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What's the point of the death and resurrection plot?


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153 réponses à ce sujet

#1
Graz73

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I just read this other topic about Shepard's resurrection and the afterlife:
social.bioware.com/forum/1/topic/105/index/4787199/2#4793729

It got me thinking, "What was the point of the whole death and resurrection plot?" I kept expecting that plot point to have some payoff.  Would Shepard turn out to be a clone or a robot or a duplicate?  Would the Illusive Man have some kind of secret control of Shepard?  Some sort of enlightenment?

Nope, none of that. So far, Shepard's resurrection has not had any negative consequences! 
And if there are no consequences, then why include it? They could have just started the game with "Two years later"

Here are a few of my theories about why it was included:
1) It puts Shepard into the monomythic heroic story arc, which Joseph Campbell explained.  Part of the "Hero's Journey" deals with conquering death.  Shepard can now enter that club with the likes of Hercules, Anakin, and Harry Potter...  en.wikipedia.org/wiki/File:Heroesjourney.svg
2) Bioware wanted to start the game with a BANG.
3) An excuse to let 2 years pass in game, so that the player could rediscover everything along with Shepard.
4) An excuse to update the Normady.
5) An excuse to gather a new squad. (The game would have been much quicker if it started with the ME 1 Squaddies already on the team)
6) It set the collectors up as a real threat.
7) It partially redeemed Cerberus. I mean, even if I hated an organization, if they brought me back to life I'd have to at least hear them out, right?
8) MAYBE the resurrection plot will indeed pay off in ME3?!?!

What do you think?

#2
Chuvvy

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3, 4 and 5. That's why.

#3
Kavadas

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It was just a plot device to explain away starting at level 1, why we're forced to work with Cerberus, the introduction of a brand new squad, and an excuse to redesign an entirely new Normandy.

They'll come up with another random and pointless plot device for ME3, have no fear.

It doesn't actually serve the main plot (what little of that there even is) in any way.

Modifié par Kavadas, 14 septembre 2010 - 12:54 .


#4
Gibb_Garrus

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Graz73 wrote...


3) An excuse to let 2 years pass in game, so that the player could rediscover everything along with Shepard.
4) An excuse to update the Normady.
5) An excuse to gather a new squad. (The game would have been much quicker if it started with the ME 1 Squaddies already on the team)


These. Kind of sad really, bioware went to the extent of killing off shepard just so it would be a "Stand alone" game. I would have rathered a much more thought out beginning, one that felt more like an actual continuation of ME1.

Modifié par Gibb_Garrus, 14 septembre 2010 - 12:55 .


#5
Chuvvy

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Kavadas wrote...
They'll come up with another random and pointless plot device for ME3, have no fear.


Oh, thank god. I was worried. My moneys on a Men in Black mind wipe pen.

#6
Chuvvy

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Gibb_Garrus wrote...

Graz73 wrote...


3) An excuse to let 2 years pass in game, so that the player could rediscover everything along with Shepard.
4) An excuse to update the Normady.
5) An excuse to gather a new squad. (The game would have been much quicker if it started with the ME 1 Squaddies already on the team)


These. Kind of sad really, bioware went to the extent of killing off shepard just so it would be a "Stand alone" game. I would have rathered a much more thought out beginning, one that felt more like a continuation of ME1.


My main problem with ME2 is that they went in assuming the player haddn't played ME1. I mean ME2's plot is pretty much throwaway. It could have been done without the reapers.

#7
Kenthen

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All of the above. Well, maybe not #8. Who knows, we'll see.

#8
MuteSpeech

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They made Shepard a Jesus figure. Calling it.

But 3, 4, and 5 mostly.

#9
Tokion

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Actually I think the most important point is:



- To let the player change their look/class in the new game.

#10
PsyrenY

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Tokion wrote...

Actually I think the most important point is:

- To let the player change their look/class in the new game.


This.

Also, as a plausible way of hitting the reset button for everyone who imported a level 60 Shepard. The new system is so radically different that there had to be a Bag of Spilling.

And I'm very glad they did; My ME1 Vanguard went all the way to Sentinel while my ME1 Sentinel became an Engineer. I would NOT have wanted to play through ME1 two more times just to get those two into the proper classes.

#11
Christmas Ape

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All of the above with a heavy emphasis on #8 because we just don't know what happens in ME3 yet.

And Tokion's.

#12
SomeBug

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With the radical changes to the core gameplay mechanics they had to allow more player flexibility on character creation.



This will be lessened in Me3 because I don't think they will change the shooting that much, certainly not to the extent they did between 1 and 2.

#13
Zaisha_temp

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Tokion wrote...

Actually I think the most important point is:

- To let the player change their look/class in the new game.


The method they used in ME1 would have worked fine:

"Whoops, your service record appears to have been corrupted, could you please re-enter the information along with an up to date picture? Thanks ever so much."

You could make it part of some sort of plot to steal alliance/council data. (Shadowbroker!)
Or settling your proper registration at some Spectre facility/HQ. (Darn those incompatible Alliance/Spectre databases!)
Or even make a joke of it. (Crew/Sheppard complaining about the complete failure of Alliance data administration.)

New crew could easily be justified by giving the old ones something else to do. (ending up at the exact same places as in the current ME2, just different reasons in some cases.)
Heck, you could even be assigned with to the problem with a bunch of potential Spectre candidates to evaluate along the way.

#14
Guest_Shandepared_*

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It's there to make Shepard work for Cerberus, I guess. It's another example of how badly ME2's plot was conceived and implemented. ME2 is a great game, but a bad sequel.

#15
krownhunter07

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First; the parallels between Shepherd and Jesus should be readily apparent.



Second; it allows for the things people have already mentioned.



And lastly, it is my hope that ME 3 will let you pickup where you left off in 2. Think about it, only 30th level (half of the first game) and all the resources used to upgrade your team and ship...



This rewards vets of the game who import and at the same time does not cripple noobs.

#16
Tokion

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I think another good point is to make Shepard more "at par" with the people you are recruiting. Since you are recruiting the biggest badasses in the galaxy, being a badass yourself (Half-Mech Shepard) creates a sense for the player that Shepard is not just a normal squishy meatbag, but a super-soldier with the latest implants, Exo-skele and super-human strength ready for combat.

It would have been embrassing if Grunt had crushed Shepard when he was fresh out of the tank, or Shepard's head exploded when headbutting that Krogan. :wizard:

Modifié par Tokion, 14 septembre 2010 - 03:25 .


#17
Elyvern

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krownhunter07 wrote...

First; the parallels between Shepherd and Jesus should be readily apparent.

Second; it allows for the things people have already mentioned.

And lastly, it is my hope that ME 3 will let you pickup where you left off in 2. Think about it, only 30th level (half of the first game) and all the resources used to upgrade your team and ship...

This rewards vets of the game who import and at the same time does not cripple noobs.


I don't think so. In fact Admiral Hackett's dossier seems to imply that Alliance will eventually have their way and lock Shepard away for 6-7 months for treason, thereby forcing Shepard's ME2 squad (what's left of it) to rescue him and he'll then have to recruit more squadmates to fill the holes left by people that drift away.

#18
Guest_Shandepared_*

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krownhunter07 wrote...

And lastly, it is my hope that ME 3 will let you pickup where you left off in 2. Think about it, only 30th level (half of the first game) and all the resources used to upgrade your team and ship...


Shepard and his squadmates can already come close to maxing all of their abilities. Additional levels are completely un-necessary.

#19
Inquisitor Recon

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Sounds like 3, 4, and 5. Which makes the whole thing rather pointless in my opinion. They could have found ways to do that without such a "what a twist!" moment.

#20
ADLegend21

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pretty much all of your theories. they all make alot of sense and are probably true.

#21
MassEffect762

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Slidell505 wrote...

3, 4 and 5. That's why.


^ those reasons.

Story wise they can use it later on to assimilate Shepard into a Reaper by will or force.(watch and see)

#22
Inquisitor Recon

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Reaper Shepard? Not in my plans. The reapers can brag about it all they like but being a giant sentient starship seems to suck.

#23
MassEffect762

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^ I doubt that's the only form Reapers have. I bet they come in all shapes and sizes.



Besides I'm sure some power hungry gamers out there are curious to try.

#24
Lord_Tirian

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ReconTeam wrote...

Sounds like 3, 4, and 5. Which makes the whole thing rather pointless in my opinion. They could have found ways to do that without such a "what a twist!" moment.

Well, I think 3, 4 and 5 were the original reasons to  find *something* to do the job.

They then went for the death + resurrection, because that allowed them to fulfill needs 1, 2 and 6. Why go for less? In other words: They killed two birds with one stone, addressed the practical reasons while tapping into the monomyth and giving us a climactic start.

Better than a 2-year-bridging clipshow anyway!

Modifié par Lord_Tirian, 14 septembre 2010 - 04:02 .


#25
MassEffect762

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9) Bioware didn't have enough "good" plot/story material so they ration most of it for ME3.