Tali'Zorah Thread *Spoiler warning!*
#2976
Posté 23 septembre 2010 - 03:56
Not sure if the model was updated or it's just the clothes/armor, but this seems to have disappeared in ME2.
It's possible that Quarians have longer necks in general. I haven't really thought of it.
#2977
Guest_mrsph_*
Posté 23 septembre 2010 - 03:58
Guest_mrsph_*
#2978
Posté 23 septembre 2010 - 03:59
Collider: One of the design notes for Tali in ME1 was "narrower neck". Since she was just using a modified human female model, it's apparently intentional.
Modifié par Volrath937, 23 septembre 2010 - 04:04 .
#2979
Posté 23 septembre 2010 - 04:22
Honestly, I'll be happy whether or not I see her face (im itching to know), we support Tali because of who she is, not what she looks like. Despite whatever she looks like, We will have a 99.998% chance of still loving her the way we met her. Besides, We have quite a bit to look at thanks to her, with or without the mask.
Modifié par camoboy_19, 23 septembre 2010 - 04:30 .
#2980
Guest_Shandepared_*
Posté 23 septembre 2010 - 06:29
Guest_Shandepared_*
Harold Genhi wrote...
The thing that I would be highly impressed if the could allow would be the inclusion of hair in the quarian physiology, it would clearly make them separated from the other species. As I stated elsewhere on the internet, I have many ideas about their whole physical build through evolutionary practicality (that was a mouth-full).
I think hair would do two things:
1.) Look nice
2.) Make sense
Rannoch has no insect life and higher mammals were needed to pollinate plants. Hair is great for catching pollen, so I'd be very surprised of quarians were bald. Ever since someone else pointed it out I've felt that the hoods the females wear give the appearance of shoulder-length hair.
Harold Genhi wrote...
Legs- The legs of the quarians are long, built and their shins are recurved.
Actually I don't think this is the case. Tali has a knee, then her ankle just under that, and then down where a human ankle would be is another joint... I don't think it's the toe joint though. It's an extra joint that is 'technically' in the middle of her foot. I don't know the proper medical terminology. I didn't always think this was the case. I thought quarians were plantigrade like humans. However someone posted a picture of Tali dragging a body in Project Overlord and it is pretty clear from that pic that Tali's leg is bending in a way that a human's could-not, because she has an 'extra' joint a short ways under her knee that is actually her ankle.
This post explains it better than I can: http://social.biowar...index/1762957/8
The post by GOYAFIDO (responding to me).
Harold Genhi wrote...
Necks- If you look at the necks of male and female quarians they are different. males tend to have more, to the shoulder necks while females have longer necks.
I'm not sure this is really accurate. All the females in Mass Effect tend to have funky necks. I think clothing goes a long way to either making this more noticable or coverng it up.
#2981
Guest_antilles333_*
Posté 23 septembre 2010 - 06:56
Guest_antilles333_*
Pacifien wrote...
I think when it comes to telling Donnelly and Daniels how to keep the Normandy running efficiently, she's a good and fair boss. Tell Donnelly and Daniels the best defensive position to hold off the Collectors, maybe not so much.
I know I'm super late with this, but I totally agree with this.
#2982
Guest_Runescapeguy9_*
Posté 23 septembre 2010 - 06:57
Guest_Runescapeguy9_*
She's an engineer, not a battlemaster. And it's good to see you, Antilles.antilles333 wrote...
Pacifien wrote...
I think when it comes to telling Donnelly and Daniels how to keep the Normandy running efficiently, she's a good and fair boss. Tell Donnelly and Daniels the best defensive position to hold off the Collectors, maybe not so much.
I know I'm super late with this, but I totally agree with this.
#2983
Posté 23 septembre 2010 - 07:02
By the way I should be posting Part one of Dark Before the Dawn soon. I pulled it off the shelf after seeing this thread back up and went though to touch it up a bit; also was board due to a couple heavy storms keeping me off the PC.
#2984
Guest_antilles333_*
Posté 23 septembre 2010 - 07:07
Guest_antilles333_*
Runescapeguy9 wrote...
She's an engineer, not a battlemaster. And it's good to see you, Antilles.
True, though I think some people might have the negative idea that she is a genius when it comes to the art of combat.
Same with you Rune. Been too long.
#2985
Guest_Runescapeguy9_*
Posté 23 septembre 2010 - 07:10
Guest_Runescapeguy9_*
She can hold her own in close quaters combat, but leadership is not one of her shining abilities.antilles333 wrote...
Runescapeguy9 wrote...
She's an engineer, not a battlemaster. And it's good to see you, Antilles.
True, though I think some people might have the negative idea that she is a genius when it comes to the art of combat.
Same with you Rune. Been too long.
#2986
Posté 23 septembre 2010 - 09:25
Shandepared wrote...
Actually I don't think this is the case. Tali has a knee, then her ankle just under that, and then down where a human ankle would be is another joint... I don't think it's the toe joint though. It's an extra joint that is 'technically' in the middle of her foot. I don't know the proper medical terminology. I didn't always think this was the case. I thought quarians were plantigrade like humans. However someone posted a picture of Tali dragging a body in Project Overlord and it is pretty clear from that pic that Tali's leg is bending in a way that a human's could-not, because she has an 'extra' joint a short ways under her knee that is actually her ankle.
I remember that scene, but I don't remember thinking that her leg was bending in a weird way. You gotta remember, those shins are VERY concave. Also very smooth. I've watched Tali run and walk, because I was curious how someone with legs that are that shape would move, but at no point have her movements suggested that she's got another joint under there.
If she did have one, wouldn't it make sense to make her shin guards flexible at that spot? To facilitate movement. As things stand, she just can't bend her leg anywhere along her shin, because her armour is too rigid.
I think her shins are simply concave. Whether that's physically possible is quite another can of worms. Quarians would have to have a different bone and muscle structure for it to work, but I'm not well-versed enough in biology to speculate further than that.
As for the long neck, it might not be intentional. I remember thinking that ME1 FemShep had a really long neck.
#2987
Guest_Shandepared_*
Posté 23 septembre 2010 - 10:14
Guest_Shandepared_*
Nilfalasiel wrote...
I remember that scene, but I don't remember thinking that her leg was bending in a weird way. You gotta remember, those shins are VERY concave. Also very smooth. I've watched Tali run and walk, because I was curious how someone with legs that are that shape would move, but at no point have her movements suggested that she's got another joint under there.
Yeah, I never thought so either until I actually saw a picture taken. (somebody was focusing on something else but I noticed the leg)
#2988
Posté 23 septembre 2010 - 11:20
Nilfalasiel wrote...
I remember that scene, but I don't remember thinking that her leg was bending in a weird way. You gotta remember, those shins are VERY concave. Also very smooth. I've watched Tali run and walk, because I was curious how someone with legs that are that shape would move, but at no point have her movements suggested that she's got another joint under there.
her leg structure reminds me of the aliens in crysis 2,
while i don't have a picture, heres a video link:
at 2:30, one of the devs come out on stilts showing how they created the alien's walk when they have that leg structure.
i see no extra joints.
also, i wish i had a pair of them.
Modifié par belwin, 23 septembre 2010 - 11:24 .
#2989
Posté 23 septembre 2010 - 11:29
#2990
Guest_Shandepared_*
Posté 23 septembre 2010 - 11:56
Guest_Shandepared_*
coffeemugjeff wrote...
I can imagine, that the Quarians probebly evolved from a jumping animal. with legs like that Quarians must be able leap forward or jump higher than humans.
IIRC the codex says they evolved from tree-dwelling mammals. So I doubt Tali is that great a jumper.
#2991
Posté 23 septembre 2010 - 12:10

While it may look as if her leg is bending on the left side there below her knee, I know for a fact that the quarian meshes are rigged to the same exact skeleton as human meshes (and asari, obviously, as well as geth, batarian, turian, etc). The leg isn't bending there, it's just a funky angle, weird perspective, and extreme pose (crouching would be more extreme, but you'll never see that kind of angle unless you use the free-fly camera toggle). It's basically just how the mesh itself is shaped, along with some trick of the eye due to the other factors I mentioned. A few seconds later, during that same scene, you'll see her dragging that body from a side-view at a respectable distance, and you can tell that her leg isn't bending oddly below the knee.
EDIT: To help you think about it a bit more, when you're in the crashed geth ship, check out the dead geth laying around. Some of them will be laying flat with their legs outstretched and at those kind of poses, their shins look funky as hell. It's just that the recurved lower legs tend to look really odd in certain poses.
Modifié par Kikaimegami, 23 septembre 2010 - 12:12 .
#2992
Posté 23 septembre 2010 - 12:12
Kikaimegami wrote...
While it may look as if her leg is bending on the left side there below her knee, I know for a fact that the quarian meshes are rigged to the same exact skeleton as human meshes (and asari, obviously, as well as geth, batarian, turian, etc). The leg isn't bending there, it's just a funky angle, weird perspective, and extreme pose (crouching would be more extreme, but you'll never see that kind of angle unless you use the free-fly camera toggle). It's basically just how the mesh itself is shaped, along with some trick of the eye due to the other factors I mentioned. A few seconds later, during that same scene, you'll see her dragging that body from a side-view at a respectable distance, and you can tell that her leg isn't bending oddly below the knee.
*gets momentarily distracted by the pic*
Ahem. Thanks for confirming that. It definitely seems like trick of perspective due to the curvature of her shin. It seemed odd to me that there would be a join in the middle of her leg, when her armour doesn't look like it could bend in that spot.
Modifié par Nilfalasiel, 23 septembre 2010 - 12:14 .
#2993
Posté 23 septembre 2010 - 12:17
#2994
Posté 23 septembre 2010 - 12:18
#2995
Posté 23 septembre 2010 - 12:23
That being said, the geth leg is clearly curved. If geth are based on quarian physiology, then we already have our answer.
#2996
Posté 23 septembre 2010 - 12:27
#2997
Posté 23 septembre 2010 - 12:30
#2998
Posté 23 septembre 2010 - 12:32
TheodoricFriede wrote...
That picture just reaffirms my initial thoughts. The bend is much too severe for just the shin bone to be bent.
Imagine the leg bending at the spot where you think it does. Then look at her knee guards. See the problem?
The entire shin-covering of the armour is also rigid. If there's a joint where that angle is, it would be impaired in its movement.
Modifié par Nilfalasiel, 23 septembre 2010 - 12:34 .
#2999
Posté 23 septembre 2010 - 12:33
The legs never bend at that point, not in the game, at least. If there's another joint there, then it's literally never used. Sure, biologically, it makes sense to have a secondary joint there (it's obvious that turians and vorcha technically do have a joint after their knee even if the poses never allow for it). All I'm saying is that you can't prove anything by poses in game. You have to go by condex entries or other forms of "official" lore.TheodoricFriede wrote...
That picture just reaffirms my initial thoughts. The bend is much too severe for just the shin bone to be bent.
....is lore even the correct word?
#3000
Posté 23 septembre 2010 - 12:35
Edit. Kikai: Right i know the joint is never actually used in game, but thats probably because, as you said, all the humanoids use the same skeleton.
I dont mean to sound like a know-it-all, but curved shin just seems absurd to me.
Modifié par TheodoricFriede, 23 septembre 2010 - 12:39 .





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