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Random thoughts and musings ME1 ME2 ME3


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#1
Really Sad Panther

Really Sad Panther
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The
choices made in me1 won't make much difference in the outcome of me3.
Wrex, Rachni, survivor of Virmire, fate of the council are all
academic. With the porting of the game to PS3 the default choices are
set. Unless they can somehow let them make those choices at the
start, but if they can make that happen for the PS3 game why can't
they make it so XBOX and PC users can also make those choices at the
beginning of ME2. I am not saying they shouldn't port it over more
people play ME games are a good thing.



I
have a feeling that TIM will be more than meets the eye. When EDI
noticed that the fake distress call, it was detected by proticals
that TIM wrote.I almost think that he might be a reaper agent looking
to find a race to replace the protheans as the reaper slave race. And
shepard is his experiment. That's why he wanted the reaper base
intact. And that Shepard will be the next big enemy in ME3, because
of the implant used in the Lazarus project will control him. That way
we can start out with a low level character, and not a near
invincible god that shepard has become.




The
idea of finding the dead reaper by following the trajectory of the
great rift on the planet Klendagon is unlikely. You would need to
know were the planet was in its orbit, as well as its position in its
rotation to even have a chance. And what are the odds of being able
to tell what day it was hit on 37 million years ago are. The distance
between the planet and the dead reaper are such that even the
smallest fraction of a degree off and you miss the solar system that
the reaper is in, for that matter how could they even be sure that
firing the weapon would even hit a reaper at that distance, unless it
was a lucky hit. But you would think that with the size of the rift,
that it would just blow the reaper into little pieces.



If
the reapers developed the mass effect technologies, and harvested the
races at a certain point in there development, that sooner or later
those same resources would eventually run out. As new races find the
mass relays and explore the galaxy and start mining the materials
would run out, its not like that the process of vulcanism would keep
renewing the planets indefinitely. It is far from a perfect process.




Why
can't we have a choice between the Mako and the Hammerhead, or give
us something that is better than both?



Can
we see more of a variety of clothing styles, body shapes, short
asari, fat humans overweight turians. They all look the same put a
little more variety in the game.
Can the dancers have a different
outfit as well.:whistle:


These are just some of my thoughts and opinions, remember they are woth exactly what you paid for them.:P

#2
MrFob

MrFob
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rspanther wrote...


The
choices made in me1 won't make much difference in the outcome of me3.
Wrex, Rachni, survivor of Virmire, fate of the council are all
academic. With the porting of the game to PS3 the default choices are
set. Unless they can somehow let them make those choices at the
start, but if they can make that happen for the PS3 game why can't
they make it so XBOX and PC users can also make those choices at the
beginning of ME2. I am not saying they shouldn't port it over more
people play ME games are a good thing.


That assumes the care about the PS3 enough. I guess most people are PC/XB gamers by now anyway and they said in an interview they were actually surprised how many people used the save import in ME2. My guess, we'll see some consequences.

I
have a feeling that TIM will be more than meets the eye. When EDI
noticed that the fake distress call, it was detected by proticals
that TIM wrote.I almost think that he might be a reaper agent looking
to find a race to replace the protheans as the reaper slave race. And
shepard is his experiment. That's why he wanted the reaper base
intact. And that Shepard will be the next big enemy in ME3, because
of the implant used in the Lazarus project will control him. That way
we can start out with a low level character, and not a near
invincible god that shepard has become.


It has been confirmed we play Shep throughout the trilogy. TIM being a reaper agent - don't think so but no definite proof. Control chip was already mentioned by Miranda. Would be pretty clumsy writing to put in after that.

The
idea of finding the dead reaper by following the trajectory of the
great rift on the planet Klendagon is unlikely. You would need to
know were the planet was in its orbit, as well as its position in its
rotation to even have a chance. And what are the odds of being able
to tell what day it was hit on 37 million years ago are. The distance
between the planet and the dead reaper are such that even the
smallest fraction of a degree off and you miss the solar system that
the reaper is in, for that matter how could they even be sure that
firing the weapon would even hit a reaper at that distance, unless it
was a lucky hit. But you would think that with the size of the rift,
that it would just blow the reaper into little pieces.


agreed, that was a bt strange. However, TIM said they found the weapon as well. Maybe that was closer to the rift planet and from it they could more precisely calculate the trajectory of the projectile.

If
the reapers developed the mass effect technologies, and harvested the
races at a certain point in there development, that sooner or later
those same resources would eventually run out. As new races find the
mass relays and explore the galaxy and start mining the materials
would run out, its not like that the process of vulcanism would keep
renewing the planets indefinitely. It is far from a perfect process.


who knows for how many cycles planets lie bare before they are repopulated. Different planets every time gives more recovery time for each one.

Why
can't we have a choice between the Mako and the Hammerhead, or give
us something that is better than both?


I guess inplementing Mako mechanics in ME2 would take some doing. So no choice. I like the HH, so I guess it's a matter of taste. Maybe they'll come up with yet another vehicle for ME3.

Can
we see more of a variety of clothing styles, body shapes, short
asari, fat humans overweight turians. They all look the same put a
little more variety in the game.
Can the dancers have a different
outfit as well.:whistle:


As far as models go, at least in ME1, one of the devs said there were memory constrains for the levels that didn't allow for more divers meshes. The outfits already became more diverse in ME2, I think. Looking forward to more outfits (or less in case of the dancers :)) in ME3.