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Mages in DA2: A Discussion


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#151
Riona45

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Russalka wrote...

Arcane warriors were the Mary Sues of the mage class.

Oh look, I can do everything a mage can do while being completely invincible with full armour and using any weapon there is, and my skills come from an uber-secret elven ancient magic so I am the most special flower there is!


*snickers*

#152
jalynntownsend

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mages kick ass


#153
The Sauce of Awesome

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jalynntownsend wrote...

mages kick ass



That they do sir...that they do...

Pantsthief.

#154
Lumikki

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Lintanis wrote...

What are you hoping for the Mage class in DA2?

That I can play as mage I like to be.

What changes from the Origins equipment would you like?

Equipment has no meaning to me at all, I eat and **** spells.
This hole mage hits with staff is also total BS. My first job is disable that feature.
Why to hell mage would even try to hit anything with staff. I would never even go that close to enemies.
As for cloths, just anything nice to wear is fine. Also head should have option not show hats, so player can see hair and face.

What are you most looking forward to seeing in DA2?

I hope that spells are versatile enough to allow very different kind of gameplay options.
I usually focus more in damage and control, than defence. Because most the time I don't need defence at all. I don't use close combat spells, only range spells. Also buffing and debuffing was pretty much waste of time in DAO.

I would like also if there is shapeshifter speciality, the shapes would actually be different enough. I did not like any shapeshifter shape in DAO. I like wolf on rangers. I think the problem is that DAO was so melee weighted game. I don't like or play melee classes. So, there was no point me to change to bear or spider or something like that. I would just lose my ability cast spells. In fade shapeshifter classes where better, because they where different and not created because battle, but some function on game. Mouse was small and stealth. While golem was strong and defensive.

As for spell my favoured are cold based damage and control spells. Basicly elemental spells. Even if I don't much care fire spells, they are so cliche. I hope developers actually this time think, is this spell actually usefull. There is no point to use some spell if it makes situation where mage is worst or doesn't do enough "good" to be usefull compared time and mana it cost. In combat it's about how efficient you every spell you cast is to make the battle as fast and easy as possible. Usually meaning eliminate enemies ability attack and then kill them as fast as possible.

Modifié par Lumikki, 17 septembre 2010 - 02:56 .


#155
Riona45

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Lumikki wrote...
Why to hell mage would even try to hit anything with staff. I would never even go that close to enemies.


Even the best of us get caught off guard sometimes.

I got the impression, by the way the devs have spoken about this, that knocking something back with your staff makes no less sense (and looks cooler) than slowly "pew pewing" them like you had to do in DA:O.  YMMV.

#156
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I was about to ask before the "ask Peter Thomas" thread got locked: will staff blasts still be auto-hit, now that they can critical as well? Or was that answered? I went through all 14ish pages of answers looking for "auto"... people say "automatically" way too much.

#157
SirOccam

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Lumikki wrote...

This hole mage hits with staff is also total BS. My first job is disable that feature.
Why to hell mage would even try to hit anything with staff. I would never even go that close to enemies.

I don't think the idea is that you'd give up your normal methods of dealing damage and instead choose to wade into the fray. But if an enemy gets close (and like Riona says, it happens), it makes more sense to smack them than to sit there and fire the same as if they were 10 meters away.

#158
jalynntownsend

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Lumikki wrote...

Lintanis wrote...

What are you hoping for the Mage class in DA2?

That I can play as mage I like to be.


What changes from the Origins equipment would you like?

Equipment has no meaning to me at all, I eat and **** spells.
This hole mage hits with staff is also total BS. My first job is disable that feature.DISAGREED
Why to hell mage would even try to hit anything with staff. I would never even go that close to enemies.
As for cloths, just anything nice to wear is fine. Also head should have option not show hats, so player can see hair and face.


What are you most looking forward to seeing in DA2?

I hope that spells are versatile enough to allow very different kind of gameplay options.
I usually focus more in damage and control, than defence. Because most the time I don't need defence at all. I don't use close combat spells, only range spells. Also buffing and debuffing was pretty much waste of time in DAO.

I would like also if there is shapeshifter speciality, the shapes would actually be different enough. I did not like any shapeshifter shape in DAO. I like wolf on rangers. I think the problem is that DAO was so melee weighted game. I don't like or play melee classes. So, there was no point me to change to bear or spider or something like that. I would just lose my ability cast spells. In fade shapeshifter classes where better, because they where different and not created because battle, but some function on game. Mouse was small and stealth. While golem was strong and defensive.

As for spell my favoured are cold based damage and control spells. Basicly elemental spells. Even if I don't much care fire spells, they are so cliche. I hope developers actually this time think, is this spell actually usefull. There is no point to use some spell if it makes situation where mage is worst or doesn't do enough "good" to be usefull compared time and mana it cost. In combat it's about how efficient you every spell you cast is to make the battle as fast and easy as possible. Usually meaning eliminate enemies ability attack and then kill them as fast as possible.

Agreed with everything except the one i wrote disagree on

#159
Lumikki

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SirOccam wrote...

Lumikki wrote...

This hole mage hits with staff is also total BS. My first job is disable that feature.
Why to hell mage would even try to hit anything with staff. I would never even go that close to enemies.

I don't think the idea is that you'd give up your normal methods of dealing damage and instead choose to wade into the fray. But if an enemy gets close (and like Riona says, it happens), it makes more sense to smack them than to sit there and fire the same as if they were 10 meters away.

I'm sorry but I'm not some old lady who hit someone with handbag when someone comes too close. If situation is so that mage has to hit with staff, it means mage can't cast spells. That situation should never happen and auto attack can cause unwanted aggro. Spells are my weapon, not some handbag. Only reason why my mage even have staff in my hand is because developers has forced the issue to mage. Meaning spell power is connetect to it. How ever, if I want melee class, then I roll a warrior.

Yes, I know there are mages who play like warrior, that's fine. How ever, that's not how I play mage. That's why I need to disable from options this auto attack feature for mages.

Game enemies defines they first aggro based, who they see first and who has hit them. Later they can also do it by who's closest, but that's later. If mages autohit enemies when become too close, it can cause mages control moved become unusuable, because mage is forced to defending situation, by mages own auto attack. I could stand next to enemy as long it's fighting agaist some other team member. But if I auto hit it, it could change aggro to me and cause spell interuption to my casting and damage to me.

Modifié par Lumikki, 17 septembre 2010 - 12:05 .


#160
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On the staff issue,



So what's the purpose of carrying around a ridiculously heavy piece of wood anyway if it doesn't do anything? Might as well say 'screw it' and just carry around a knife or short sword.

#161
jalynntownsend

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MariSkep wrote...

On the staff issue,

So what's the purpose of carrying around a ridiculously heavy piece of wood anyway if it doesn't do anything? Might as well say 'screw it' and just carry around a knife or short sword.

i agree with you on that except forget staff all together and just use your hands

#162
Damar Stiehl

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As long as I can be a battlemage/arcane warrior again, I'll be happy. The beloved stereotype "A mage is a scrawny, unhealthy, elderly bugger in a bathrobe and a pointy hat, carrying a stick" is so AD&D.



Judging from the trailer, Hawke's got it covered.

#163
SirOccam

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Lumikki wrote...

SirOccam wrote...

Lumikki wrote...

This hole mage hits with staff is also total BS. My first job is disable that feature.
Why to hell mage would even try to hit anything with staff. I would never even go that close to enemies.

I don't think the idea is that you'd give up your normal methods of dealing damage and instead choose to wade into the fray. But if an enemy gets close (and like Riona says, it happens), it makes more sense to smack them than to sit there and fire the same as if they were 10 meters away.

I'm sorry but I'm not some old lady who hit someone with handbag when someone comes too close. If situation is so that mage has to hit with staff, it means mage can't cast spells. That situation should never happen and auto attack can cause unwanted aggro. Spells are my weapon, not some handbag. Only reason why my mage even have staff in my hand is because developers has forced the issue to mage. Meaning spell power is connetect to it. How ever, if I want melee class, then I roll a warrior.

Yes, I know there are mages who play like warrior, that's fine. How ever, that's not how I play mage. That's why I need to disable from options this auto attack feature for mages.

Game enemies defines they first aggro based, who they see first and who has hit them. Later they can also do it by who's closest, but that's later. If mages autohit enemies when become too close, it can cause mages control moved become unusuable, because mage is forced to defending situation, by mages own auto attack. I could stand next to enemy as long it's fighting agaist some other team member. But if I auto hit it, it could change aggro to me and cause spell interuption to my casting and damage to me.

Firstly, a staff is not a handbag. You do about the same damage with it as with a normal magic attack.

Secondly, I'm curious as to how you know so much about the aggro system. You don't automatically attack an enemy just because they came within x feet of you. You still have to tell the mage to attack (with the possible exception of if the enemy attacks the mage and you are not currently controlling it). It's just that IF you tell the mage to attack AND the enemy is within x feet, the attack will look like swinging the staff instead of pew-pewing.

I suggest seeing it in action before getting too upset about it. It all feels very natural and more importantly, very cool.

#164
andar91

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I have no problem with the staff being used in a more melee fashion now. The attack is still based on the staff's damage type. Ex. Bethany in the demo had streaks of fire flying as she attacked with it, I believe. It makes much more sense to me that they would do that as opposed to the "pew pew" attack only (though I think that attack looks much cooler now too judging by the live stream). It's only an animation difference, the damage is exactly the same.



I remember after the Sacred Ashes trailer came out and everybody saw Morrigan whacking some darkspawn with her staff and they were like, "That's so cool! Can we do that?"

#165
Lumikki

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Sorry, I don't like to see any swing of staff at all. It makes my mage look like idiot. *wink*
(It also lower my efficient as spell caster, because stuck in animation time)

Hard to say when the auto attack kicks in. I would say it allways kicks if you are attacked. It could also kick in when selecting target and are in close combat range. We will see....

Modifié par Lumikki, 17 septembre 2010 - 07:38 .


#166
andar91

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Lumikki wrote...

Sorry, I don't like to see any swing of staff at all. It makes my mage look like idiot. *wink*

Hard to say when the auto attack kicks in. I would say it allways kicks if you are attacked. It could also kick in when selecting target and are in close combat range. We will see....

Image IPBImage IPBI've been under the impression that autoattack is the same as in Origins.  All it means is that you click once on an enemy and you keep attacking until you select something else.  If you're controlling a character, they shouldn't do anything unless you tell them to.  Unless they've changed this, but Peter Thomas' posts seem to suggest they haven't in that regard.

If you don't want to use melee attacks (which are actually magical but whatever) you can just keep your mages back from enemies whenever possible.

#167
Lumikki

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andar91 wrote...

If you don't want to use melee attacks (which are actually magical but whatever) you can just keep your mages back from enemies whenever possible.

Usualy yes, but with limited room to manuver and spell range, it's not allways possible to keep distance.

#168
Giltspur

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Lintanis wrote...

What are you hoping for the Mage class in DA2? :)


Well, I'd like to see the trees so I can start planning out my mage.  I was an elementalist / crowd controller in DA.  And I will always be a CC'er because it is awesome.  Though maybe this time I'll try something darker like blood or entropy or mix it up with more of a battlemage spec.  But that's just how I feel today.  

What changes from the Origins equipment would you like?


It's time to disappoint the art department.  Most of all, I'd like the ability to hide headgear at all times.  If you have to headgear make a non-ornate crown.  Something metal, ugly and possibly painful.

In general though, I'd like for the mage robes or armor to look grim and rugged instead of fanciful and mystical.

What are you most looking forward to seeing in DA2?


Again, talent trees.  

#169
nhsk

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I'm so going to create a lady hawke as first warden that fights like Morrigan in the SA trailer, with or without Shapeshifting (depends on whether it is included or not :-)



Combat with staff FTW - Now if you could only dual wield sword and a staff... And I only hope, but in WH there is a book describing the technique in the mage tower library... So if that is a clue to what we can expect... Ohhh the goodies :-D

#170
Herr Uhl

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nhsk wrote...

I'm so going to create a lady hawke as first warden that fights like Morrigan in the SA trailer, with or without Shapeshifting (depends on whether it is included or not :-)

Combat with staff FTW - Now if you could only dual wield sword and a staff... And I only hope, but in WH there is a book describing the technique in the mage tower library... So if that is a clue to what we can expect... Ohhh the goodies :-D


No. Only rogues DW.

#171
nhsk

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Herr Uhl wrote...

nhsk wrote...

I'm so going to create a lady hawke as first warden that fights like Morrigan in the SA trailer, with or without Shapeshifting (depends on whether it is included or not :-)

Combat with staff FTW - Now if you could only dual wield sword and a staff... And I only hope, but in WH there is a book describing the technique in the mage tower library... So if that is a clue to what we can expect... Ohhh the goodies :-D


No. Only rogues DW.


Bleh bleh bleh - That's what they said yes, but in the tower there is still a book, actual several different, that describes how agile mages dualwield staff and sword... So if any of those books are a hint of what to come, I'm not saying I believe it, just that it would be overly nice.

#172
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nhsk wrote...

Herr Uhl wrote...

nhsk wrote...

I'm so going to create a lady hawke as first warden that fights like Morrigan in the SA trailer, with or without Shapeshifting (depends on whether it is included or not :-)

Combat with staff FTW - Now if you could only dual wield sword and a staff... And I only hope, but in WH there is a book describing the technique in the mage tower library... So if that is a clue to what we can expect... Ohhh the goodies :-D


No. Only rogues DW.


Bleh bleh bleh - That's what they said yes, but in the tower there is still a book, actual several different, that describes how agile mages dualwield staff and sword... So if any of those books are a hint of what to come, I'm not saying I believe it, just that it would be overly nice.


I still say ditch the staffs all together. If all they're good for is popping your enemy with, you might as well grab a proper weapon and call it a day.

#173
Herr Uhl

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MariSkep wrote...

I still say ditch the staffs all together. If all they're good for is popping your enemy with, you might as well grab a proper weapon and call it a day.


They also help channeling magic.

#174
nhsk

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MariSkep wrote...

I still say ditch the staffs all together. If all they're good for is popping your enemy with, you might as well grab a proper weapon and call it a day.


You can still shoot stuff with them, the difference is that unlike DA:O when the enemy gets close you stop shooting stuff from them and instead whack the enemy with it.

#175
Russalka

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A staff can also be used defensively, trying to point the end that shoots magic at an enemy kind of leaves the mage vulnerable, while a good stance helps land a few blows and deflect strikes.

I imagine Templars or able instructors do teach the more martial side of magic and staff-wielding to young mages. Apostates like Hawke and Bethany can more than benefit from staff-fighting skills when using magic and bolts is out of the question.

Modifié par Russalka, 17 septembre 2010 - 08:28 .