Thus, the true power of Tali is revealed.Runescapeguy9 wrote...
She's also floating in that image.
EDIT: TOP
meh, got bored.
Modifié par Spartanburger, 02 novembre 2010 - 08:42 .
Thus, the true power of Tali is revealed.Runescapeguy9 wrote...
She's also floating in that image.
Modifié par Spartanburger, 02 novembre 2010 - 08:42 .
Runescapeguy9 wrote...
She's also floating in that image. It's just bad animation.
Modifié par Iwakura-Lain, 02 novembre 2010 - 08:48 .
When you twist models in ways they were not designed, weird things happen to them. I've done it in 3dsmax with Tali's model on accident.Iwakura-Lain wrote...
Runescapeguy9 wrote...
She's also floating in that image. It's just bad animation.
The 'bad animation' would account for the semi-floating (but we can't really fault Bioware for that, as I took a flycam shot from the side, what was supposed to be just a front-view of Tali). I'm not sure that accounts for the distinct kink in her shinbones, though.
Eh, you're probably right.Runescapeguy9 wrote...
When you twist models in ways they were not designed, weird things happen to them. I've done it in 3dsmax with Tali's model on accident.Iwakura-Lain wrote...
Runescapeguy9 wrote...
She's also floating in that image. It's just bad animation.
The 'bad animation' would account for the semi-floating (but we can't really fault Bioware for that, as I took a flycam shot from the side, what was supposed to be just a front-view of Tali). I'm not sure that accounts for the distinct kink in her shinbones, though.
MMDCLXVI wrote...
I'm not sure if I'd say the Quarians do have double-jointed legs. I think that there bone structure is just design different to humans allowing then to bend their legs in ways humans can't.
I'd say that like a human knee joint where the knee can only bend one way, Quarians knees bend only one way to, it just that further down the knee they have a second knee joint that can be lock preventing then form bending it when they don't need to. That way Quarians can walk and stand somewhat like a human. Possible an reason for the an extra knee joint maybe to help them jump higher or even run faster.
Of course Quarians are also design to look somewhat like the Turians in the senses of physical appearance. Turians are design to look almost bird like, I’m not saying that Quarians look like the Turians, but Turians do look similar to the Quarians.
My appoint is that Quarian legs are design to allow for faster running and more effective jumping, if so that could make for some really interesting game play where you could have Quarian marines running off ahead of you or performing a lot of acrobatics while trying to bodge gun fire. I don’t know about anyone else but I think that it would look cool. I hope that is Mass Effect 3 you’ll final get to see the Quarian Marines kicking some ass.
MMDCLXVI wrote...
I'm not sure if I'd say the Quarians do have double-jointed legs. I think that there bone structure is just design different to humans allowing then to bend their legs in ways humans can't.
I'd say that like a human knee joint where the knee can only bend one way, Quarians knees bend only one way to, it just that further down the knee they have a second knee joint that can be lock preventing then form bending it when they don't need to. That way Quarians can walk and stand somewhat like a human. Possible an reason for the an extra knee joint maybe to help them jump higher or even run faster.
Of course Quarians are also design to look somewhat like the Turians in the senses of physical appearance. Turians are design to look almost bird like, I’m not saying that Quarians look like the Turians, but Turians do look similar to the Quarians.
My appoint is that Quarian legs are design to allow for faster running and more effective jumping, if so that could make for some really interesting game play where you could have Quarian marines running off ahead of you or performing a lot of acrobatics while trying to bodge gun fire. I don’t know about anyone else but I think that it would look cool. I hope that is Mass Effect 3 you’ll final get to see the Quarian Marines kicking some ass.
Still not sure on that...protoshepard wrote...
Correct me if i'm wrong, but I believe they do have another joint between the knee and the ankle closer to the ankle that makes their legs look more cat like. It would be awesome about the marines though, if they could do that during some epic assault, because the ones on Haestrom were not able to do that because they were ordered to hold position and defend.

True but a bow-shaped tibia would reduce load-bearing capabilities too. I'm almost afraid that If ordered to carry something heavy it would snap. Take for example, small tree branches that you might use for hiking. If it is straight, you can easily support your entire weight on one that is relatively small in diameter. If it is curved, when you put your weight on it, it bends in the direction of the curve instead of directly transfering the force into the ground. A thin straight stick will be able to hold my weight more than a curved one of the same thickness.The_Numerator wrote...
A joint provides motility in exchange for load bearing capacity-- In an organism, each structural discontinuity reduces the total load the organism is able to support.
Simultaneously, a bow-shaped tibia passively dissipates momentum at impact more effectively than a tibia which is approximately linear. This mechanical advantage reduces the momentum that the muscles of the calve must dissipate, in turn reducing the total energy that the organism requires to facilitate locomotion.
The question is whether there is a joint, or a continuous structure.
Evolution obeys energy conservation laws. Period.


Modifié par protoshepard, 03 novembre 2010 - 02:20 .
Modifié par The_Numerator, 03 novembre 2010 - 01:40 .
Modifié par NuclearBuddha, 03 novembre 2010 - 01:47 .
protoshepard wrote...
I hate BBCode. Could someone please fix that for me? It ruins my point. I need someone to show me how to do that.
I never noticed that. Interesting.A good comparison is with Garrus' legs. He very obviously walks on his
toes (digitigrade) and thus definitely has two joints in his leg.
However, they are very spread apart. One at the knee, and one lower.
Modifié par Collider, 03 novembre 2010 - 01:52 .
Collider wrote...
protoshepard wrote...
I hate BBCode. Could someone please fix that for me? It ruins my point. I need someone to show me how to do that.
It's like this:
[*img]awebsite.com/apicture.jpg[/img*]
without the *
Modifié par protoshepard, 03 novembre 2010 - 02:37 .
The_Numerator wrote...
I'm afraid I can't speak for Elites, but if I'm making that image out correctly, you've circled its ankle joint. Actually, the circle is large enough that both its ankle and knee joints are circled.
But NuclearBuddha pointed out on the previous page that, as with us, the Quarian ankle joint is located immediately above the heel...
Actually, now I'm the one who is confused-- I thought the contention being made was that Quarians possessed three joints, and that was why I emphasized the unlikelyhood of such a redundant structure.
Is it that some only noticed the knee joint, and are imagining that the joint which they suppose is located along the curvature is the ankle joint?
No, and it also wouldn't make a lot of sense to encase a joint in the inflexible metal of her greaves.protoshepard wrote...
This is what I am talking about
*snip*
It looks like an inconspicous version of this. Sorry I could not enlarge it without pixelating it
It is an elite's leg from Halo, notice the extra joint.
The_Numerator wrote...
I'm afraid I can't speak for Elites, but if I'm making that image out correctly, you've circled its ankle joint. Actually, the circle is large enough that both its ankle and knee joints are circled.
Modifié par NuclearBuddha, 03 novembre 2010 - 03:13 .