Chronicles of Gar, the Half-Orc Assassin, part 21Reloads so far:1 - Main char killed by Tolgerias at the planar sphere
2 - Main char killed by Haz under the Shadow Thief guildhall
3&4 - Main char killed during an encounter with Cyric's Chosen
Party setup:
Gar - Assassin(36)
Minsc - Berserker(31)
Viconia - Fighter(20)/Nightcloak of Shar(21)
Valygar - Archer(28)
Jan - Jester(36)
Edwin - Conjurer(25)
In Amkhetran, Gar's party meets Balthazar, the head of the local monastic order who gives them instructions on how to reach the lairs of Sendai and Abazigal. As the party explores the town in search of supplies, they run into Saemon Havarian, whom they had killed aboard the Githyanki ship. Apparently, someone has raised him from the dead and he's up to no good again. He tricks a couple of foolish mercenaries into attacking the party who don't live long enough to regret it. At the local tavern, Gar runs into a man named Marlowe who begs the party to help his daughter. Apparently, he has made a deal with a lich and the creature took the girl's soul as payment. Gar seeks out the lich who is willing to exchange the girl's soul for Marlowe's life. Gar seemingly accepts the deal but decides to double cross the lich at the last second. Unfortunately, this doesn't save Marlowe who gets killed by the lich's minions but the party defeats the undead spellcaster and restores the girl's soul which grants Gar and Minsc a level up. After resupplying at the smuggler's cave, the group departs for Sendai's enclave. Outside, they encounter an elven woodcutter who turns out to be
a drow captain in disguise. The party quickly dispatches the warrior and his minions and discovers a secret entrance to Sendai's lair which grants Jan a level up.
After dispatching some umber hulks, spiders, and a bunch of duergar dwarves the party arrives at a large underground complex. This area is packed with drow warriors who seem to be guarding a mysterious tower. Jan's jester song and
Sound Burst HLA come in handy with fighting the dark elves as both of these abilities bypass magic resistance. Inside the tower, the party encounters a lich who falls to a vorpal hit after unloading most of his spells onto a summoned Planetar. This grants Minsc, Viconia, Gar and Edwin level up and the party proceeds to the inner chambers of the complex. The first one is guarded by a drow priestess and her minions which the party dispatches using a summoned Planetar who distracts the Hive Mother while Edwin drops a couple of Dragon's Breaths on which allows Minsc and Viconia to mow down the demons and the priestess with their whirlwinds. The second chamber holds a drow captain whom Gar single-handedly defeats in a duel using his Assassination HLA. Minsc makes good use of the Psion's Blade while clearing out the mind flayers from the third chamber. Jan levels up as the party finally reaches the heart of Sendai's lair. The priestess is well prepared and conjures up several statues made in her own image to fight in her stead. She also summons several waves of drow warriors and mages to help her out. The party ultimately prevails, largely thanks to Edwin who summons a Planetar to keep Sendai's minions occupied and and casts Improved Haste on Minsc and Viconia who make short work of the statues. The real Sendai finally emerges only to get assassinated by Gar which once again prompts the Solar to yank him back into the pocket plane. She summons a future version of Gar who instructs his present counterpart about the things that are to come and clears up some things about his role in the prophecy.
The party then returns to the pocket plane where Gar faces another challenge. This time, he has to fight a version of himself in Slayer form which restores his long lost Divine Might Bhaalpower and also grants him and Viconia a level up. Gar has everyone rest up properly before the party departs for Abazigal's lair. At the clearing before the underground complex, the group is ambushed by Draconis, a half-dragon mage. He first tries to attack the party using his spells but fails thanks to Edwin's Breach and Minsc's whirlwind. Enraged, he transforms into his dragon form which somehow dispels the party's buffs and unsummons Edwin's Planetar. The dragon keeps popping in and out of invisibility so Viconia casts True Seeing. Edwin breaches his defenses while Minsc and Viconia whack away with their whirlwinds. Draconis manages to badly injure Viconia and Edwin using his acid breath before Valygar finally scores the killing blow. The party recovers a pair of enchanted bracers along with Draconis' head which allows them to bypass the wards to the underground complex and also grants Minsc, Edwin Valygar and Jan a level up. The cavern interior is connected by a network of flooded tunnels which Gar barely manages to navigate. After slaying a few dozens of Kuo-Toa, a bunch of beholders and a green dragon, the party eventually ends up in front of Abazigal's lair. As his son Draconis, Abazigal is also a half-dragon and starts the fight in human form. He swings a mean twohander but it's no match for Minsc's Ravager halberd which quickly forces Abazigal to shift to his dragon form. A wing buffet scatters the party but Edwin, who was further off, manages to summon a Planetar to distract the dragon long enough for everyone to get their bearings.
Abazigal's electrical breath catches the party off guard, however, Viconia, who had just gained a level, is able to save the day with a quick casting of Greater Restoration. Minsc and Viconia then combine their whirlwinds in a flurry of blows and defeat the dragon while Gar is once again brought to the pocket plane by the Solar.
The celestial creature summons Yaga-Shura's spirit to explain the forming of the Bhaalspawn fellowship who also reveals that Bhaltazar belongs to this group as well. Back at Abazigal's lair, the party recovers another head for the Flail of Ages from the dragon's corpse and are then greeted by Gar's old acquaintance Elminster on their way out who implies that Saemon Havarian might hold the key to entering Balthazar's monastery. Unwilling to trust the treacherous rogue, Gar's group then heads straight for Baltahzar's monastery and fights their way into the fortress. Inside, Balthazar and his fellow monks try to apprehend the party but fail miserably. An improved hasted
Minsc hacks Balthazar to pieceswhich grants him and Valygar a level up. The Solar once again intervenes and reveals that Melissan is the true force behind the recent events and that she was pulling the strings from the start. Apparently, she was once Bhaal's first cleric but she chose to betray him and now wants to use his scattered essence to become a goddess. Before facing her at Bhaal's Throne of Blood, Gar needs to complete two more challenges. In the first chamber, he is greeted by Cyric, the reigning god of murder and Bhaal's former rival. He initially wants to pit the party against some of his own favored subjects but Gar after points out how he defeated Venduris and his gang, Cyric dismisses the idea and lets him go in peace. Completing this challenge grants Gar permanent Negative Plane Protection making him immune to level drain effects. In the second chamber, the party must go up against Bhaal's most powerful avatar form - The Ravager. This creature is incredibly resilient and keeps summoning bone blades to assist it while it claws away at the party. Minsc and Viconia use their Hardiness HLAs to soak up the damage and then keep the pressure on the Ravager with their whirlwinds while Edwin and Jan distract the summoned swords with some Magic Missiles. Eventually, the beast falls to their combined blows, which allows Gar to dissolve the pocket plane and enter the Throne of Bhaal.
At the center of Bhaal's abyssal domain, Mellisan basks in the Bhaalspawn essence and taunts Gar into attacking her. However, after feeling the sting of Minsc's blade and Viconia's flail, she retreats back into the energy vortex. Gar sets up some spike traps and then defeats an air elemental prince and his minions who were guarding an energy node. This disrupts the flow of the essence long enough for the vortex to dissolve.
Mellisan emerges and walks right into Gar's Spike Traps which causes her to lose a significant portion of energy and retreat to the vortex once more. Feeling confident in this strategy, Gar lays some more traps while the party defeats a water elemental prince and his minions. Disrupting the energy flow once again yanks Mellisan out of the vortex and she gets severely injured by the traps. She attempts to flee and heal herself but a hasted Minsc thwarts her efforts and she is once again forced to escape into the energy vortex. The party the faces off against
a bunch of demons and a Fallen Solar while Gar lays the last of his traps in front of the vortex before cutting off Melissan from the third and final energy pool. She once again triggers the traps, but this time, they are not enough to dispatch her. Edwin summons a Planetar but
Mellisan counters with some summons of her own who manage to stun and severely injure him. However, Minsc and Viconia's whirlwinds soon wear Mellisan down
prompting the Solar to intervene and end the battle. The celestial being then offers Gar a choice, to retain the essence and become a deity himself or to reject it and be free of Bhaal's influence once and for all. Gar doesn't think long on the offer and chooses to abandon the taint in favor of his freedom. Ever since he became aware of his heritage, he felt a powerful connection to Bhaal's essence, which is probably what subconsciously steered him down the Assassin's path in the first place. However, through his own strength of will, he never truly embraced the evil behind the taint and eventually became able to separate the power from the malice which it carries. No longer a pawn of Bhaal's prophecy, Gar chooses to settle down with Viconia and live out the rest of his days in peace.
THE END
Modifié par Thailog, 08 octobre 2010 - 06:21 .