Weapon heat was awesome because it was
unique, and because it did more to explain and reinforce the eezo-based worldbuilding than pretty much any other mechanic in the whole game, biotics included. Every shooter out there uses an ammo system. It's not clever, it's not innovative, it's what they were doing in Doom and Wolfenstein two bloody decades ago. Infinite ammo coupled with heat management, though, that was distinct. That was a way to say, "look, it really is the future, this mass effect technology really has changed everything, even the way you think about managing your weapon resources."
But they scrapped it - even the hybrid system that they tested in beta - because it encourages players to camp out instead of playing aggressively, or some such nonsense. And the answer to that was, apparently, to toss out something innovative and franchise-specific to copy an old, boring, lorebreaking retconny generic-shooter-mechanic, instead of, oh, making the AI smart enough to flank you if you stay still too long, or even just make most cover destructible.
tl;dr version: Improve the shooter aspect by bringing back weapon heat to make ME more distinctive among shooters, and compensate by using minimal or destructible cover and more vigorous AI to flush players out of hiding.
While we're at it, regenerating shields on enemies, plus abilities and ammo that hit health bars directly instead of shields first, add an interesting tactical element that I'd also like to see brought back. What I wouldn't give for some phasic ammo against those damn Praetorians....
Modifié par Quething, 15 septembre 2010 - 10:59 .