Pzykozis wrote...
Personally I think 'dark' fantasy hasn't really been represented in game form. Perhaps if you mixed the atmosphere of say, Demon Souls, and then grabbed hold of some of the choices from The Witcher.
My definition of 'dark' fantasy is.... as much visual/atmospheric as it is actual storywise, the problem with Dragon age was that it had some elements of dark fantasy story (though the heroic additive stops it from having two hard choices, since killing someone / using someone's life to save someone else isn't heroic) the atmosphere and the visuals of the game didn't really convey the darkness.
A massive emphasis on struggle, is a must I think, no I'm not talking about survival horror games where you have to collect food with an ever dwindling supply, though that can be used but just generally it should be a struggle to do things, this is something that Demon soul's did really well, you might be powered up and ready to complete the game but if you don't think properly that guy with an axe you met at the beginning of the game is still going to kill you now like he did back then. Bleakness, despair and oppression, are core themes, But not the only themes, you can have things like redemption etc happyness it doesn't have to be despair for everyone all the time.
The problem with Dark fantasy is that it's oppressive by it's very nature, the player needs to feel this is a struggle for survival and that there isn't much chance of a bright sunny ending, you have to avoid things like 'Did you just punch out Cthulu?' and stick with political machinations and generally keep things like killing gods and archdemons out of it, as much as possible. Anyway, Oppresiveness doesn't sell, people aren't interested in becoming depressed by playing a game, so it's not really a viable market (though Demon soul's was profitable, but it wasn't a run away hit.) Things like The Witcher and Dragon age, are to borrow from a previous poster more 'realistic' fantasies, I'd say that whilst they have mature themes they don't express them in a way that I can consider dark.
For other literature versions of dark fantasy I'd say look at the first ASOIAF book, It kind of shifts to some strange immature high fantasy with dark elements after that, and Malazan Book of the Fallen is also a good example.
Gotta agree w/ just about everything in this post (particularly the bits in bold), at least as far as trying to convey the notion of what 'dark fantasy' is.
As for the 'depressing' aspect, I guess that's why DA is not 'pure' 'dark fantasy', and is '
heroic dark fantasy' instead?

Slidell505 wrote...
If it's going to be dark. Make it dark. The previous two titles they put out that claimed to be "dark" weren't. (ME2, DAO)
DA:O had pretty 'dark' themes...but it just doesn't, IMHO, do a good job in portraying them visually (particularly in terms of 'atmosphere'). Which is kinda bad, considering that video games are an interactive 'visual' medium, yes?

ME2, IMHO, did well visually, including atmosphere, and had consistently 'dark' themes. If I had any complaints it's that I felt that the execution of the story/plot was lacking, if memory serves... (haven't played it in a while...wrapping up my last ME1 playthrough to play ME2 again

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Modifié par gotthammer, 14 septembre 2010 - 07:22 .