Sledgehammer round being next to my Inferno round mods, NO they are in whatever order I got them in, and they dont stack.......huge mess is what it was.



However, the: This is messed up so I dont even try to fix it, I just trow it out... attitude sucks.



Some people see streamlining, some see lackadaisical effort. I see catering to the lowest common denominator as all those Gears of War / Halo drooling Xbots probably had trouble figureing out how to open the inventory much less manage items in it.....Im exagerating, I dont think all Xbox users are that dumb, just 51% of them.



As for the the girlz, well.....



While I love Mirandas ass, and Samara has some great clevage, I dont think they are as sirious as they could be when it comes to taking a bullet. For realz, what good is Shepards, Garrus, and Grunts armor if they take the same amount of damage as Jack when they get shot with their shields down?



I agree that the ladies should have some armor, and maybe in ME3 they will be all like "Hey, bullets suck, lets get some sweet armor."

#5
Vena_86

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Yeah... all the other developers that add inventories to their SHOOTERs and RTS games must be crazy. They add RPG elements to their shooters and other genres while BioWare takes RPG elements out of their RPGs. Makes perfect sense.

Modifié par Vena_86, 12 septembre 2010 - 08:47 .


#6
Whatever42

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Pretty much agree with you, OP. I like the locker system. I even like mining - there really isn't that much of it. The only thing I want for Mass Effect Christmas is more options: more gun options, more squadmate armor options, more Shepard armor personalization, etc.

Modifié par Whatever666343431431654324, 12 septembre 2010 - 09:02 .


#7
StowyMcStowstow

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JamesMoriarty123 wrote...

Seriously, scrapping the inventory was one of the best moves Bioware made in ME2. It's so streamlined, you get a nice weapon selection and unlocks after completing missions, the weapons have different uses in combat and for different classes, all in all, Kudos to Bioware for that.

Epic. Fail. The new inventory is a far cry from great, and even further from being one of BW's best changes in ME2. You have so few weapons, so little armor, and there are no stats to gauge which gun is better than another besides the tiny words saying "this gun upgrades the other one you have." It needs improvement.

My only gripe is squadmate armor. I can suspend my belief and read into it that squadmates like Jack/Miranda/etc are wearing personal mass effect field generators (as well as shields) that stop their insides being vacuumed into space on missions where there is a clear path into space, but the rediculous cleavage and high heels? Come on man, get real.

I liked ME1's understated use of the female anatomy, it wasn't in your face and the "intimate" scene was in good taste. ME2 just kinda tarted it up a bit, ain't exactly hurting the game but its more "hard" sci-fi if chicks had proper armor just like dudes, or at least not rediculous costumes.

For the record, Mirandas costume was FINE, only for the high heels was it bad :( Samara/Jack could do with a bit more coverage. Don't take me for a prude when I say this, it just feels out of place with the rest of the ME 'Verse.


I agree with the armor part.

#8
AntiChri5

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Completely agree with you OP.

#9
Guest_Guest12345_*

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Yup, Squadmates should all have unique and customizable armor like Shep's N7. I want sliders for every squadmate's armor. Basically, when Shep acquires 1 piece of armor, the N7 Armory should replicate that piece and make it available for all squadmates.



As for the inventory, I agree that the inventory in ME1 was in dire need to redesigning and it got it. I think because the current system was such a drastic departure from ME1, it too needs significant polish. Items and economy factor into inventory design. I would like to see about 2-3x as many items from ME2 in ME3.

#10
Water Dumple

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Completely agree with the OP. An inventory system is not inherently bad, but ME1's was so utterly and horribly flawed that removing it actually improved the game. And even though they decided not to replace it with anything, it was still an improvement and I can't blame them for it. Inventory systems can add a lot to a game, and I generally enjoy sorting equipment and laying out what I need to save and whatnot. ME1, however, made it a complete and unnecessary chore thanks to the lack of sorting, redundant equipment, and flood of identical items.

Once I lost a piece of rare Quarian armor I was going to use, because it happened to get thrown in the middle of a billion Avenger V's I was unloading on the unfortunate shopkeeper. Nearly did the same with Krogan armor at another point, but I noticed it at the last second. Also, when all the weapons perform exactly the same and the only differences are the three numbered stats (damage, heat, accuracy), getting new gear doesn't feel exciting at all, or even like much of an improvement. You just dribble in slightly better equipment until the Spectre things become available, at which point you become the fist of God.

Loved the Lair of the Shadow Broker line, "Remember the old days when you could just slap Omni-Gel on everything?"

#11
kregano

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StowyMcStowstow wrote...

JamesMoriarty123 wrote...

Seriously, scrapping the inventory was one of the best moves Bioware made in ME2. It's so streamlined, you get a nice weapon selection and unlocks after completing missions, the weapons have different uses in combat and for different classes, all in all, Kudos to Bioware for that.

Epic. Fail. The new inventory is a far cry from great, and even further from being one of BW's best changes in ME2. You have so few weapons, so little armor, and there are no stats to gauge which gun is better than another besides the tiny words saying "this gun upgrades the other one you have." It needs improvement.

The thing about having stats is that it deemphasizes player experimentation. If you just go by stats alone and don't actually try out the individual guns, you might end up with a gun that you hate for some reason but don't get rid of because "It's the best." Having a small selection of guns helps differentiate them by giving BioWare more room to tweak the abilities and behavior of each gun, as well as making each gun more memorable to the player. Tossing in dozens of guns for each type means they start blurring together real fast.

#12
MadCat221

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Miranda's outfit was an office outfit, not a combat hardsuit. It was just so jarring to see all the squaddies, with the exception of Tali and Garrus, not have a full hardsuit for hostile environment excursions. Why do they not have eye protection on Tarith? Why is Jack strolling about shedding skin flakes inside a Migrant Fleet ship?



As for hacking and bypassing.... Why is Shep doing it all? Dammit, Jim! I'm a Vanguard, not an Engineer!



...In all seriousness, aptitude for that should be dependent on squaddies. The more techy, the better they are at the stuff.



Besides weapons, I wanna see Bio-amps and Omnitools become swappable as well, with different bonuses and drawbacks for each. You don't even need to make new assets for them, Bioware! All omnitools apparently have the same hologram UI, and you don't even see bio-amps since they're in their socket anyway.



PS.... Where's Jack's bio-amp socket? She's completely bald, so we should see one...

#13
AntiChri5

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Good points Cat.



I really want the Bioamps and Omnitools back.

#14
Jedi31293

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I absolutely hated the way Bioware handled the inventory problem from ME1. Instead of fixing major issues such as organization, variation, and clutter, Bioware simply threw it all out. Less work for them, less thinking for the droves of console FPS fans. I like to play RPG's where I get to choose my weapon and armor from multiple options and variations, not 6 different guns. I also hated how they basically took out ammo types and gun modifications. These were my major gripes with ME2, and I hope they fix them in ME3.

On the comment concerning squad armor and over-the-top sexual innuendos, I completely agree with you OP. Sure, we all love seeing sexy woman in skimpy clothing, but when we're supposed to believe these sexy woman are soldiers who are engaging hostile enemies, the realism dies. Give our squad-mates a natural beauty in ME3 Bioware, one that doesn't require skin-tight clothing and booty shots in every cinematic.

Edit:

"The thing about having stats is that it deemphasizes player experimentation. If you just go by stats alone and don't actually try out the individual guns, you might end up with a gun that you hate for some reason but don't get rid of because "It's the best." Having a small selection of guns helps differentiate them by giving BioWare more room to tweak the abilities and behavior of each gun, as well as making each gun more memorable to the player. Tossing in dozens of guns for each type means they start blurring together real fast."

I just wanted to comment on this real quick. While each gun was indeed slightly unique, it was obvious which ones were more powerful. I'm sure many players simply stuck with whichever gun the game chose for them, which was usually the most powerful choice from their armory. There were no memorable guns, none that stood out from the rest (besides the ones from the Collector Ship) and I never experimented. Note: I am simply talking about Assault Rifles, Pistols, Shotguns, and SMG's here. The heavy weapons were a great addition, and I found them all very fun to use and experiment with. They were the only improvement from ME1 to ME2 in the gun/inventory area.

Modifié par Jedi31293, 12 septembre 2010 - 11:58 .


#15
AdamNW

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Yeah, no matter how much you oppose the removal of inventory, you can't possibly rationalize having that many guns/armors on your person, nor can you possibly rationalize the equipping of Bio-Amps. wtf was that?

#16
kraidy1117

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Image IPB

#17
General Douchington

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kraidy1117 wrote...


You seem to be having a lot of fun with that image.

#18
Guest_Somebody1003_*

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General Douchington wrote...

kraidy1117 wrote...


You seem to be having a lot of fun with that image.

yeah, this is like the 5th time hes posted it today.

#19
Galenwolf

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 ME1's inventory wasn't great, in fact I didn't like it at all, it was too cluttered and was a total pain to navigate. However I think they went a little bit too far scrapping it all together.

 A more graphical inventory (rather than just the list we had) would have helped, so would have stacking. In fact stacking would have improved the inventory about 10 damn times, I had like 5 of every ammo and mod and selling it was a pain.

 However I did like the fewer but more individual guns that had its own personality and quirks. I use the ones from the latest DLC because im more of a single shot person rather than a burt guy, and because I can aim a lot better - im a headshot kind of guy.  

 However the new system needs work as well.

 Better descriptions on the weapons would help a lot with its strengths and weaknesses clearly labeled
The balance of weapons needs to be sorted out, mass effect had too many and ME2 had too few with some just being upgrades.

There needs to be more variety in ME3 to find a good middle ground.  Have more guns and make them upgradeable with properties that set them apart from others.  By properties I mean beyond the normal good against shields/armor/organics and so on.   Have them get certain unique upgrades and ammo types available as well as having some better against shields etc. You might also want to include an upgrade branching tree that allows you really customize weapons to your play style and class.  However you should be able to fit 'field' upgrades in the middle of a mission, such as different ammo types and different barrels etc that give you a different bonus.

Same with armor, ME had too many that really didn't matter, ME2 had too few.  Setting up suits for each member would be great, with pieces that can either mitigate weaknesses or enhance strengths with some that give unique bonuses or allow us bonus talents. again have field upgrades such as shield batteries, extra armor, medical modules etc that can be fitted should be allowed. However instead of having a thousand different versions of it, just allow us to loot upgrades, research them etc and then have them available to be fitted.  This would allow us to customize armor if we need to rush someone by increasing armor and shields, or if we need to pick people off give us better targeting visors, and stabilizing motors etc.

The inventory screen that let us see what types of ammo, weapon / armor upgrades etc we have.  


Of course I would also be happy with a much improved ME1 inventory, however PLEASE PLEASE give us a reason why I can haul around so many items without a damn backpack or salvage team.  I mean with Fantasy its simple - Magical Backpacks.




I just wanted to comment on this real quick. While each gun was indeed slightly unique, it was obvious which ones were more powerful. I'm sure many players simply stuck with whichever gun the game chose for them, which was usually the most powerful choice from their armory. There were no memorable guns, none that stood out from the rest (besides the ones from the Collector Ship) and I never experimented. Note: I am simply talking about Assault Rifles, Pistols, Shotguns, and SMG's here. The heavy weapons were a great addition, and I found them all very fun to use and experiment with. They were the only improvement from ME1 to ME2 in the gun/inventory area.

Actually I did.  With the latest weapon pack i swapped pistols quite a bit.  The one from the latest DLC is great as a sniper pistol, but its a one shot only deal. So you have to constantly go back behind cover.  I can aim pretty well with normal pistols and sometimes I did take that, but I also found the new one to be useful and did swap depending on where I was.  If i was in a confined space i didnt take the DLC one, but in open area's its was great for sniping.

Modifié par Galenwolf, 13 septembre 2010 - 12:14 .


#20
Palathas

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I wasn't overly fussed about the removal of the inventory but everything has been simplified so much I only use the SMG now with the classes that can't using the Vindicator Assault rifle. As for the SMG I got the Kasumi DLC and it's hard to go past the Locust. There's no variation at all. With powers being gimped so badly it all comes down to the weapon.

#21
brfritos

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kregano wrote...

StowyMcStowstow wrote...

JamesMoriarty123 wrote...

Seriously, scrapping the inventory was one of the best moves Bioware made in ME2. It's so streamlined, you get a nice weapon selection and unlocks after completing missions, the weapons have different uses in combat and for different classes, all in all, Kudos to Bioware for that.

Epic. Fail. The new inventory is a far cry from great, and even further from being one of BW's best changes in ME2. You have so few weapons, so little armor, and there are no stats to gauge which gun is better than another besides the tiny words saying "this gun upgrades the other one you have." It needs improvement.

The thing about having stats is that it deemphasizes player experimentation. If you just go by stats alone and don't actually try out the individual guns, you might end up with a gun that you hate for some reason but don't get rid of because "It's the best." Having a small selection of guns helps differentiate them by giving BioWare more room to tweak the abilities and behavior of each gun, as well as making each gun more memorable to the player. Tossing in dozens of guns for each type means they start blurring together real fast.


No, it means you don't have to find out the best gun for the situation, the game pratically gives them to you without minimal or little effort.
In every FPS you have the strongest gun and when you put your hands on them is "Wow, now let's kick some a**!!".

That's why the spectre gear in the fist game was cost proibitive, so you won't became too powerfull in the beginning

Even on this department ME2 are dumb down, you only have two pistols, one weak with higher magazine capacity and the other with less shots, but high damage.
But guess what?
Even ammo is not a problem in the game, so you really have to think too much what is the best, right?

Modifié par brfritos, 13 septembre 2010 - 01:18 .


#22
Mecha Tengu

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it streamlined Mass Effect from a hybrid action RPG to a standard TPS with a pretty crappy cover system where you got to make some desicisions that would affect dialogue outcomes (lol cmon the plot was pretty linear dont you think)

#23
Tocquevillain

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In service to the story, yeah, it was a great change. And that's all that matters at the end of the day.

#24
theelementslayer

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brfritos wrote...

No, it means you don't have to find out the best gun for the situation, the game pratically gives them to you without minimal or little effort.
In every FPS you have the strongest gun and when you put your hands on them is "Wow, now let's kick some a**!!".

That's why the spectre gear in the fist game was cost proibitive, so you won't became too powerfull in the beginning

Even on this department ME2 are dumb down, you only have two pistols, one weak with higher magazine capacity and the other with less shots, but high damage.
But guess what?
Even ammo is not a problem in the game, so you really have to think too much in what of them is best, right?


Ummmm no not really, the new inventory system or lack thereof is much better. It makes you actually think about your choices. Like for me as a infiltrator, I usually go with the widow, tempest and carnifax if its going to be cqc combat, not outdoors but stuff like the geth ship or something. However when its against animals and stuff and the range I want to kill them at is longer I go for the locust and predator. Why, because they all have their uses. There really isnt a strongest gun in the game except for the ones in the collector ship. And thats the point.

:wizard:

#25
Knightsire

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Bioware made the inventory system work for the lore and you gotta respect them for that. They removed the focus of acquisition of new toys every few levels and so it feels less like an RPG in that respect. Equipment was always part of the sense of progress for your character, but now it is an optional accessory, which is why I like the fact that women are dressed in sexy clothing. They are more like costume options rather than armor options anyways.

Modifié par Knightsire, 13 septembre 2010 - 01:20 .