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Inventory - Why scrapping it was a great thing.


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#51
kraidy1117

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The only difference in weapons in ME was the looks and stats. The only real different AR was the pulse rifle, everything was the same, expect stats. In mE2 however the weapons where different, ya there was only 6 max but they at least felt different.



Weapon system=Fantastic

Armour system=ok

Squad Customization=crap

Weapon and armour modding=*facepalm*

#52
kraidy1117

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clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

In ME2, Shepard's "inventory" is pretty much what you can seen him/her carrying. Frankly, that's how it should be. In ME1, Shepard carried around dozens or hundreds of items in some sort of magic bag or something. It was stupid. Say what you will, but ME2 did it way better.

Yes, not being able to customize our squad is better :mellow:<_<


I wouldn't object to improved squad customization.  They don't really need to implement an inventory system for that, though.

You said ME2 system was way better, that's false because this new system does not let you customize your squad at ALL. We are forced to have Jack run around half naked or Miri running around in high heels. Then BW wants us to pay for AA packs, things that should never have been made because Bioware should have gave us customization, not worry about the pew pew pew fans who don't want to worry about there team.

#53
clennon8

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The Big Nothing wrote...

I want Jack's belt bra for male Shepards.


See, you're half-joking, but this is the kind of thing I don't need in my RPG.  Micromanaging each squad member's ensemble just doesn't interest me.  Give me a handful of alternate appearances for each squaddie, some of which can be unlocked through game play or purchased through stores or whatever, and that's good enough for me.

#54
MrnDvlDg161

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What your going to get is ME2's system.



This kills many birds with grape shot. No inventories and your alternate appearances happen by some magical wave of a hand after kissing your crew member's butts to get them loyal to you --- what a great substitute.








#55
clennon8

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kraidy1117 wrote...

clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

In ME2, Shepard's "inventory" is pretty much what you can seen him/her carrying. Frankly, that's how it should be. In ME1, Shepard carried around dozens or hundreds of items in some sort of magic bag or something. It was stupid. Say what you will, but ME2 did it way better.

Yes, not being able to customize our squad is better :mellow:<_<


I wouldn't object to improved squad customization.  They don't really need to implement an inventory system for that, though.

You said ME2 system was way better, that's false because this new system does not let you customize your squad at ALL. We are forced to have Jack run around half naked or Miri running around in high heels. Then BW wants us to pay for AA packs, things that should never have been made because Bioware should have gave us customization, not worry about the pew pew pew fans who don't want to worry about there team.


Again, that doesn't require an "inventory system," anymore than customizing Shepard's appearance requires an inventory system.  It kind of sounds like you want to add shoes, shirts, pants, hats, etc. to the game so you can mix/match ensembles.  NO THANK YOU.

#56
kraidy1117

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clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

In ME2, Shepard's "inventory" is pretty much what you can seen him/her carrying. Frankly, that's how it should be. In ME1, Shepard carried around dozens or hundreds of items in some sort of magic bag or something. It was stupid. Say what you will, but ME2 did it way better.

Yes, not being able to customize our squad is better :mellow:<_<


I wouldn't object to improved squad customization.  They don't really need to implement an inventory system for that, though.

You said ME2 system was way better, that's false because this new system does not let you customize your squad at ALL. We are forced to have Jack run around half naked or Miri running around in high heels. Then BW wants us to pay for AA packs, things that should never have been made because Bioware should have gave us customization, not worry about the pew pew pew fans who don't want to worry about there team.


Again, that doesn't require an "inventory system," anymore than customizing Shepard's appearance requires an inventory system.  It kind of sounds like you want to add shoes, shirts, pants, hats, etc. to the game so you can mix/match ensembles.  NO THANK YOU.

No, I wan to add armour to my squad, change it, add diffrent type ect. You can not, thus you lack any type of squad customization. Thus we are now stuck with stupid oufits on our squad that we can not change. ME did it well with each squadmate having, you know...proper armour,

#57
clennon8

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kraidy1117 wrote...

clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

In ME2, Shepard's "inventory" is pretty much what you can seen him/her carrying. Frankly, that's how it should be. In ME1, Shepard carried around dozens or hundreds of items in some sort of magic bag or something. It was stupid. Say what you will, but ME2 did it way better.

Yes, not being able to customize our squad is better :mellow:<_<


I wouldn't object to improved squad customization.  They don't really need to implement an inventory system for that, though.

You said ME2 system was way better, that's false because this new system does not let you customize your squad at ALL. We are forced to have Jack run around half naked or Miri running around in high heels. Then BW wants us to pay for AA packs, things that should never have been made because Bioware should have gave us customization, not worry about the pew pew pew fans who don't want to worry about there team.


Again, that doesn't require an "inventory system," anymore than customizing Shepard's appearance requires an inventory system.  It kind of sounds like you want to add shoes, shirts, pants, hats, etc. to the game so you can mix/match ensembles.  NO THANK YOU.

No, I wan to add armour to my squad, change it, add diffrent type ect. You can not, thus you lack any type of squad customization. Thus we are now stuck with stupid oufits on our squad that we can not change. ME did it well with each squadmate having, you know...proper armour,


Fine.  That STILL doesn't require an inventory system ala ME1, which is what this topic is about.  It simply requires an interface similar to the one we currently have for Shepard.  You would unlock or purchase schematics for new armor/outfits and then use them to customize your squadmates while on the Normandy.  It would be great if they add something like that in ME3.  I'm just not interested in running around every room picking up every object I can find, stuffing them in a magic bag, then carrying it all back to a pawnshop to sell it.

#58
zazei

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After playing through ME2 from beginning to the end again to get a Liara save for LoTSB I sort of agree that the inventory is not too bad. It does have flaws though but I think if they just added a few different armors to be found around on game levels and shops that add some basic stats to the different squad mates like Shepard has it would be enough for me.



Squad powers on the other hands need a bit more work. Cutting out small 1% more damage power upgrades might been a good idea but I dislike that it's possible to fully max out one power from the start. It removes the feeling of progression far more then the lack of inventory.

#59
Embrosil

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Well I have just started my eight playthrough of ME1 and I must say the inventory, however bad, is still better. The main reason is that we have multiple choices of weapons and armor, with a complete description so I KNOW which weapon is better. In ME2 you get two assault rifles with the SAME description. No stats, no values, nothing. This assault rifle is good versus shield, kinetic barriers and armor vs. This assault rifle is good versus shield, kinetic barriers and armor. WTH is that?? And guess what, DLC rifle has a description This assault rifle is good versus shield, kinetic barriers and armor. In other words you do not have to bother with weapon selections and you must be really stupid when you pay for another rifle, same as previous ones...

Modifié par Embrosil, 13 septembre 2010 - 11:04 .


#60
Severyx

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(tl;dr:

Yay, no need to omni-gel 95% of the items.
We need a casual/armored system for squadmates and not just Shepard.
Scanning? Keep the scannable missions, make the rest non-essential.)


Personally, I agree with OP about the inventory scrap. For about 95% of the items I received in ME1, I simply reduced them to omni-gel, and this was a sucky process if you didn't visit your inventory screen for a while. And I had to do this EVERY TIME I killed an enemy. Bleh. Once in a while a nice new item would come along and I'd be happy to see it, but that doesn't account for the endless combined hours of omni-gelling I had to do.

Now I can actually choose a weapon based on what I need per mission rather than "oh, this weapon does more damage, yay." While this doesn't matter much at easier difficulties, it does in the hardcore/insane difficulties, which I play.

If you want to talk armor... Yes, I agree it is very silly to have flesh-exposed models in hostile/sensitive enviroments and in battle. What should happen in ME3 is a casual/armored set for each character where it applies, with some amount of customization for each outfit available similar to Shepards. You want a semi-revealing outfit on a hot female squadmate, but don't want to lose the immersion by having them run into battle wearing a skimpy outfit? How about just going into space? That's the solution.

Next topic! In the case of the scanning for minerals... I love the idea of scanning/probing for missions. I hate the monotony of scanning for mission-critical resources. While the scan mini-game was novel, doing it enough to get the resources for the upgrades made you hate it really fast. Reducing the amount needed for the upgrades changed nothing, as once you started hating scanning, you never wanted to do it again, especially on replays.

Keep the scannable missions. There's nothing wrong with that. However, I think a plausible change for the scan mini-game would be that instead of resources, you could get non-essential things, such as decorations for the ship, or find things on planets that get you extra codex entries.


MadCat221 wrote...

PS.... Where's Jack's bio-amp socket? She's completely bald, so we should see one...


I don't think anyone answered this yet (and if it was, I missed it) so you have activated my internal Mass Effect knowledge bot, triVIa.

Jack's biotic amplifier is in her ear (looks like a fancy headphone piece on her right ear). The codex mentions newer amps being either internal - where they'd have the very small socket at the base of the neck - or in the ear like in Jack's case.

Modifié par Severyx, 13 septembre 2010 - 12:46 .


#61
TekFanX

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I agree in the point of the ME1-Inventory being a pain in the butt.



But imo every RPG needs an inventory.

Managing the space in the inventory and the room every item takes inside was some kind of economy. Also you could sell stuff you didn't need.



And with the scanning of ME2 and the omni-gel of ME1 we have the perfect combination for a lot of costumizing-fun!

Your inventory is the memory of your omni-tool. You can size up your inventory by upgrading your omni-tool with additional memory or archiving-algorithms that compress the data.

Each item you find is just scanned.

Each class has a certain ammount of omni-gel (engineer>infiltrator/sentinel>soldier/vanguard/adept) in the field(maybe you can find omni-gel in the field).

The soldier/vanguard/adept has at least enough omni-gel for one new armor-suit.



If you want to make room for a scan, while your memory is full, you can "materialize" complex things with omni-gel. Complex parts take more memory, large parts more omni-gel.

#62
PsyrenY

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Christmas Ape wrote...

Upsettingshorts wrote...

Something baby something throwing something bathwater.

There's a happy medium. Neither system has it right.

To be fair, the baby was a four hundred pound Lovecraftian abomination.


Yes to both of these posts.

Modifié par Optimystic_X, 13 septembre 2010 - 01:39 .


#63
kregano

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TekFanX wrote...
But imo every RPG needs an inventory.
Managing the space in the inventory and the room every item takes inside was some kind of economy. Also you could sell stuff you didn't need.

The problem with this is that in the Mass Effect universe, this is the sort of thing that's handled by a VI. And if you're going around scanning things on the battlefield, you have nothing to sell unless you manufactured it yourself, which is a waste of resources. On the other hand, selling off excess minerals is fine by me, because that stuff has an inherent value and cannot be mass produced, unlike guns or armor.

And with the scanning of ME2 and the omni-gel of ME1 we have the perfect combination for a lot of costumizing-fun!
Your inventory is the memory of your omni-tool. You can size up your inventory by upgrading your omni-tool with additional memory or archiving-algorithms that compress the data.
Each item you find is just scanned.
Each class has a certain ammount of omni-gel (engineer>infiltrator/sentinel>soldier/vanguard/adept) in the field(maybe you can find omni-gel in the field).
The soldier/vanguard/adept has at least enough omni-gel for one new armor-suit.

If you want to make room for a scan, while your memory is full, you can "materialize" complex things with omni-gel. Complex parts take more memory, large parts more omni-gel.

Why wouldn't you just dump the omnitool scans into the Normandy's computers everytime you got back from a mission? That makes more sense than going around hauling every scan you've made so far and then having to make something in order to free HDD space.

#64
cjone2

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It seemed to me rather than fix many of mass effects sort comings bioware just removed them entirely. The only one that really bothers me though is the smaller scale of all the levels how much less epic would Ilos have been with no vehicle section.

#65
tonnactus

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MadCat221 wrote...

Miranda's outfit was an office outfit, not a combat hardsuit.

Lol.What is missed?No woman would work in such office outfit in any seriuos company.

#66
Blk_Mage_Ctype

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I agree with TC, I don't like having to take 15 minutes out of the action to convert all my junk into Omnigel.



If I pick up a pistol, I should only have to pick it up once in the game, not 11,000 times!!!

If ME3 is going to have an Inventory, make it like the inventory in The Legend of Zelda, you don't pick up that same sword 4000 times, you pick it up once, it goes in your inventory, and that's it.

#67
Kavadas

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If you took ME1's inventory items, made a single version of everything (i.e. no levels), and then made access to those items identical to how armor and weapons work in ME2 (i.e. there are no "quantities" of items, you simply have something for everyone to use or you don't have it at all), I think we'd be set.

I would like the ability to outfit and customize my crew members' field armor. I don't really care what they wear on the ship (though choosing their casual wear would be neat) but when we're out and about I want to make sure we look uniform.

That was easy enough in ME1. In ME2 my crew members and myself just look... egh, it drives me nuts for all of the usual mouth-breather, exposed ******, high heels, et cetera, in a hostile combat environment.

It's just silly as hell.

Modifié par Kavadas, 13 septembre 2010 - 03:27 .


#68
ArcanistLibram

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Phat loot doesn't have a military sci fi feel. Getting rid of the ME1 inventory and replacing it with a weapons locker was a great step forward.



The problem is that there are too few weapons and armor pieces and the weapon description fails to convey each weapon's strengths and weaknesses. I would have liked to be able between 4-5 weapons of each type and to be able to compare each weapon's damage, accuracy and ammo capacity.

#69
Moondoggie

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kraidy1117 wrote...

clennon8 wrote...

kraidy1117 wrote...

clennon8 wrote...

In ME2, Shepard's "inventory" is pretty much what you can seen him/her carrying. Frankly, that's how it should be. In ME1, Shepard carried around dozens or hundreds of items in some sort of magic bag or something. It was stupid. Say what you will, but ME2 did it way better.

Yes, not being able to customize our squad is better :mellow:<_<


I wouldn't object to improved squad customization.  They don't really need to implement an inventory system for that, though.

You said ME2 system was way better, that's false because this new system does not let you customize your squad at ALL. We are forced to have Jack run around half naked or Miri running around in high heels. Then BW wants us to pay for AA packs, things that should never have been made because Bioware should have gave us customization, not worry about the pew pew pew fans who don't want to worry about there team.


Do you have issues with half naked women and women in heels? I sure don't XD

#70
Tasker

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The inventory system for ME1 was, in my opinion, despite it's many flaws, a lot better than the linear progression system of ME2.

ME2s system ensures that no matter what you do, all of the weapons and all of the armours in all of your playthroughs, will eventually end up being the same.  You go from    A  to  B  to  C  to  D and always end up with E

There's no sense of individuality or customisation, the only difference is which weapon or armour you use, all the bonuses will be the same, and chances are that you'll always end up with the same ones of those too. 

In ME1, you could choose any weapon or armour, and then customise it to fit the situation.

Yes there were far too many levels of each item in ME1 but ME1's system could have easily been streamlined into something a lot less clunky to use.

People complained that you ended up omnigelling far too much stuff that you picked up, but what if they made it so that mods couldn't be removed without destroying them or the weapon they were installed in - depending on which of the two you wanted to keep the other was destroyed?  

And why not take a leaf out of Fallout's book and have is so that the weapons and armour degraded with taking damage and in order to repair them you had to salvage parts from other weapon or armour?  

This way the items have a purpose and if it's made so that they aren't found as often to begin with, then you don't end up with loads of them.

Make them stack so that inventory isn't cluttered.

How about making the different ammo types consumables that can be found and bought.  This adds a money sink into the game and makes it so that should you end up with more crap in your inventory than you're happy with, you can sell it off and buy ammo types.

The ME1 system was flawed but it didn't need the butchering that it recieved.

Modifié par Orkboy, 13 septembre 2010 - 07:06 .


#71
Getorex

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scyphozoa wrote...

Yup, Squadmates should all have unique and customizable armor like Shep's N7. I want sliders for every squadmate's armor. Basically, when Shep acquires 1 piece of armor, the N7 Armory should replicate that piece and make it available for all squadmates.

As for the inventory, I agree that the inventory in ME1 was in dire need to redesigning and it got it. I think because the current system was such a drastic departure from ME1, it too needs significant polish. Items and economy factor into inventory design. I would like to see about 2-3x as many items from ME2 in ME3.


Now, I LIKE scantily clad women.  I'm fine with that but NOT during combat.  High heels or a midrif  during combat?  If they can get away with night-on-the-town clothes in combat then what kind of moron am I as Shep to wear heavy, constricting armor?  I guess I should have jeans, a t-shirt, and some five finger vibrams on my feet and I'd do just fine.

Nah...wear the scanty clothes on the ship and during non-hostile situations.  Give me some T-and-A baby but when combat rears its head, everyone is in proper armor damnit.  Like in ME1.  Even Tali had some armor in ME1 and she is one of the more fragile team members because of suit breach fears.

#72
clennon8

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The ability to set up each squad mate with mission apparel and casual apparel would be nice. I still don't miss the inventory system, though.



Btw, can someone tell me why I can't post in the "spoilers allowed" forums? I've never been able to.

#73
kalle90

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Jedi31293 wrote...

I absolutely hated the way Bioware handled the inventory problem from ME1. Instead of fixing major issues such as organization, variation, and clutter, Bioware simply threw it all out.


This. It was no way a "great thing", but they did "fix" the inventory problem in ME1. Just in the worst possible way

If we go by this logic ME3 shouldn't have mini-games, squad recruiting and stupid teammates at all. Bioware should just make a single character shooter. Thankfully majority of the complainments now are saying ME2 is too simple while ME1 was blamed to be too cluttered

#74
AntiChri5

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In order to post in the spoilers forum you have to register your game.

#75
clennon8

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AntiChri5 wrote...

In order to post in the spoilers forum you have to register your game.


Oh.  I guess I should figure out how to do that then.  Thanks for the reply.