Nilfalasiel wrote...
Imagine the leg bending at the spot where you think it does. Then look at her knee guards. See the problem?
Yeah, her shin guards would be jammed into her thighs if she bends her knees. Not exactly the most pleasant experience.
Nilfalasiel wrote...
Imagine the leg bending at the spot where you think it does. Then look at her knee guards. See the problem?
Kikaimegami wrote...
The legs never bend at that point, not in the game, at least. If there's another joint there, then it's literally never used. Sure, biologically, it makes sense to have a secondary joint there (it's obvious that turians and vorcha technically do have a joint after their knee even if the poses never allow for it).
Modifié par Nilfalasiel, 23 septembre 2010 - 12:41 .
Yeah, and i dont like asari much either.Nilfalasiel wrote...
As for curved bones being unrealistic in quarians, 1) we don't know what their bone structure is like, and 2) this is sci-fi: asari pseudo-parthenogenesis isn't logical either.

Modifié par Someone With Mass, 23 septembre 2010 - 12:48 .
Someone With Mass wrote...
Well, they're called hoppers for a reason.
Modifié par Nilfalasiel, 23 septembre 2010 - 12:56 .
It could simply be that it's honestly as far as their legs can move in that direction. The image of the hopper I posted has a severe angle of movement of that joint, but something like a knee can only go so far in one direction. Maybe that's just their limit for that specific joint.Nilfalasiel wrote...
I still don't understand why they'd want to hamper movement in that area in any way, if they had a joint there. Surely, the joint would be there to ease the strain of the leg curve. Impairing its movement by a stiff leg-guard is counterintuitive. Because even if that knee guard gives way a little, it's just that: a little. Not the freedom of movement that would be expected for a useful part of their anatomy.
I can understand if the suits were human-made, and not quite adapted to quarian anatomy. But these are quarian-made suits: surely, if they had a joint at that spot, they'd design their armours to allow that joint to move freely?
Kikaimegami wrote...
Still makes me think quarians could jump like crazy if they wanted to. Couldn't you just see Tali working around in the ducts on the SR2 and suddenly *hop* she's in Mordin's lab without actually using the ladder?
Modifié par Nilfalasiel, 23 septembre 2010 - 01:06 .
Modifié par Flamewielder, 23 septembre 2010 - 01:15 .
Nilfalasiel wrote...
Are there screens of other quarians' legs? Or maybe Tali's ME1 armour? It could just be that the design of her ME2 boots is ambiguous.
Also, if you're allowing for developer oversight in armour design, then designing quarian legs to simply be curved also qualifies as acceptable developer oversight.
Someone With Mass wrote...
This is the closest thing I have.
Modifié par TheodoricFriede, 23 septembre 2010 - 01:30 .
Guest_Shandepared_*
Kikaimegami wrote...
While it may look as if her leg is bending on the left side there below her knee, I know for a fact that the quarian meshes are rigged to the same exact skeleton as human meshes (and asari, obviously, as well as geth, batarian, turian, etc). The leg isn't bending there, it's just a funky angle, weird perspective, and extreme pose (crouching would be more extreme, but you'll never see that kind of angle unless you use the free-fly camera toggle).
Guest_Shandepared_*
TheodoricFriede wrote...
Ive considered that as well. I'm not convinced its not just developer oversight.