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Here's why I don't bother with most PWs...


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#26
Butcher Dogblood

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Eradrain wrote...

FR Mulm wrote...
 removing the list that metagames the levels and classes are those who do not know how to do it.

Keeping the list leads to metagaming and on a true role playing server
it cuts down on the headaches that DMs get from hearing about so and so
is a powergamer and is getting too many levels too fast.


That's a grossly sweeping statement.  In fact, I'm a little shocked at your audacity in lumping me/the rest of the world and all the servers I/the rest of the world have played on in that absolute declaration.

Any time I find a server that cuts out quality-of-life game features out of a misguided desire for immersion, I look elsewhere.

It's not because I want to metagame.  It's because I hate servers that cut out game features - If I want pure RP, I will use a pure text-based format, like chat or a forum.  If I play NWN, I want to be RPing in a video game.

Some people like the idea of absolute hardcore realist purist RP in NWN (though I can't imagine why, chat-text is such a better medium for that), but they're not everyone, and they're probably not even the majority.

Very much agreed.  I like NWN because of many of the features, feats, skills and so on.
I typically don't care for places that take away from what the game has to offer.  I prefer to see places that add features really, or just keep the game mechanics "as is."

Another feature I hate to see places get rid of is Respawn..  I'm not a perma-death person..Posted Image

#27
FR Mulm

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Eradrain wrote...
Any time I find a server that cuts out quality-of-life game features out of a misguided desire for immersion, I look elsewhere.

It's not because I want to metagame. It's because I hate servers that cut out game features - If I want pure RP, I will use a pure text-based format, like chat or a forum. If I play NWN, I want to be RPing in a video game.

Some people like the idea of absolute hardcore realist purist RP in NWN (though I can't imagine why, chat-text is such a better medium for that), but they're not everyone, and they're probably not even the majority.


First, Edited to practice DNFTT.

Second, People do not mean to metagame. Let me say that again, MOST PEOPLE DO NOT METAGAME ON PURPOSE. Sure some do cheat but most folks accidentally do it more than do it on purpose. Levels, class make up and several other things on the list make it like this. It is just as easy to send a tell in game to people or find players in a tavern and talk to them there. Let the role playing decide not the list.

Removing a list that should never have included class make up and levels is improving the game. It is like removing the On Examine feature that allows players to see what a monster CR is or what they are immune to. Are you also against that?

Third, Text base role playing is not NWN. If we want to get technical then Pen and Paper is the way to have true role playing but defined in this conversation is that many of us role playing enthusiast or elitist or whatever term you wish to coin for people who rp in NWN is how we like it. Removing the list has benefited the 5 servers I have seen do it and two of those servers are numbered in the 20s nightly on players.

I have also seen an Action server do it and it though the whole player base was against it in the end they all liked it allowing for some fun tactics.

Modifié par FR Mulm, 14 septembre 2010 - 09:08 .


#28
FR Mulm

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Butcher Dogblood wrote...

Very much agreed.  I like NWN because of many of the features, feats, skills and so on.
I typically don't care for places that take away from what the game has to offer.  I prefer to see places that add features really, or just keep the game mechanics "as is."

Another feature I hate to see places get rid of is Respawn..  I'm not a perma-death person..Posted Image



There are many unbalances in NWN that have been shown again and again. Since NWNX added this feature it was and is one of the hottest topics on many a server and when you think how many people requested vs how many did not you will see that it is indeed something many folks like.

If 10 people play on a server and 5 request it that is a large number of folks. Same with just about any feature or NWNX would never have developed it.

#29
_six

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I realize l33t types have limited imaginations, but even considering that, those are some hella uninspired names.

#30
Drewskie

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I like "American Monster" cleric 20 druid 19 and the token level of monk. American Monstaahhh...



I find that annual, or semi-annual, vault wipes tend to help with level balance issues...

#31
Eradrain

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Drewskie wrote...

I like "American Monster" cleric 20 druid 19 and the token level of monk. American Monstaahhh...

I find that annual, or semi-annual, vault wipes tend to help with level balance issues...


Yeah, you'd think that if he was going to powerbuild anyway, he'd build something clever.

#32
Varanon

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On The Way Inn, we try to address this issue by individual caps. Every character is capped at levels 4, 6, 8, 10 etc and can only progress through the cap when a DM allows them to pass (maximum level on the server is 20).

The effect is that most people don't soar through levels by powerlevelling, and most people also play more than one character. This spreads the level ranges that are in play at any time through the whole range of level (looking at the current player list, I see every level between 2 and 10, five of them below level 5 which makes teaming up with a level 1 perfectly possible).

It's not the all out solution, but it works very well for us.

#33
PeeTeeEm

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Lol. Judging by the names, there are worse problems.



I'll just jump in here quick and mention what our under-construction server is doing. We had the same problem back at the server we came from (which was a NWN2 server). And it *does* affect roleplay, not just fighting. We've set it up so that:



1. The maximum level anyone can ever reach will be 16.

2. Getting higher than level six is not a matter of time or who staff likes best, but who asks for and completes special quests.

3. Initially, the maximum level will be 6, not 16, as the main town is a small frontier town that specializes in....*drumroll* fish. The maximum level will only go up as the town develops, most likely through player initiative (ie setting up a store, doing crafting, etc). Players are strongly encouraged to invest in the town.



What this means is that, one, we will never be looking at a 40-level wide gap. Closer to a ten-level wide gap. It also means that old players will not get a massive head start--they will be capped at the same level as everyone else until the town develops. So new players will have an easier time catching up. This also means no amount of grinding or brown-nosing will get you to the top. Everyone can request a challenge, and everyone can complete it.