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supposedly "great" games you refuse to try.


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#101
Tennyochan

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oblivion? :(
starcraft. fallout series, RDR... i dont like sandbox games.(overly large ones. i get bored quickly)

Modifié par tennyochan, 19 septembre 2010 - 01:40 .


#102
DenisLaMinaccia

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all Fallout series after Fallout2

#103
Guest_Spuudle_*

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I tried Halo 3, but turned it off and traded after twenty mins.



Passed on Halo Reach. I'll try anything, but thats an example of something I just have no interest in spending my money on.......

#104
Mike2640

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There's not much I'd "refuse" to play, but naturally I'll skip ones that don't interest me. That said, I don't play MMO's because most of the time I don't find the gameplay interesting enough to warrant fifteen bucks a month.

#105
Cra5y Pineapple

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ME2IsAwesomelyAwesome wrote...

Cra5y Pineapple wrote...

ME2IsAwesomelyAwesome wrote...

I passed Halo Reach .
Just ain't interesting .
And I've read several updates that you could just beat it in under 4 hours .
7 , if on Legendary .

Say wha?

That stuff took me two days non-stop on normal difficulty.

Mhm .
Well , I expect games with meaning , sometimes . :P
Like FF13 .
It was nice , good storyline , wonderful graphics , but I've no Idea what's a L'cie .

Reach was actually pretty moving. At least when you got into it.

#106
Noir201

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Call of Duty, Halo (after the 2nd one) well, 99% of fps.

#107
Guest_Brodyaha_*

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Well, Final Fantasy XIII. Which is odd because I've ALWAYS wanted to try FF. The series itself receives acclaim. But the prospect of playing what is essentially a 50 hour movie is not something that is appealing.

Modifié par Brodyaha, 21 septembre 2010 - 02:34 .


#108
Mondo47

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All Halo's sequels. I played the first one and thought it was insipid and for the life of me I couldn't understand why everyone seemed to think it was some benchmark FPS game... sooo, no money off me, Bungie.

#109
Loerwyn

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Mondo47 wrote...

All Halo's sequels. I played the first one and thought it was insipid and for the life of me I couldn't understand why everyone seemed to think it was some benchmark FPS game... sooo, no money off me, Bungie.

If you're a PC gamer, which I suspect you are via your registered games, then that'd explain it.

#110
Guest_Adriano87_*

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I had forgotten Awakening

#111
Mr Mxyzptlk

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OnlyShallow89 wrote...

Yes. I just don't play s**t games.


Considering the praise you heap apon games such as Two Worlds or Divinity 2 one could disagree.

But really I would like to know why you refuse to play anything from Crytek? The only thing I have played from the company is Crysis which I thought was brilliant, you are entitled to your opinion however but for some reason I feel compelled to find out your reasoning behind it.

#112
Loerwyn

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Mr Mxyzptlk wrote...
Considering the praise you heap apon games such as Two Worlds or Divinity 2 one could disagree.

Why? Because I look for qualities outside of high polish and great quality? I've hardly praised Two Worlds, anyway, merely commented on my enjoyment of the voice acting. 

Mr Mxyzptlk wrote...
But really I would like to know why you refuse to play anything from Crytek? The only thing I have played from the company is Crysis which I thought was brilliant, you are entitled to your opinion however but for some reason I feel compelled to find out your reasoning behind it.

Their engine(s) are inefficient, their AI is absolutely terrible and I can't stand a single one of their games. Yes, all two of them (So far).

#113
Busomjack

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Brodyaha wrote...

Well, Final Fantasy XIII. Which is odd because I've ALWAYS wanted to try FF. The series itself receives acclaim. But the prospect of playing what is essentially a 50 hour movie is not something that is appealing.


Good call. 

#114
Mr Mxyzptlk

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OnlyShallow89 wrote...

Mr Mxyzptlk wrote...
Considering the praise you heap apon games such as Two Worlds or Divinity 2 one could disagree.

Why? Because I look for qualities outside of high polish and great quality? I've hardly praised Two Worlds, anyway, merely commented on my enjoyment of the voice acting. 


Care to explain what you mean? I mean what qualities do you look for in a game? What is it about Divinity 2 that you find so great? Sure it wasnt a horrible game but there is no way I could call it a good one.

OnlyShallow89 wrote...

Mr Mxyzptlk wrote...
But really I would like to know why you refuse to play anything from Crytek? The only thing I have played from the company is Crysis which I thought was brilliant, you are entitled to your opinion however but for some reason I feel compelled to find out your reasoning behind it.

Their engine(s) are inefficient, their AI is absolutely terrible and I can't stand a single one of their games. Yes, all two of them (So far).


Have you actually played them? I cant speak for Farcry as I havent played it but I had no problem running Crysis on full settings without any hiccups. Also I have seen a video that claims Crysis has bad AI but what was shown wasnt even close to the way the AI behaved in my game, really I think there must have been something wrong with his version of the game (or maybe he tampered with the AI?) because the AI in my game was fine.

#115
Loerwyn

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Mr Mxyzptlk wrote...
Care to explain what you mean? I mean what qualities do you look for in a game? What is it about Divinity 2 that you find so great? Sure it wasnt a horrible game but there is no way I could call it a good one.

Charm, a sense of humour, something other than the sterile feel of most major releases.

Mr Mxyzptlk wrote...
Have you actually played them? I cant speak for Farcry as I havent played it but I had no problem running Crysis on full settings without any hiccups. Also I have seen a video that claims Crysis has bad AI but what was shown wasnt even close to the way the AI behaved in my game, really I think there must have been something wrong with his version of the game (or maybe he tampered with the AI?) because the AI in my game was fine.

No, I've obviously not played FarCry. The AI in it is terrible. I was climbing a tower across a sort of valley, yet the AI spotted me (Despite being fully hidden by the walls) and proceeded to blow the s**t out of me with a rocket launcher. There is no way that should have happened.

And Crysis was, in my opinion, terrible. Hide behind a bush and they still spot you (Somehow), which is absolutely brilliant for a game which promotes a stealthy gameplay style.

#116
ErichHartmann

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Divinity 2 felt rushed. The mind reading could have added an extra layer of depth to roleplaying but we were reduced to hack and slash for the majority of the game. I thought transforming into a dragon would be cool but that fell short with uninspiring combat. Graphics and voice overs could have been a lot better too. I won't bother tearing apart the hollow ending. Point is a lot of potential was wasted.

#117
Loerwyn

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ErichHartmann wrote...

Divinity 2 felt rushed. The mind reading could have added an extra layer of depth to roleplaying but we were reduced to hack and slash for the majority of the game. I thought transforming into a dragon would be cool but that fell short with uninspiring combat. Graphics and voice overs could have been a lot better too. I won't bother tearing apart the hollow ending. Point is a lot of potential was wasted.

Well, to be honest, they did a damned good job for an independent studio in Belgium with no major publisher backing them.

#118
Rubbish Hero

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Mondo47 wrote...

All Halo's sequels. I played the first one and thought it was insipid and for the life of me I couldn't understand why everyone seemed to think it was some benchmark FPS game... sooo, no money off me, Bungie.



Halo successfully showed how to dumb down a genre in order for it to operate almost adequately on a console.

#119
Busomjack

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The mind reading was pretty much useless in Divinity II. I never used it except for a few key situations where it was necessary like when I needed to get that password from that Goblin who had his tongue cut out. It was an interesting idea but I didn't feel it was worth the experience point cost.



My biggest problem with Divinity II was the difficulty. It was about the hardest game I ever played at the beginning but towards the end it was an absolute cake walk. I really liked playing as a Dragon. It took so long to get the dragon form that when I finally got it and my huge castle it was deeply satisfying.

#120
Loerwyn

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Except it was far from useless. From it you could get a number of talent points, quest pointers, necessary information, merchant discounts and so forth.

Yes, some NPCs gave you nothing from it, but quite a few give something.

#121
HoonDing

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The first half of Divinity II was brilliant, but after you get your battle tower it's endless combat and the game becomes a bit tedious. Still, there are some gold to be found, like the Dragon Terror Patrol & Bellegar's "Dungeon of Moral Choices" (a brilliant parody of many contemporary RPGs' illusion of choice).

Mind reading was necessary to get the best armour set in the game. Also, mindreading some NPCs gave free skill & stat points, and even dragon skill points on one occasion. So it was certainly not a useless gimmick.



The game wasn't really difficult once you figured out that you just had to outlevel everything. But that is supposedly going to be fixed in the remastered version, aka Dragon Knight saga.

#122
Mr Mxyzptlk

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OnlyShallow89 wrote...

Mr Mxyzptlk wrote...
Care to explain what you mean? I mean what qualities do you look for in a game? What is it about Divinity 2 that you find so great? Sure it wasnt a horrible game but there is no way I could call it a good one.

Charm, a sense of humour, something other than the sterile feel of most major releases.


Yeah I really diddnt see any of that in Divinity 2, you call out most other major releases for having a sterile feel to them but to me one of the big problems with Divinity 2 was that it felt rather bland, to be honest if kind of felt like a poor mans Gothic 3 (and dont get me started on the problems with Gothic 3). Now I can appreciate a well made game that does have a few flaws however there really wasnt much of interest going on with Divinity 2, the humour wasnt all that funny (apart from a few moments) and it seemed like the developers tried to use it to cover up the fact that really the game was pretty shallow and stale.

Of course that is just my view on the game and you are free to feel as you wish about the game.

OnlyShallow89 wrote...

Mr Mxyzptlk wrote...
Have you actually played them? I cant speak for Farcry as I havent played it but I had no problem running Crysis on full settings without any hiccups. Also I have seen a video that claims Crysis has bad AI but what was shown wasnt even close to the way the AI behaved in my game, really I think there must have been something wrong with his version of the game (or maybe he tampered with the AI?) because the AI in my game was fine.

No, I've obviously not played FarCry. The AI in it is terrible. I was climbing a tower across a sort of valley, yet the AI spotted me (Despite being fully hidden by the walls) and proceeded to blow the s**t out of me with a rocket launcher. There is no way that should have happened.

And Crysis was, in my opinion, terrible. Hide behind a bush and they still spot you (Somehow), which is absolutely brilliant for a game which promotes a stealthy gameplay style.


Ah I see, so it isnt the AI but your own inability to play the game? Obviously you werent hidden good enough but you do know there is the ability to cloak right? I had no trouble with the enemy spotting me unfairly so really the problem is most likely your own play style.

Modifié par Mr Mxyzptlk, 23 septembre 2010 - 02:39 .


#123
FlintlockJazz

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Mr Mxyzptlk wrote...

OnlyShallow89 wrote...

Mr Mxyzptlk wrote...
Care to explain what you mean? I mean what qualities do you look for in a game? What is it about Divinity 2 that you find so great? Sure it wasnt a horrible game but there is no way I could call it a good one.

Charm, a sense of humour, something other than the sterile feel of most major releases.


Yeah I really diddnt see any of that in Divinity 2, you call out most other major releases for having a sterile feel to them but to me one of the big problems with Divinity 2 was that it felt rather bland, to be honest if kind of felt like a poor mans Gothic 3 (and dont get me started on the problems with Gothic 3). Now I can appreciate a well made game that does have a few flaws however there really wasnt much of interest going on with Divinity 2, the humour wasnt all that funny (apart from a few moments) and it seemed like the developers tried to use it to cover up the fact that really the game was pretty shallow and stale.

Of course that is just my view on the game and you are free to feel as you wish about the game.


I found some of the moral choices done better in Divinity 2 than in DAO, it was alot more morally ambiguous.  For instance, in Divinity 2 you had a quest that involved taking a letter from a farmer's wife to the blacksmith, sounds simpe eh?  Except that the farmer's wife was cheating on her husband with the blacksmith, and had been going around behind his back, do you tell on them?  Help her leave him?  Try and blackmail them?  All the choices end up with someone getting hurt, as there is no real good answer.  In DAO, you have the choice between killing a mother or her son, unless of course you take secret option number 3 where everyone lives and goodness shines on all!

Other things too, and for a indy game it's amazing what they managed with it.

#124
Loerwyn

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Mr Mxyzptlk wrote...

Yeah I really diddnt see any of that in Divinity 2, you call out most other major releases for having a sterile feel to them but to me one of the big problems with Divinity 2 was that it felt rather bland, to be honest if kind of felt like a poor mans Gothic 3 (and dont get me started on the problems with Gothic 3). Now I can appreciate a well made game that does have a few flaws however there really wasnt much of interest going on with Divinity 2, the humour wasnt all that funny (apart from a few moments) and it seemed like the developers tried to use it to cover up the fact that really the game was pretty shallow and stale.

Shallow? Why does a game have to be deep? It's clear from the dialogue, the characters and even the gameplay that the game doesn't take itself seriously.

Come on, can you really expect deep and meaningful gameplay from a game with the line "I'm from the earth-is-for-softies-fire-is-the-real-deal foundation and we'd like you to sign our charter" or a quest in which you save a village from a demented magician by giving him a rune to summon chickens?

#125
HoonDing

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FlintlockJazz wrote...

I found some of the moral choices done better in Divinity 2 than in DAO, it was alot more morally ambiguous.  For instance, in Divinity 2 you had a quest that involved taking a letter from a farmer's wife to the blacksmith, sounds simpe eh?  Except that the farmer's wife was cheating on her husband with the blacksmith, and had been going around behind his back, do you tell on them?  Help her leave him?  Try and blackmail them?  All the choices end up with someone getting hurt, as there is no real good answer.  In DAO, you have the choice between killing a mother or her son, unless of course you take secret option number 3 where everyone lives and goodness shines on all!

Other things too, and for a indy game it's amazing what they managed with it.

Can you imagine how much the resident DA aficionados would foam at the mouth if they'd lose a skill or stat point as a consequence to a choice like in Divinity 2 (or BG2, for that matter)?