Optimystic_X wrote...
-Mobile cover: Army of Two had car doors and Gears had plantable shields. I'm not sure what would work best for ME (any ideas?) but this could be very useful tactically.
The geth in ME1 spawned those hexagonal shields from time to time. And Collector Guardians use a similar tactic. Perhaps something similar could be given to [some] Shepard[s]. One enemy in the Lair of the Shadow Broker DLC also has a shield. Maybe Tech Shepards should get something along those lines. Balancing that might be difficult. Enemy AI would have to be tweaked to teach them how to flank properly.
A lot of changes from ME1 to ME2 were great, in my opinion. I'm glad they got rid of the 1 shot kills. 1 shot kills don't really have a place in a game like this anymore. It's a dated difficulty mechanism. I much prefer the rockets in ME2 that can lead to deadly staggers (on higher difficulty levels) if you make a mistake and leave cover at the wrong time.
And health regeneration needs to remain. We had it in ME1 as an option. This option was so far superior to the other suit mods that, with maybe one exception, the other mods never saw use.
What I'd really like in ME3 is a deeper
melee combat system. I've talked about this a lot, but I think staggering (or otherwise vulnerable) foes should open up a button press prompt (not a quicktime event, just one button) that would lead into a complicated melee move. Examples of this exist in RE4 and RE5. Here's a
youtube link that contains examples of RE5 melee attacks. Keep in mind that this game is significantly more violent than ME2. I'm not proposing that Bioware copy this system exactly. The style of the kills/moves would need to be adapted to fit a Mass Effect game. I just like the philosophy behind the system. And I'm not saying that the melee attack in ME1 or ME2 is weak. It's just a little repetitive.
Additionally, I would like every power to be viable on every difficulty setting. I don't mind stripping layers of defenses away before using a power that is strong enough to completely negate a foe, though. And more power combos are always welcome.
Modifié par lazuli, 15 septembre 2010 - 02:51 .