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My Planned Arcane Warrior Build


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15 réponses à ce sujet

#1
HippeusOmega

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Here is what  i plan for my Dalish Elf Mage (Normal Elf Mage) just dont have access to it. Gonna take AW first then blood Mage, then Battlemage (once it gets to awakening)

Arcane Bolt, Arcane Shield
Combat Magic, Aura of Might, Shimmering Shield, Fade Shroud
Blood Magic, Blood Sacrfice, Blood Wound
Flame Blast, Flaming Weapons
Rock Armor
Heal
Mana Drain, Mana Cleanse, Spell Might, Mana Clash
Mind Blast, Force Field, Telekentic Weapons, Crushing Prison
Weakness, Paralyze, Miasma

As you can see i have about 4 spell slots left roughly by the end of Origins with the 3 spell books and the extra book giving Connor's soul in the fade for a extra spell/talent. I don't care for the Glyph line much at all. Usually i go for Crushing Prison and Mana Clash within the first 10 lvls since i head to Circle of magi first.

Stats:

Magic: Obivously I want 42 asap for massive armor. Cause i wanna make him a meatshield. I've seen what Wynne could do as a AW when she took down High Dragon almost by herself or when me and her survived that trap when trying to save the queen.

Dex: Not sure what a good number to take this to? Maybe 20-30? I wanna be able to swing and not go whiff all the time.

Wil: This is debatable i think with blood magic and all the +stamina and such

Con: Thinking about 20 points here maybe at least with fade bonuses?

Equipment:

Weapon: Maric's Blade
Shield: [/b]Calin's Shield
Helm: Bergen's Honor
Gloves:  ????
Body: Evon the Great Mail
Feet: ???
Ring 1: Lifegiver
Ring 2: Key to the City
Amulet: ????

Modifié par Panznerr, 14 septembre 2010 - 03:28 .


#2
Mccoyn1990

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Suggestion Erase the Flame line and the Mana line,



Finish the Weakness Line off with Mass Paralysis(Its so EPIC)

Finish the Rock armor line off too. (Petrify+Crushing Prison = Stattered and dead



Stats: I would go to

50 for magic

35 Willpower

20 Dex

Maybe 20 in Cunning as well is u do combat tactics

rest into Constitution



Jugg set, Spellward, Helm of honnelith, Ring of Ages, Andruil belt and some other Epic Ring




#3
HippeusOmega

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Not sure why u would recommend the jugg set or ring of ages since the Shimmering Shield takes care of Elemental Resists. The Blessing belt i'll probably use. Still torn between the helm of honnoleth and Bergen's honor though.



As for the spells i have enough space to add Mass Paraylsis but i don't wanna move the mana line. It is how i deal quickly and mercliessly with enemy mages especially groups and i think i could fit the earth line in also without getting rid of the fire line.

#4
Elhanan

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My rule of thumb for my mages is 70 Magic by the Landsmeet, if possible. As a primary stat, this is your main bread & butter. The rest of your goals appear to be fine, IMO.

I am curious why the dislike for Glyphs. They are my fave throwing stars in my utility belt, and offer Mass Paraysis, too.

The gloves & boots of Diligence are good for armor, while better choices are available in Awakening. You may also want to look at rapid Aim gear, as it increases the RoF for staves.

#5
Maverick827

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I'm not sure to what level you plan on getting, but I always plan for level 25 since you can easily max out by donating Elfroot.  It's not a cheat if it's included in the game!

The total amount of talents you can get at level 25 is 34:

- 3 at creation (one is already spent into Arcane Bolt)
- 4 from tomes
- 3 special (one from the joining, one from saving Arl Eamon, and one from winning the Landsmeet)
- 24 from levels

The Essentials:

1. Arcane Bolt
2. Arcane Shield
3. Rock Armor
4. Heal
5. Heroic Offense
6. Heroic Aura
7. Heroic Defense
8. Haste
9. Weakness
10. Paralyze
11. Miasma
12. Combat Magic
13. Aura of Might
14. Shimmering Shield
15. Fade Shroud
16. Blood Magic
17. Blood Sacrifice
18. Blood Wound

Sustain Arcane Shield, Rock Armor, Haste, and Shimmering Shield.  Miasma is nice only when swarmed with enemes, especially undead that debuff your attack, but should otherwise be left off.  With that mana you will be able to cast a few minor, helpful spells without having to use Blood Magic.

My Opinion:

19. Mana Drain
20. Mana Cleanse
21. Spell Might
22. Mana Clash
23. Flame Blast
24. Flaming Weapons
25. Fireball
26. Inferno
27. Mind Blast
28. Force Field
29. Telekinetic Weapons
30. Crushing Prison

Mana Clash is obvious, and Fireball is one of the best AoEs in the game.  Then again, I play on the PC where I can use the mod that allows you to cast all spells with your weapon drawn; there's no point in going through the rigmarole of pausing, equpping a staff, casting, then equipping your weapon if you don't have to.  

Inferno is situational and honestly just cool looking, and only one point.  I found myself not really using Crushing Prison much, as only mages had any chance of killing me and they were easily killed with Mana Clash, but the damage was helpful in Awakenings for long boss fights (when soloing, that is).

The rest are up to you, or if you don't want to get to 25, then these 30 would be level 21.

Equipment:
Weapon: Maric's Blade
Shield: Cailan's Shield
Helm: Helm of Honnleath (Bergen's Honor second)
Gloves: Wade's Superior Dragonscale Gloves
Armor: Evon the Great's Mail
Boots: Wade's Superior Dragonscale Boots
Ring 1: LifegiverRing
2: Blood Ring
Amulet: The Spellward (The High Regard of House Dace second)
Belt: Andruil's Blessing (Sash of Forbidden Secrets second)

Evon's is considered in the same set as Wade's Superior Dragonscale (the heavy armor), so you get the -20% Fatigue, which is nice (the set as a whole gives almost 0% at that point).  You'll need some source of Improved Blood Magic, and since Aduril's Blessing is better for the necessary mana regen, the ring is your only option.  

The House Dace amulet is nice for Stamina and Regen, but The Spellward gives some Willpower, 10% Dodge, and 30% Spell Resistance (even with capped elemental resistances, overall Spell Resistance is still nice).  House Dace is free if you have GoA, though.

Helm of Honnleath is nice because you can put to use Dexterity, Magic, Willpower, and Constitution, so only really the Strength and Cunning is a bit of a waste.  It's only about 1 armor lower than Begen's Honor.

TheRegen is going to vary a lot depending on whether or not you play on the console or PC, and whether or not you are willing to mod the PC to match the console stats, but the setup I had was:

Shimmering Shield and Haste is -13 Mana Regen

Cailan's Arms: +5 Regen
Wade's + Evon's: +4 Regen
Andruil's Blessing: +4 Regen

= +13 Mana Regen, so they offset

Stats:

Take Willpower to 25.  That's all I needed to run all of the above plus some spare mana.  I'm not sure how much Dex you should take, beacuse at 20-25 I was "whiffing" a lot, but between Blood Wound and Fireball, everything was dying and I was able to finish it off with melee swings well enough (Haste helps in this regard).  Whatever you choose, put the rest into Magic.

Modifié par Maverick827, 14 septembre 2010 - 02:56 .


#6
HellWyrm

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Why not use Wades Superior Dragonscale (Heavy Armor) Boots and Gloves? With Evon the Great's Mail, you get the set bonuses.

I suggest only going up to Miasma in the paralysis line. Paralysis Explosion spell combo (Glyph of Repulsion + Glyph of Paralysis) is far better, since neither spell has a cast time, and neither require you to put weapons away.

Rock Armor is all you need from that line. Petrify is kinda a waste :|

I went 30 dex (including Fade Bonuses), and rest into magic and I DESTROYED everything, and had no problems hitting most enemies. Especially with Miasma active. Constitution was unnecessary for me because I did not use Blood Mage, I used Spirit Healer. So I can't judge on that.

Being as I can't get Bergen's Honor, I went with Helm of Honnleath.

I never took the mana line, but I wish I had. Damn mages are annoying until you get Shimmering Shield.

Willpower I found useless, and kept it at base. I had no mana problems for sustainables. You will have even less if you go Blood Mage.

I found Spellweaver + Fade Wall more useful than Calin's Arms. You get +4 mana regen, + 5 magic, +50(or is it 25?) mana, among other useful bonuses. Spellweaver socketed with spell resist runes.

Haste is necessary too. Speed is everything.

EDIT: Ninja'd. Oh well, my points are still valid. By the way, you have +1 mana/stamina regen innately, and  0.5 m/s regen from 2nd level of combat experience (or w/e its called). There is also a bonus from Fade Shroud, but idk what the number is.

Modifié par HellWyrm, 14 septembre 2010 - 03:11 .


#7
ezrafetch

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For Weapon+Shield combos, I think Duncan's Sword + Fade Wall still provides the best bonuses. +6 mana regen, +Willpower help a bunch. The +DAM to Darkspawn isn't shabby, either.

#8
Maverick827

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ezrafetch wrote...

For Weapon+Shield combos, I think Duncan's Sword + Fade Wall still provides the best bonuses. +6 mana regen, +Willpower help a bunch. The +DAM to Darkspawn isn't shabby, either.

On the PC, Duncan's Sword is only +2, and it's impossible to mod DLC like it is vanilla items so that they match their console counterparts.

#9
ezrafetch

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Maverick827 wrote...

ezrafetch wrote...

For
Weapon+Shield combos, I think Duncan's Sword + Fade Wall still provides
the best bonuses. +6 mana regen, +Willpower help a bunch. The +DAM to
Darkspawn isn't shabby, either.

On the PC, Duncan's Sword is only
+2, and it's impossible to mod DLC like it is vanilla items so that
they match their console counterparts.


Ah, I thought Duncan's Sword was one of the few that maintained +regen
across platforms.  Either way, still realize that with just a couple
items/skills and come out with enough so that your weapon/shield choice
hardly makes a significant difference:

Wade's + Evon's: +4
Fade Shroud: +1
Andruil's Blessing: +2
Combat Training II: +0.5
Innate: +1

that's +9.5 already.  Cailan's Arms and Duncan's + Fade are enough to satisfy the +13 for Haste + Shimmering Shield (Cailan's provides +5.75 while Duncan's + Fade is +4).  I still think Duncan's + Fade provide the more attractive bonuses, +willpower, +stamina, and the like, so that's what I'd roll with.

Modifié par ezrafetch, 14 septembre 2010 - 08:01 .


#10
HippeusOmega

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You guys have given me a lot to think on as i progress through with my Arcane Warrior. If i recall right Duncan's Sword on my PS3 has +4 stamina regen. Unless its glitched. I would probably use Duncan's Sword + Fade Wall or Spellweaver + Fade Wall. That way i can give Alistair his brother's complete armor/weaponary set.

Ez: Thanks for the formula needed to offset the Shimmering Shield.

HellWyrm: Never had good fortune with Glyphs i think they are kinda alien to me lol. Yeah i take the mana line very early so i don't usually pull out my hair with mages. I think i have room to do the Haste line so i think I'll definitively do that. 30 Dex sounds good for hit rate i think.

Maverick827: Yeah level 25 is what i wanna aim for? When i reaccolate my points in Awakening all those extra skill tomes get added to the pool right? One thing you and hellyrm agreed on is i need the haste line. So i'm gonna try fitting that in early. Like i said i like to get the crushing prison and mana line done early. Chose Bergen's Honor for Origins wish it xfered in Awakening ; ; cause of the Attack+ it gives and Physical Resistance. Perhaps i'll switch to helm of honnoleth once i have shimmering shield. I usually go with Lifegiver and Key to the city for rings. Amulet i can probably use House Dace or Spellward whatever one u think would work. I guess Sash of forbidden secrets would probably have to be my belt if since u kinda need blood mage although hellwyrm went Spirit healer and had no trouble with mana pool unless i throw Key to the city aside for blood ring so i can use the blessing belt. Not sure which one u think would be best on that part. Would almost be tempted to go AW, Spirit healer so i didnt waste a slot on wynne really. Would that affect my gameplay too much?

Modifié par Panznerr, 14 septembre 2010 - 09:24 .


#11
ezrafetch

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If you're playing on PS3, then the calculations basically allow you to run any weapon you want:

Evon's + Wade's: +4
Andruil's Blessing: +4
Fade Shroud: +2
Combat Training: +1
Innate: +1
Total: +12

So you can just run Fade Wall and already get to the values you need to get to. This leaves your weapon slot totally open...I'd suggest either Starfang or Veshialle loaded with runes. The Veshialle may be the best choice since it actually comes with +2 stamina regeneration and a higher strength modifier. But it looks much less awesome than Starfang, so the choice is really yours.

Modifié par ezrafetch, 15 septembre 2010 - 12:36 .


#12
HellWyrm

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Of course, keep in mind that you don't NEED 13 mana regen. Chances are you can get away with around 9 or so and still be fine.



I know I didn't have 13 mana regen on my Arcane Warrior, Ares, and I was fine. Most battles were over before even half of my remaining mana (after sustainables, ofc) was gone.



For longer battles lke the Archdemon, High Dragons, etc. you can just pop Lesser Lyrium Potions when need be. It's not like you will be in short supply with them.



Besides, purposely taking less mana regen gear allows you to take gear suited to increasing other areas. I was using Vigilance and full Sentinel set, along with Lifegiver, Ring of Ages, the Spellward, and Andruils Blessing in Awakening, and my regen was just fine.

#13
Mr_Raider

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HellWyrm wrote...

Of course, keep in mind that you don't NEED 13 mana regen. Chances are you can get away with around 9 or so and still be fine.


It hellps in DAA. Keeper and Battlemage chew through mana at a ridiculous rate.

#14
MZJin

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Panznerr wrote...

Here is what  i plan for my Dalish Elf Mage (Normal Elf Mage) just dont have access to it. Gonna take AW first then blood Mage, then Battlemage (once it gets to awakening)

Arcane Bolt, Arcane Shield
Combat Magic, Aura of Might, Shimmering Shield, Fade Shroud
Blood Magic, Blood Sacrfice, Blood Wound
Flame Blast, Flaming Weapons
Rock Armor
Heal
Mana Drain, Mana Cleanse, Spell Might, Mana Clash
Mind Blast, Force Field, Telekentic Weapons, Crushing Prison
Weakness, Paralyze, Miasma

As you can see i have about 4 spell slots left roughly by the end of Origins with the 3 spell books and the extra book giving Connor's soul in the fade for a extra spell/talent. I don't care for the Glyph line much at all. Usually i go for Crushing Prison and Mana Clash within the first 10 lvls since i head to Circle of magi first.

Stats:

Magic: Obivously I want 42 asap for massive armor. Cause i wanna make him a meatshield. I've seen what Wynne could do as a AW when she took down High Dragon almost by herself or when me and her survived that trap when trying to save the queen.

Dex: Not sure what a good number to take this to? Maybe 20-30? I wanna be able to swing and not go whiff all the time.

Wil: This is debatable i think with blood magic and all the +stamina and such

Con: Thinking about 20 points here maybe at least with fade bonuses?

Equipment:

Weapon: Maric's Blade
Shield: [/b]Calin's Shield
Helm: Bergen's Honor
Gloves:  ????
Body: Evon the Great Mail
Feet: ???
Ring 1: Lifegiver
Ring 2: Key to the City
Amulet: ????


4 left? Heh, a Mage can never have enough spells.

The Mana line is pretty useless because there aren't any Mages in the game you can't just destroy outright without it. You might want it for Spell Might.

You should take Spell Wisp.

Weakness, Paralyze, Miasma are pretty bad overall (though Paralyze is pretty good). A -10 penalty to enemy defense really is peanuts. You are wasting 3 spell slots just so your Arcane Warrior can hit slightly more often (which still equates to missing a lot anyway).

Better spells out there you're missing:

Hexes
Sleep and Drain spells
Frost
Some Glyphs
Haste and Mass Rejuvenation
Fireball (probably the best spell in the game!)

All of this is assuming you are playing in Nightmare difficulty. Some things might change on lower difficulties like the considering for hit rate and friendly fire.

Modifié par MZJin, 16 septembre 2010 - 11:20 .


#15
Maverick827

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You say that the mana drain spells aren't useful because you can easily kill enemy mages, which is something that I agree with (though I still do take Mana Clash because it itself is the best way to kill enemy mages quickly). Along that same line of logic, however, the Hex line is rather useless too, as you can kill just about all enemies quickly enough anyway; why bother taking the few seconds to debuff them, when the added damage of a different spell cast in its place would have killed them just as quickly?

I also disagree on Sleep, and I'm not sure to which drain spells you are referring. Fireball and Blood Wound are easily enough mass crowd control, and you can do damage while using them, too.

Mass Rejuvenation is simply useless, especially if he's planning on a solo playthrough.

Miasma also contains a -10 to enemy Attack as well. I agree that Miasma isn't the greatest of sustainable spells, but it does help, and you really start to run out of things to grab after a while.

#16
tonnactus

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I think getting heroic offense either by a party member or cast it on youself should be better then to waste points in dexterity.