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Tali'Zorah Thread *Spoiler warning!*


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#2976
Collider

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F!Shepard had a long giraffe neck in ME1. I remember playing and going oh my god



Not sure if the model was updated or it's just the clothes/armor, but this seems to have disappeared in ME2.



It's possible that Quarians have longer necks in general. I haven't really thought of it.

#2977
Guest_mrsph_*

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I think Kikai told me that Tali's neck was a good "2-3 inches" taller than femsheps when she replaced Shepard with Tali for some stuff.

#2978
Volrath937

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Her hood kind of draws attention away from it, but it's pretty long.

Collider: One of the design notes for Tali in ME1 was "narrower neck". Since she was just using a modified human female model, it's apparently intentional.

Modifié par Volrath937, 23 septembre 2010 - 04:04 .


#2979
camoboy_19

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Well theres not much we can debate, I guess we will have to wait and see what Bioware does with this.

Honestly, I'll be happy whether or not I see her face (im itching to know), we support Tali because of who she is, not what she looks like. Despite whatever she looks like, We will have a 99.998% chance of still loving her the way we met her. Besides, We have quite a bit to look at thanks to her, with or without the mask.

Modifié par camoboy_19, 23 septembre 2010 - 04:30 .


#2980
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Harold Genhi wrote...

The thing that I would be highly impressed if the could allow would be the inclusion of hair in the quarian physiology, it would clearly make them separated from the other species. As I stated elsewhere on the internet, I have many ideas about their whole physical build through evolutionary practicality (that was a mouth-full).


I think hair would do two things:

1.) Look nice

2.) Make sense

Rannoch has no insect life and higher mammals were needed to pollinate plants. Hair is great for catching pollen, so I'd be very surprised of quarians were bald. Ever since someone else pointed it out I've felt that the hoods the females wear give the appearance of shoulder-length hair.

Harold Genhi wrote...

Legs- The legs of the quarians are long, built and their shins are recurved.


Actually I don't think this is the case. Tali has a knee, then her ankle just under that, and then down where a human ankle would be is another joint... I don't think it's the toe joint though. It's an extra joint that is 'technically' in the middle of her foot. I don't know the proper medical terminology. I didn't always think this was the case. I thought quarians were plantigrade like humans. However someone posted a picture of Tali dragging a body in Project Overlord and it is pretty clear from that pic that Tali's leg is bending in a way that a human's could-not, because she has an 'extra' joint a short ways under her knee that is actually her ankle.

This post explains it better than I can: http://social.biowar...index/1762957/8

The post by GOYAFIDO (responding to me).

Harold Genhi wrote...

Necks- If you look at the necks of male and female quarians they are different. males tend to have more, to the shoulder necks while females have longer necks.


I'm not sure this is really accurate. All the females in Mass Effect tend to have funky necks. I think clothing goes a long way to either making this more noticable or coverng it up.

#2981
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Pacifien wrote...

I think when it comes to telling Donnelly and Daniels how to keep the Normandy running efficiently, she's a good and fair boss. Tell Donnelly and Daniels the best defensive position to hold off the Collectors, maybe not so much.


I know I'm super late with  this, but I totally agree with this.

#2982
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antilles333 wrote...

Pacifien wrote...

I think when it comes to telling Donnelly and Daniels how to keep the Normandy running efficiently, she's a good and fair boss. Tell Donnelly and Daniels the best defensive position to hold off the Collectors, maybe not so much.


I know I'm super late with  this, but I totally agree with this.

She's an engineer, not a battlemaster. And it's good to see you, Antilles.

#2983
Shadowomega23

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I think the funky neck issue is due to the rigging being streched so both male and female characters have equal hit boxes. In other games where this is factor is ignored most of the best players take the added advantage of using a female avtar to improve their surivalbity because of a slight smaller hit box.



By the way I should be posting Part one of Dark Before the Dawn soon. I pulled it off the shelf after seeing this thread back up and went though to touch it up a bit; also was board due to a couple heavy storms keeping me off the PC.

#2984
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Runescapeguy9 wrote...
She's an engineer, not a battlemaster. And it's good to see you, Antilles.


True, though I think some people might have the negative idea that she is a genius when it comes to the art of combat.

Same with you Rune. Been too long.

#2985
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antilles333 wrote...

Runescapeguy9 wrote...
She's an engineer, not a battlemaster. And it's good to see you, Antilles.


True, though I think some people might have the negative idea that she is a genius when it comes to the art of combat.

Same with you Rune. Been too long.

She can hold her own in close quaters combat, but leadership is not one of her shining abilities.

#2986
Nilfalasiel

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Shandepared wrote...

Actually I don't think this is the case. Tali has a knee, then her ankle just under that, and then down where a human ankle would be is another joint... I don't think it's the toe joint though. It's an extra joint that is 'technically' in the middle of her foot. I don't know the proper medical terminology. I didn't always think this was the case. I thought quarians were plantigrade like humans. However someone posted a picture of Tali dragging a body in Project Overlord and it is pretty clear from that pic that Tali's leg is bending in a way that a human's could-not, because she has an 'extra' joint a short ways under her knee that is actually her ankle.


I remember that scene, but I don't remember thinking that her leg was bending in a weird way. You gotta remember, those shins are VERY concave. Also very smooth. I've watched Tali run and walk, because I was curious how someone with legs that are that shape would move, but at no point have her movements suggested that she's got another joint under there.

If she did have one, wouldn't it make sense to make her shin guards flexible at that spot? To facilitate movement. As things stand, she just can't bend her leg anywhere along her shin, because her armour is too rigid.

I think her shins are simply concave. Whether that's physically possible is quite another can of worms. Quarians would have to have a different bone and muscle structure for it to work, but I'm not well-versed enough in biology to speculate further than that.

As for the long neck, it might not be intentional. I remember thinking that ME1 FemShep had a really long neck.

#2987
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Nilfalasiel wrote...

I remember that scene, but I don't remember thinking that her leg was bending in a weird way. You gotta remember, those shins are VERY concave. Also very smooth. I've watched Tali run and walk, because I was curious how someone with legs that are that shape would move, but at no point have her movements suggested that she's got another joint under there.


Yeah, I never thought so either until I actually saw a picture taken. (somebody was focusing on something else but I noticed the leg)

#2988
belwin

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Nilfalasiel wrote...
I remember that scene, but I don't remember thinking that her leg was bending in a weird way. You gotta remember, those shins are VERY concave. Also very smooth. I've watched Tali run and walk, because I was curious how someone with legs that are that shape would move, but at no point have her movements suggested that she's got another joint under there.


her leg structure reminds me of the aliens in crysis 2,

while i don't have a picture, heres a video link:


at 2:30, one of the devs come out on stilts showing how they created the alien's walk when they have that leg structure.
i see no extra joints. :D

also, i wish i had a pair of them.

Modifié par belwin, 23 septembre 2010 - 11:24 .


#2989
coffeemugjeff

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I can imagine, that the Quarians probebly evolved from a jumping animal. with legs like that Quarians must be able leap forward or jump higher than humans.

#2990
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coffeemugjeff wrote...

I can imagine, that the Quarians probebly evolved from a jumping animal. with legs like that Quarians must be able leap forward or jump higher than humans.


IIRC the codex says they evolved from tree-dwelling mammals. So I doubt Tali is that great a jumper.

#2991
Kikaimegami

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Kind of weird I'm the one with the Tali-ass picture in this instance, but hey, someone around here had requested it some time ago and I finally got around to capturing it since it seemed like nobody else had.

Posted Image

While it may look as if her leg is bending on the left side there below her knee, I know for a fact that the quarian meshes are rigged to the same exact skeleton as human meshes (and asari, obviously, as well as geth, batarian, turian, etc). The leg isn't bending there, it's just a funky angle, weird perspective, and extreme pose (crouching would be more extreme, but you'll never see that kind of angle unless you use the free-fly camera toggle). It's basically just how the mesh itself is shaped, along with some trick of the eye due to the other factors I mentioned. A few seconds later, during that same scene, you'll see her dragging that body from a side-view at a respectable distance, and you can tell that her leg isn't bending oddly below the knee.

EDIT: To help you think about it a bit more, when you're in the crashed geth ship, check out the dead geth laying around. Some of them will be laying flat with their legs outstretched and at those kind of poses, their shins look funky as hell. It's just that the recurved lower legs tend to look really odd in certain poses.

Modifié par Kikaimegami, 23 septembre 2010 - 12:12 .


#2992
Nilfalasiel

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Kikaimegami wrote...

While it may look as if her leg is bending on the left side there below her knee, I know for a fact that the quarian meshes are rigged to the same exact skeleton as human meshes (and asari, obviously, as well as geth, batarian, turian, etc). The leg isn't bending there, it's just a funky angle, weird perspective, and extreme pose (crouching would be more extreme, but you'll never see that kind of angle unless you use the free-fly camera toggle). It's basically just how the mesh itself is shaped, along with some trick of the eye due to the other factors I mentioned. A few seconds later, during that same scene, you'll see her dragging that body from a side-view at a respectable distance, and you can tell that her leg isn't bending oddly below the knee.


*gets momentarily distracted by the pic*

Ahem. Thanks for confirming that. It definitely seems like trick of perspective due to the curvature of her shin. It seemed odd to me that there would be a join in the middle of her leg, when her armour doesn't look like it could bend in that spot.

Modifié par Nilfalasiel, 23 septembre 2010 - 12:14 .


#2993
Someone With Mass

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I think her shin guards in ME1 were more forgiving when it came to bent knees.

#2994
Kikaimegami

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Give me a few and I'll have her loaded up in Blender so I can try to show you a little better about the posing.

#2995
TheodoricFriede

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I think the joint is, in fact, in the middle of the leg. My reasoning being if you look at salarians, vorcha, krogan, and to an extent even turians, they all have that style of leg. Not to mention her leg armor isn't curved, its angular. The curved shin just doesn't make sense to me, it seems like it would shatter with too much force.

That being said, the geth leg is clearly curved. If geth are based on quarian physiology, then we already have our answer.

#2996
Kikaimegami

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Okay, the purple sketchy lines are to show you where the bones in the armature are (not where her actual bones would be, but specifically the in-game skeleton to show you how I posed her).



Posted Image

#2997
TheodoricFriede

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That picture just reaffirms my initial thoughts. The bend is much too severe for just the shin bone to be bent.

#2998
Nilfalasiel

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TheodoricFriede wrote...

That picture just reaffirms my initial thoughts. The bend is much too severe for just the shin bone to be bent.


Imagine the leg bending at the spot where you think it does. Then look at her knee guards. See the problem?

The entire shin-covering of the armour is also rigid. If there's a joint where that angle is, it would be impaired in its movement.

Modifié par Nilfalasiel, 23 septembre 2010 - 12:34 .


#2999
Kikaimegami

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TheodoricFriede wrote...

That picture just reaffirms my initial thoughts. The bend is much too severe for just the shin bone to be bent.

The legs never bend at that point, not in the game, at least. If there's another joint there, then it's literally never used. Sure, biologically, it makes sense to have a secondary joint there (it's obvious that turians and vorcha technically do have a joint after their knee even if the poses never allow for it). All I'm saying is that you can't prove anything by poses in game. You have to go by condex entries or other forms of "official" lore.

....is lore even the correct word?

#3000
TheodoricFriede

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Ive considered that as well. I'm not convinced its not just developer oversight. However, an explanation would be that the knee guard actually gives a little when there's pressure on it. I suppose that wouldn't offer much protection, but i think its far more logical then a bone with that severe of a bend.
Edit. Kikai: Right i know the joint is never actually used in game, but thats probably because, as you said, all the humanoids use the same skeleton.
I dont mean to sound like a know-it-all, but curved shin just seems absurd to me.

Modifié par TheodoricFriede, 23 septembre 2010 - 12:39 .