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Player conversation?


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#1
0x30A88

0x30A88
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Is there any way to include player conversation options in a cutscene? I mean, stopping the cutscene and provide the dialogue options, then proceed.

#2
TimelordDC

TimelordDC
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You can convert specific dialogue lines to cutscenes and then, tweak them. I think this is the only way to show options and execute cutscenes tied to those options.