As a rule I tend to go with weapons that are traditionally "balanced" by having a low ammo count, since squadmates get around this attempt at balancing by virtue of their limitless ammo.
So with that said
mattock (higher damage balanced by low ammo)
incisor (perfect aim, in combination with lower damage reduction (squadmates do less damage with weapons than shep, for whatever reason incisor has lower multiplier on thi front) and you get higher damage balanced by low ammo)
this one breaks the mold as the GPS isn't limited by ammo, but has by far the best midrange game of any of the shotguns. And since all the squadmates barring Grunt are exceptionally squishy you want any shotgun wielding squadmates to be at midrange. Where the GPS is the clear winner
carnifex (higher damage balanced by low ammo)
Modifié par sinosleep, 13 septembre 2010 - 05:35 .