edit: Oh, right, we're still doing the whole top post gig:

By SilverOfTwoWings
Modifié par Thundertactics, 02 mai 2011 - 02:53 .

Modifié par Thundertactics, 02 mai 2011 - 02:53 .
NuclearBuddha wrote...
One child per couple is actually negative population growth. That said, the rule is apparently flouted, as seen with Lemm's family in Ascension. I don't think there's any specific duty for any one quarian to have a kid. And if they don't, some other quarian will pick up the slack, I'm sure.
Modifié par Volrath937, 02 mai 2011 - 03:22 .
Certainly a possibility. However in regards to the Japan anology, with future medicine it could be that older citizens are more useful than they are today. Also, the policy could also be more like an ideal or suggestion: anyone who really puts effort into it can get around it, but most are content to obey.Volrath937 wrote...
The whole breeding policy doesn't make much sense given what we're told, because they'd either need to relax the rule every single generation to compensate for losses, biological or not, which would make the rule unnecessary, or they'd be looking at a Japan situation by now. I think it's safe to say Bioware just thought it sounded cool and ran with it.
Well, yeah, that goes without saying. Maybe, that's as good a guess as any, though I seem to recall Tali (I think) saying something about how they relax the rule only in times of major population dips, though I could be remembering wrong.NuclearBuddha wrote...
Certainly a possibility. However in regards to the Japan anology, with future medicine it could be that older citizens are more useful than they are today. Also, the policy could also be more like an ideal or suggestion: anyone who really puts effort into it can get around it, but most are content to obey.
Just saying "BW's wrong" suggests we can believe whatever detail we like and disregard what we don't. I think it's better to try to figure out just how the situation we're told exists can work.
That's actually the whole reason behind both the zero population growth rule, the pilgrimage and the quarians' penchant for tech and repair.Faust1991 wrote...
*yawn* morning gents..well actually afternoon. Ill try to squeeze in some discussion before i go for my run.
Since we're on the topic of breeding n such, how exactly do the Quarians go about getting more ships? I only ask this because sooner or later the ships they have now probably get crammed to the max (As Andaius brought up). They don't have any planets that i know of (feel free to correct me if im wrong). They're looked down upon by the community so im sure trading for said ships doesn't come easy.
Thundertactics wrote...
That's actually the whole reason behind both the zero population growth rule, the pilgrimage and the quarians' penchant for tech and repair.Faust1991 wrote...
*yawn* morning gents..well actually afternoon. Ill try to squeeze in some discussion before i go for my run.
Since we're on the topic of breeding n such, how exactly do the Quarians go about getting more ships? I only ask this because sooner or later the ships they have now probably get crammed to the max (As Andaius brought up). They don't have any planets that i know of (feel free to correct me if im wrong). They're looked down upon by the community so im sure trading for said ships doesn't come easy.
The zero population growth rule ensure the population won't become too big for their existing ships to handle.
The pilgrimage ensures a steady flow of new ships and materials, and ensures that some ships will have their population spread out before it becomes too big to handle. Not to mention this whole "switching ships" thing ensures proper genetic diversity.
The quarians are such tech heads in general because they need to make constant repairs to their aging ships and salvage ships that have been abandoned or cut tremendously in cost because other races simply cannot be bothered to "fix" them, seeing how they can't exactly get any truly new ones very quickly.
Modifié par Faust1991, 02 mai 2011 - 06:04 .
Good questions. This is fanart, I think, but it's reasonably true to the quarian ships depicted in the artbook.Faust1991 wrote...
The ships probably aren't modular enough to add more compartments huh ? About the zero population growth rule though. So at a time theres always a set non fluctuating population count? I mean obviously they die and are born, but its all regulated so tightly theres always a set number?
I was about to ask about the Quarians coming back from pilgrimage to add to the number, but then i forgot they can be gone for an indefinte amount of time till they find something useful and not all of them always come back <.<

Guest_michaelrsa_*
The mass effect field for FTL. Remember what the SR1 looked like in the between-star-systems loading screen in ME1?michaelrsa wrote...
What's that glowing do dad at the front of the ship? Please don't tell me that's the E-zero core sitting out in the open.
Guest_michaelrsa_*
Oh yeah, forgot about that.NuclearBuddha wrote...
The mass effect field for FTL. Remember what the SR1 looked like in the between-star-systems loading screen in ME1?
NuclearBuddha wrote...
Good questions. This is fanart, I think, but it's reasonably true to the quarian ships depicted in the artbook.Faust1991 wrote...
The ships probably aren't modular enough to add more compartments huh ? About the zero population growth rule though. So at a time theres always a set non fluctuating population count? I mean obviously they die and are born, but its all regulated so tightly theres always a set number?
I was about to ask about the Quarians coming back from pilgrimage to add to the number, but then i forgot they can be gone for an indefinte amount of time till they find something useful and not all of them always come back <.<
The stuff along the tail might be modular compartments, but even with add-on capability, there's going to be a limit to the operating specs of the ship in the end. What little info we have on quarian ship interiors from Ascension suggests that they're almost hollowed out inside to provide living space.
It's not clear if the quarian government sets an actual population limit, or if the idea is just to avoid growing beyond their capability to handle.
Returning quarians have no effect on the population since they were part of the population the first place. The lone caveat is that apparently the kids of exiles can go back to the Flotilla.
Modifié par Nashiktal, 02 mai 2011 - 07:26 .
Nashiktal wrote...
NuclearBuddha wrote...
Good questions. This is fanart, I think, but it's reasonably true to the quarian ships depicted in the artbook.Faust1991 wrote...
The ships probably aren't modular enough to add more compartments huh ? About the zero population growth rule though. So at a time theres always a set non fluctuating population count? I mean obviously they die and are born, but its all regulated so tightly theres always a set number?
I was about to ask about the Quarians coming back from pilgrimage to add to the number, but then i forgot they can be gone for an indefinte amount of time till they find something useful and not all of them always come back <.<
The stuff along the tail might be modular compartments, but even with add-on capability, there's going to be a limit to the operating specs of the ship in the end. What little info we have on quarian ship interiors from Ascension suggests that they're almost hollowed out inside to provide living space.
It's not clear if the quarian government sets an actual population limit, or if the idea is just to avoid growing beyond their capability to handle.
Returning quarians have no effect on the population since they were part of the population the first place. The lone caveat is that apparently the kids of exiles can go back to the Flotilla.
The problem with assuming Quarian ships are modular, is that most of their ships are not "Quarian." They buy their ships off of other species, and while we know some merchant vesseles are modular, we don't know about other class ships. We can assume (and know with Turian, and human ships) most of the decomissioned warships arnt modular, at least not to a major extent.
Since we know their fleet isn't made up of Alliance vessles, (At least not to any significant percentage) we are unsure if their fleet is modular. Maybe their life ships are? OR maybe just the *pure* Quarian vessles?
Andaius20 wrote...
I would imagine the vast majority are just commercial vessels, we don't really get to see many of those since Shepard is military. I would imagine that ship above would be a freighter.
Andaius20 wrote...
I would imagine the vast majority are just commercial vessels, we don't really get to see many of those since Shepard is military. I would imagine that ship above would be a freighter.
Alienmorph wrote...
Speeching of quarian's ships have you ever noticed how many of them are visible in the Grunt's recruitment mission? I know it's set on "starships' graveyard" planet but I can't imagine the quarians just lefting behing entire spaceships, except in exception circumnstances like the Geth's invasion of the Alarei.
The round-front ship design is visible with their liveships and ships like the Alarei, and is mentioned in the artbook. It seems a reasonable assumption that these designs are actually quarian rather than scavenged.Nashiktal wrote...
The problem with assuming Quarian ships are modular, is that most of their ships are not "Quarian." They buy their ships off of other species, and while we know some merchant vesseles are modular, we don't know about other class ships. We can assume (and know with Turian, and human ships) most of the decomissioned warships arnt modular, at least not to a major extent.
Since we know their fleet isn't made up of Alliance vessles, (At least not to any significant percentage) we are unsure if their fleet is modular. Maybe their life ships are? OR maybe just the *pure* Quarian vessles?
Collider wrote...
Here's a screenshot of what looks like a quarian ship, in Grunt's recruit mission. The planet is Korlus.
Nashiktal wrote...
Alienmorph wrote...
Speeching of quarian's ships have you ever noticed how many of them are visible in the Grunt's recruitment mission? I know it's set on "starships' graveyard" planet but I can't imagine the quarians just lefting behing entire spaceships, except in exception circumnstances like the Geth's invasion of the Alarei.
While they probably wouldn't just leave ships behind, some of those ships they are using have been patched and maintained for almost three centuries. You can only keep machines going for so long. At some point they will have to scuttle ships, if only so they can use the good parts for the rest of the fleet.