FlintlockJazz wrote...
I found some of the moral choices done better in Divinity 2 than in DAO, it was alot more morally ambiguous. For instance, in Divinity 2 you had a quest that involved taking a letter from a farmer's wife to the blacksmith, sounds simpe eh? Except that the farmer's wife was cheating on her husband with the blacksmith, and had been going around behind his back, do you tell on them? Help her leave him? Try and blackmail them? All the choices end up with someone getting hurt, as there is no real good answer. In DAO, you have the choice between killing a mother or her son, unless of course you take secret option number 3 where everyone lives and goodness shines on all!
How about not having anything to do with the letter altogether? However I do agree with you, the choices in DA need to have bigger consequences and fewer easy way outs.
virumor wrote...
Can you imagine how much the resident DA aficionados would foam at the mouth if they'd lose a skill or stat point as a consequence to a choice like in Divinity 2 (or BG2, for that matter)?
Wasnt there a few moments in BG2 where you had to sacrifice attribute points or whatnot in order to progress?