Chronicles of Gar, the Half-Orc AssassinMods:BG2 Fixpack - installed everything
One Pixel Productions - everything except the potion component
Unfinished Business - Kalah's promise, Restored Encounters, Xzar's Creations, Item Restorations, Restored Bhaalpowers
Banter Pack - installed everything
IEP Banters - installed everything
Quest Pack - installed everything
Expanded Thief Stronghold - installed everything
Divine Remix - all remix components and the Nightcloak of Shar kit for Viconia
Rogue Rebalancing - installed everything
aTweaks - installed everything
BG2 Tweaks - Unlimited potion/gem/arrow stacking, More Interjections, 100% Spell Learning, Maximum HP, P&P spell and THAC0 progression tables, Happy Patch...
P&P Free Action - installed everything
Level 1 NPCs - Minsc is a proper Berserker, Valygar's an Archer, Jan becomes a Jester and Viconia is now a Fighter/Nightcloak of Shar multi-class
Reload rules: I will reload when the main character dies or when one of the party members gets perma-killed (i.e. by a disintegrate spell). Nothing else will warrant a reload in this playthrough.
Reloads so far: 1 - Main char killed by Tolgerias at the planar sphere
Party setup:
Gar - Assassin(14)
Minsc - Berserker(12)
Viconia - Fighter(10)/Nightcloak of Shar(10)
Valygar - Archer(12)
Jan - Jester(14)
Edwin - Conjurer(12)
When we
last left Gar, he and his party had a pretty nasty encounter with Tolgerias which resulted in their first reload. This time around, Gar is much more careful and stays out of the wizard's sight leaving Valygar, Viconia and Minsc to deal with Tolgerias and his apprentice while Edwin and Jan support them with area effect spells. The apprentice falls easily to Viconia's Flail of Ages since its elemental damage passes through the mageling's stoneskin and keeps disrupting his magic. His master, on the other hand, is a tough bastard. He instantly buffs with a bunch of defensive spells and drops a Horrid Wilting on Minsc and Valygar. Fortunately, both of them survive, thanks to the Girdle of Inertial Barrier on Minsc and Valygar's magic damage resistant family armor. Edwin manages to breach Tolgerias' defenses after which Viconia and Valygar keep disrupting the his spells until Minsc finishes the wizard off with a few powerful swings from his twohander. In the next two rooms, the party faces off against a number of fire and ice creatures emerging victorious without too much trouble. They finally reach the machine which powers the sphere but it is guarded by a bunch of golems. Remembering his experience from Nalia's keep, Valygar equips Tansheron's bow and shoots the constructs from a safe distance using the Iron Golems' size against them. The remaining clay golems are no problem for Viconia who once again makes good use of her Stonesmasher club. After the area is secured, Gar puts the demon's heart into the machine and the sphere returns to Atkhatla. Lavok is granted his last wish and Gar brings him outside so that he may die under the sky of his home plane. Although Valygar's vow is now fulfilled, but the archer decides to remain with Gar and support him in his own quest.
Encouraged by the defeat of Tolgerias, Gar thinks that the party may now be strong enough to face Irenicus. However, due to his recent fallout with Renal over the guild business, he is not too keen on asking the Shadow Thieves for their help. Instead, he opts to meet with a mysterious figure in the Graveyard District at midnight. The pale faced woman introduces herself as Bodhi and initially refuses to help Gar on the account that he is too much like the Shadow Thieves. However, the half-orc uses his newly boosted charisma (from the Ring of Human Influence) to convince her otherwise, claiming that he has no qualms about betraying the thieves, which actually isn't far from the truth. Bodhi is satisfied for now, but she asks Gar to prove his intentions by bringing her a special shipment which a shadow thief named Mook is expecting at the docks. Gar, Viconia and Jan gain a level and the party decides to explore the catacombs beneath the graveyard because Edwin mentioned something about a powerful artifact being buried there. On their way down, the group explores Bodhi's lair and finds a Mace of Disruption in a pool of blood. While exploring the crypts, the party eventually stumbles across a spider lair, complete with a drow priestess who attacks them despite Viconia's presence. Edwin casts a fireball which
scorches the priestess' spider minions. Minsc gets slightly burnt too, though Edwin claims that this was completely unintended. Viconia recovers a spider figurine from the priestess' corpse while Edwin grabs the Spider Spawn and Spell Immunity scrolls as well as an Ioun Stone. The party enters a secluded crypt where Viconia gets to test her shiny Mace of Disruption which
performs quite nicely against various undead creatures. At the end of the corridor, the group encounters an old lich who has a Nether scroll that Edwin wants. The undead spellcaster falls surprisingly easy and Edwin gets his prize, promising to use it for the benefit of the party.
The group returns to the surface and dispatches a Crypt King along with some Mummies and Skeleton Warriors that were occupying the upper crypts. Edwin finds a scroll of Spell Trigger in one of the coffins and Minsc levels up after freeing a man who was apparently buried alive. The righteous warrior promises to find and punish the perpetrators and the party proceeds to the bridge district after a short but informative chat with the gravekeeper. On the way, the group is ambushed by some bandits who barely live long enough to regret their decision. Gar tracks down ones responsible for the burial and Minsc dispenses righteous justice on the thugs. The party encounters another one of their victims upstairs and Edwin suggests to hold the noblewoman for ransom. Minsc will have none of it and Gar agrees shutting Edwin's mouth by letting him have a pair of Boots of Avoidance that were recovered from the thugs. As the party prepares to leave, they are approached by a small girl who demands the scimitar which that Wilbur fellow sold to the party several weeks ago. Upon Gar's inquires who she is, the girl transforms into a demon and a fight breaks out. The fiend immediately protects herself from magical weapons and lashes out, damaging Minsc heavily with her swords. Edwin
counters with a Breach spell but the demon quickly pulls up a stoneskin. Jan brings down some of her health with magic missiles while Edwin hits her with another Breach. Her magical defenses lowered, the demon falls to Viconia's flail and Valygar's arrows. The party gets some rest at the Five Flagons after which Gar decides that it's time to take care of the task which Bodhi gave them.
The group heads for the docks and gets ambushed by several shadow thieves as they pass near the guildhall. These thieves seem to be more dangerous than Maevar's goons which the group fought earliler. They carry invisibility potions and even know how to
use scrolls and detect illusions making it hard for Jan and Edwin to keep their mirror images up. Fortunately, they are quite susceptible to Jan's singing and become easy targets for Valygar and Minsc once they are confused. After some more skirmishing the party prevails and heads further down to the docks. Gar spots Mook and sneaks past her as Viconia and Jan attempt to navigate the narrow stairway. However, Mook is not alone and upon spotting Viconia, several thieves jump out of the shadows, including a prominent one who goes by the name of Arkanis Gath. This guy is clearly much stronger than the others. He backstabs Viconia for
quite a bit of damage and proceeds to hit her with several powerful swings. She quaffs a healing potion and Arkanis uses an Oil of Speed. Minsc and Edwin are unable to navigate the narrow stairway in time to help Viconia so Gar decides to step out of the shadows and backstabbs one shadow thief while introducing the others to his
Divine Wrath. Valygar manages to pick off most of Arkanis' minions with his bow but the rogue leader
takes Viconia down with repeated slashes from his swords. Gar uses his Ring of Invisibility while Minsc finally gets down the stairs and starts laying the smack on Arkanis. However, the thief quaffs an invisibility potion and switches to a more convenient target
killing Valygar with a powerful backstab. Angered by this, Gar leaves the safety of invisibility and hits Arkanis with a
backstab of his own. Edwin and Jan then
finish the wounded thief with a handful of magic missiles. After catching his breath, Gar uses two charges of the Rod of Resurrection to get Viconia and Valygar back from the dead. The party then delivers the hard earned shipment back to Bodhi which grants Edwin a level. The pale mistress offers Gar a choice in his next assignment: to rescue a prisoner held hostage by the shadow thieves or to murder a man and frame them for it. Minsc urges him to take on the noble task and Gar gives in, knowing that the berserker will likely fight harder if he is given a worthy cause. Exhausted, the party prepares to rest in Bodhi's lair while Gar ponders on a better strategy for dealing with the shadow thieves.
Modifié par Thailog, 13 septembre 2010 - 07:21 .