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New Player, getting crushed :(


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#26
JFRiley

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wow, thanks for all the help. I'll give this a shot. My game keeps crashing in the fight as well which is not fun, so I may go to an earlier save and try something else. We'll see.

#27
Tindl

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JFRiley wrote...

. My game keeps crashing in the fight as.



Check that your graphics card drivers are updated, and your sound card drivers. Had this problem - upgrading to latest drivers solved it.

#28
JFRiley

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Thanks again for the help. Does this game scale the missions depending on when you encounter them? In other words, if I go to Redcliff, is it easier than if I go to it last?

#29
termokanden

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To my knowledge it scales to your level when you first enter the area. Not completely sure if it stays that level if you leave and come back later, I simply never tried this.

Certain areas become more difficult with time, some may become easier. I think Redcliffe is easier later in the game.

But Denerim becomes more difficult when enemy archers start getting Scattershot.

Modifié par termokanden, 24 septembre 2010 - 10:15 .


#30
Ferretinabun

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Not sure how the missions scale, exactly, but if you want a recommended order of play for the levels in the middle section:



1. Redcliffe

2. Mage's Tower

3. Brecilian Forest

4. Haven (Urn of Sacred Ashes quest)

5. Denerim

6. Orzammar



If you have the DLCs, The Stone Prisoner, Warden's Keep and Return to Ostagar, they aren't too tricky and can be done anytime after, say, Mage's Tower.

#31
termokanden

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I always thought it was best to go for the Circle of Magi first, considering the boosts you get there. Also it's (IMO) the least difficult area. Certain parts of the Fade can be a bit tricky, but that's all about using the right forms rather than having a high level.

#32
Ferretinabun

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Fair enough. Yes the Mages' (damn, misplaced the apostrophe twice in last post. Grrr) Tower is probably no harder that Redcliffe, but I usually do Redcliffe first simply for roleplay reasons - Alistair suggests it, and it gives you a reason to go to the Mage Tower next. Plus I don't think there's any difference in difficulty between the two levels (IMO).

#33
termokanden

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Well, on my first playthrough I thought the Redcliffe battle was very, very difficult.



Last playthrough nobody even died. How difficult it is seems to vary wildly, but at least I think it can be quite bad.

#34
Ferretinabun

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Really? That surprises me. On my first playthrough I though the toughest bit in Redcliffe was the revenant in the courtyard.

#35
termokanden

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It really varies with the character I think. The revenant part was actually easy for my first character.



I think it's because I was a mage and had just started and had no real clue of tactics or abilities. Didn't have the right spell selection, didn't have enough mana and had no healing spells.



Oh, I also got murdered by the mabari in the basement :)

#36
Ferretinabun

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Lol, actually that is a point. I quite often just bypass them completely.

But yes, bearing in mind you'll be around level 6/7/8 and every skill point counts, charcter build (ie, how WELL it's built, not which build) probably has a huge effect on game difficulty.

#37
Tigress M

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JFRiley wrote...
Thanks again for the help. Does this game scale the missions depending on when you encounter them? In other words, if I go to Redcliff, is it easier than if I go to it last?


BioWare uses a method of setting area levels called challenge scaling.  Basically, this means that each area has a range of difficulty set into it (for example, Redcliffe's range might have a range of something like level 6 to level 10 -- not sure the *exact* numbers here so don't quote me on that).  Now, using my example, say you entered Redcliffe at level 4 -- the entire Redcliffe area would be set at it's lowest level.  Likewise, if you saved Redcliffe until the end of the game and hit it when you were a level 20+, all the mobs would still be far beneath your level because that area caps out at level 10 (again based on my example, NOT necessarily actual numbers).  

The Dragon Age Wiki has a suggestion for order, as you can see here:  dragonage.wikia.com/wiki/Quests_Ideal_Order  But, I've seen other lists showing a slightly different order, so take this with a grain of salt.  

#38
AurorusBorealus

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The mage's tower can actually be rather difficult for a mage-heavy party (morrigan, wynn, and main character mage). Opening a door and getting hit by 5 righteous whatevers (lvl 15 ability) at lvl 10 is no fun. Then have all your continuous abilities dispelled constantly by the templars. No fun at all. Never see the people saying how easy the game was to solo on nightmare with their arcane warriors mention how it is nearly impossible to kill these templars by yourself as an arcane warrior (unless you have 50 health poultices).

#39
termokanden

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Yes, the templars are extremely tough for a mage heavy party. Simply don't bring more mages than you have to, and it should be doable.



Don't think there's much else in there that's difficult. The Fade part I always found easy if I used the right forms. For example, burning man form pretty much owns all the mages trying to cast fireball and inferno on you.

#40
Kernel Cinders

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PC Version / Patch 1.04



I have read that in order to get the armor in Dragonbone ( Tier 7 ) quality from Sophia in the Warden's Keep DLC the main character has to be at least Level 18. Is this correct?



Thanks in advance. =)

#41
Elhanan

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* That is one way. But I generally get this armor early soon sfter Lothering, then at the proper time. sell, leave, & repurchase it from Levi for the new tier upgrades, It costs a little (ie: +10%), but is worth having it available for a longer period of game time.

Modifié par Elhanan, 26 septembre 2010 - 01:59 .


#42
Kazanna

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I went through the entire game on my mage, used Grease Fire, Paralyze, and Crushing Prison above all else, Grease + Fireball, Double Knockdown, massive AOE + Massive AOE Tick Damage, Crushing prison whatever you like... and... paralyze and GoP whatever else runs your way, GoR and GoP = AOE Instant Paralyze, (watch that one though, it does guaranteed FF without massive spell resistance)

#43
Kernel Cinders

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Thanks for the confirmation Elhanan. =)

#44
jpfinch

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Worst comes to worst, Get everyone (except you tank) a safe distance away and blast the bastards with Storm of the Century (Spell Might + Blizzard + Tempest). Nothing will survive that. Hehe, I actually killed the Archdemon that way. I hit it with SotC while in it's final faze just to keep doing damage to it while my party can focus on the darkspawn horde that it summons during that time...The Archdemon dropped and the cut scene started while I was in the middle of fighting the army of darkspawn.

#45
Medieval Man

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Mage has got to be the hardest to start off this game with. As for playing through the game, the way I do it which seems to be fast and efficient, I start off in Redcliff and stop just before confronting Conner, from there I go to the Circle and complete that one and go back to finish Redcliff. After that it doesn't matter which way you go since both the forest and Orzammar are tough. Instead I go to Denerim for a bit and then go onward.



Given your party makeup for that fight, I would start off with paralyze and use fireball when they are released to control them better and don't forget to toss tempest down on them. It is a good idea to cast tempest then hop to zev and get him into backstab position(he should love that). They should be easier to take down. I hope this helps you.

#46
asaiasai

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Mages are not weak by any means but they are tricky to play. I like to use taunt alot to keep the aggro locked on a target better able to deal with melee damage. An enemy mage will blast a tank down but those same spells cast on a mage seem to be less effective, but a mage getting hit with a sword will go away pretty quick while a warrior will consider that fore play. I have what i call an order of death, where i put the clases that need to die at the top.
That list is;
1) Mages because magic seems to ignore armor rating and will kill a tank pretty quick. So a mage in a group will need to die first.
2) Archers because if they pull a stun arrow all that melee damage my tank is blowing off because thier skills are so leet, when stunned they no longer blow off that melee damage which means a stunned tank is going to take alot of damage.
3) Any class that has an overwhelm, or grab type attack, you gotta die for the reasons above.
4) The melee classes are usually killed last and it is not uncommon for me to have my tank followed around by an entourage of melee classes as i work my way down the list. Re-taunt where applicable and watch the parade.

Yes i micro manage quite a bit, for me that is part of the fun, it is like WoW with out idiots. Alot of it is just managing the aggro you develop, allow the tank to taunt first then start in, if you start to soon as a mage your going to attract more attention than you can handle.

Asai

Modifié par asaiasai, 02 octobre 2010 - 07:26 .


#47
Kernel Cinders

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asaiasai wrote



"it is like WoW with out idiots."




W0W sUxx0r! EQ rUl3z!



Sorry, couldn't resist. lol