Terror_K wrote...
And it's a misconception that The Mako itself is hated... sadly one that BioWare believes. Most people will, if pressed on the subject, fully admit that it was more the worlds you landed on and the lack of variety that was the problem, and not The Mako itself. And many believe that The Hammerhead is by far a worse vehicle.
You are wrong again, the MAKO was terrible. It was an awful contraption that made no logical sense as a exploration machine - seriously it is thwarted by canyons, rivers or cliffs - and was as bad as a game tool. The controls were awful, the driving experience terrible.
Still, the problem with plentary exploration is planetary exploration. It is the same problem that any open world game has. There is the stuff, and that is interesting, and then there is the stuff between the stuff and that is nothing but empty terrain to be traversed. There's a short period of thrill in a open world of feeling like the world is "alive" because you can roam free but then it becomes a dreary- some excercise in walking across empty space.
Even if the backgrounds were great and each planet was distinct how long does that joy last when you are driving to another mineral deposit or downed probe? You can't jazz things up that much if what you are doing is boring. I was happy to lose the hidden package quests and driving with the simple observation that I can land anywhere I want so why wouldn't I land close to where I want to go?





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