Risen Hero
After several years of work here it is, hope you enjoy!
RELEASE: Risen Hero
Débuté par
Shaughn78
, sept. 12 2010 09:42
#1
Posté 12 septembre 2010 - 09:42
#2
Posté 12 septembre 2010 - 09:46
WOHOO!
#3
Posté 12 septembre 2010 - 10:25
congrats!
#4
Posté 12 septembre 2010 - 11:08
i tested this. Run to your local Best Buy and get it today!
#5
Posté 13 septembre 2010 - 01:35
Congratulatuions on this epic release! From the description alone, looks like there is plenty of content to sink one's teeth into.
Harumph!
Harumph!
#6
Posté 13 septembre 2010 - 04:35
Congratulations on the release!
#7
Posté 18 septembre 2010 - 01:21
Just finished the first module. Incredible (and tough!) so far.
#8
Posté 18 septembre 2010 - 11:15
The kobold chief is one the tougher battles of the game.
#9
Posté 18 septembre 2010 - 03:04
Congratulations, working on something for so long is a feat on its own not to mention the merit this campaign deserves!
#10
Posté 18 septembre 2010 - 04:10
Congrats! Now the hard part begins.
#11
Posté 19 septembre 2010 - 02:30
I'm 2/3rds to 3/4ers through, but I can't say enough good things about this module.
#12
Posté 19 septembre 2010 - 06:10
Finished. 10/10. Gimme MOAR!
Other than typos which I'm sure Shaughn78 will fix (he's probably sick of the list I sent him) there were virtually no bugs. Ok, I did find a bad one, but was unable to repeat it. The typos stood out to me because everything else was so darn good.
Other than typos which I'm sure Shaughn78 will fix (he's probably sick of the list I sent him) there were virtually no bugs. Ok, I did find a bad one, but was unable to repeat it. The typos stood out to me because everything else was so darn good.
#13
Posté 19 septembre 2010 - 10:04
Thanks kamal.
I do appraciate the list as well. A bunch of the grammar stuff was from when I went on a comma crusade before release. I plan on doing a update end of the month or beginning of Sept. with
I do appraciate the list as well. A bunch of the grammar stuff was from when I went on a comma crusade before release. I plan on doing a update end of the month or beginning of Sept. with
#14
Posté 30 septembre 2010 - 11:39
Just put up an updated version. Cleaned up a bit more gammar/spelling, added a few more checks to prevent conversations from dropping and fixed the HAK with the missing shepard appearance.
#15
Posté 30 septembre 2010 - 01:07
Downloading Risen Hero now...
I mean, if kamal likes it...
I mean, if kamal likes it...
#16
Guest_Chaos Wielder_*
Posté 30 septembre 2010 - 01:38
Guest_Chaos Wielder_*
Well, this weekend looks filled.
#17
Posté 01 octobre 2010 - 03:24
Great stuff. Fanks. Now if you could mod a remake of Planescape Torment.....
#18
Posté 01 octobre 2010 - 07:22
I think Torment was near perfection, Remaking it in another platform just wouldn't be the same.
#19
Posté 01 octobre 2010 - 10:49
I could say the same for the BG series. I t hink 3d would just ruin it not to mention the inumerable compromises you would have to make.
#20
Posté 02 octobre 2010 - 09:29
The is nothing in the BG/torment engine that you can't do in NWN2.
So it's possible to do them without a single compromise. You can even do more.
That wouldn't be true with DAO however.
So it's possible to do them without a single compromise. You can even do more.
That wouldn't be true with DAO however.
#21
Posté 02 octobre 2010 - 09:40
True, but still, not much of a point.
sorry for offtop.
sorry for offtop.
Modifié par popcorn_eater, 02 octobre 2010 - 09:40 .
#22
Posté 02 octobre 2010 - 12:33
Maybe mechanics-wise it's possible.
But the sheer scope of Torment... well... BG1 was a small game compared to it. Also the necessary assets... I can't imagine any unpaid group undertaking such project and successfully finishing it.
Just have a look how long the Planescape Purgatorio module is already in development... and they haven't even released the first module out of the planned three (though they did a demo in the beginning of 2010).
I guess Planescape Torment will forever stay an unmatched cRPG legend.
Also sorry for the offtop.
But the sheer scope of Torment... well... BG1 was a small game compared to it. Also the necessary assets... I can't imagine any unpaid group undertaking such project and successfully finishing it.
Just have a look how long the Planescape Purgatorio module is already in development... and they haven't even released the first module out of the planned three (though they did a demo in the beginning of 2010).
I guess Planescape Torment will forever stay an unmatched cRPG legend.
Also sorry for the offtop.
Modifié par Haplose, 02 octobre 2010 - 12:34 .





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