What's the point of the death and resurrection plot?
#26
Posté 14 septembre 2010 - 04:14
#27
Posté 14 septembre 2010 - 04:18
- Forces you to work with Cerberus
- Reveals the Illusive Man isn't completely evil (he could've implanted controls in you but didn't and was actually AGAINST Miranda's wishes to do so... even covertly)
- Set up for keeping major characters alive and around... but excluding them from the suicide mission.
- Allows Council to stagnate on Reaper threat and notion of existence.
- Sets up a more dramatic payback against the ship that destroyed Normandy.
- Justifies the need to level up again.
#28
Posté 14 septembre 2010 - 04:49
Mr. Gogeta34 wrote...
- Justifies the need to level up again.
I have a hard time seeing why this one is important. Couldnt another game have just opened up even higher levels and started the player at level 60?
That is all game play mechanic stuff. It does not to be explained.
#29
Posté 14 septembre 2010 - 04:55
They had to think of something knowing their franchise was going to go mutli-plat and what better way to do that then re-write a ME1 via ME2.
I mean its clear as day to me --- look what has occured with copywrite issues of ME1 and such? Not nesessary a problem with PC users as people came up with programs to import choices but for platforms, its quite obvious.
You can't make a move like that mid-trilogy without doing something drastic for the new fans/players.
Modifié par MrnDvlDg161, 14 septembre 2010 - 04:57 .
#30
Posté 14 septembre 2010 - 05:01
#31
Posté 14 septembre 2010 - 05:05
I'll tell you when you know all of this isn't so, and that will be if ME3 simply leaves alone what they have now..if they drastically change again for a 3rd...then you know its just the BW team.
#32
Posté 14 septembre 2010 - 05:06
But if you read Mass Effect Retribution... the book alludes to how Shep was actually resurrected and "what" he is now.... suffice it to say, the implications are... epic... this can result in some pretty damn fascinating conclusions in ME3.
After having finished the book... it's 99.9% guaranteed that how Shep was brought back and the mysteries as to "what" he is will be a huge aspect of the game.
Modifié par Hathur, 14 septembre 2010 - 05:13 .
#33
Posté 14 septembre 2010 - 05:11
Hathur wrote...
It's a combination of aforementioned gameplay mechanics (reset of Shepard's skills / appearance)..
But if you read Mass Effect Retribution... the book alludes to how Shep was actually resurrected and "what" he is now.... suffice it to say, the implications are... epic... this can result in some pretty damn fasnicating conclusions in ME3.
After having finished the book... it's 99.9% guaranteed that how Shep was brought back and the mysteries as to "what" he is will be a huge aspect of the game.
That's... a rather discouraging note...
#34
Posté 14 septembre 2010 - 05:11
#35
Posté 14 septembre 2010 - 05:16
Killjoy Cutter wrote...
Hathur wrote...
It's a combination of aforementioned gameplay mechanics (reset of Shepard's skills / appearance)..
But if you read Mass Effect Retribution... the book alludes to how Shep was actually resurrected and "what" he is now.... suffice it to say, the implications are... epic... this can result in some pretty damn fasnicating conclusions in ME3.
After having finished the book... it's 99.9% guaranteed that how Shep was brought back and the mysteries as to "what" he is will be a huge aspect of the game.
That's... a rather discouraging note...
Trust me.. it shouldn't be .... at first we thought ME3 was just going to be all about defeating the Reapers... obviously we know it's going to be about that... but the implications as to what happens to Shepard are going to be pretty damn awesome... and a story that focuses on the protagonist some more is not a bad thing either.
#36
Posté 14 septembre 2010 - 05:20
#37
Posté 14 septembre 2010 - 05:29
I've read enough stories that started with the protagonist's memory lost... wtf it's bored
Modifié par Imonfire1161, 14 septembre 2010 - 05:31 .
#38
Posté 14 septembre 2010 - 06:34
krownhunter07 wrote...
Maybe I missed it whilst reading the aforementioned book, but where does it imply "what shepherd really is"?
And more importantly, WHAT does it imply?
#39
Posté 14 septembre 2010 - 06:44
#40
Posté 16 septembre 2010 - 03:22
Graz73 wrote...
Mr. Gogeta34 wrote...
- Justifies the need to level up again.
I have a hard time seeing why this one is important. Couldnt another game have just opened up even higher levels and started the player at level 60?
That is all game play mechanic stuff. It does not to be explained.
Very subtle immersion factor. If everything you see has a purpose and is less of a "game" then you're more likely to invest yourself into it and see a justification in the removal/change of your old powers.
#41
Posté 16 septembre 2010 - 03:27
Anyone who says to themselves "today I'm going to write a resurrection story" is either a mad scientist, or an idiot. In turn, anyone who writes about zombies or elves, are automatically lame. (Unless you helped make Planescape Torment.)
This could've all been accomplished in any number of ways that both involve resetting Shepard, and having them work for the "enemy."
#42
Posté 16 septembre 2010 - 03:41
Killjoy Cutter wrote...
krownhunter07 wrote...
Maybe I missed it whilst reading the aforementioned book, but where does it imply "what shepherd really is"?
And more importantly, WHAT does it imply?
I think he was saying that Cmdr Shepard may be made using some Reaper tech Cerberus obtained in the salvage operations on the Citadel. Maybe that is why Shep has a red glow when his scars rip open.
However, in the beginning on ME2 Miranda is quoted as say that he must be "exactly the same" as he was before he was spaced... Since Shepard was not a Reaper-Human hybrid during his first 30 years of life, he shouldn't be now. Otherwise that's not "exactly the same" as before.
just a thought...
#43
Posté 16 septembre 2010 - 03:57
I don't mind it really, I found the opening sequence interesting, I just wish they'd focused on my death more.
Did I have a funeral? Who came? Where is Wrex's tear-jerking eulogy? Why did I not find it in the SB base?
#44
Posté 16 septembre 2010 - 04:00
#45
Posté 16 septembre 2010 - 07:39
1) Allow all the plot elements to take position
2) Allow new players to jump (another reason why PS3 port was known as soon as EA bought BW)
Different ways it could have been handled:
1) Coma
2) Stranded on unknown planet, without any means to communicate, survived for years, and finally found by Cerberus. All plot elements could have still been in effect (except face, class change... but who cares if you can change those, that should be a standard option regardless).
Would those make more sense? Yes. Would it have actually been better? Maybe, maybe not. As dramatic? Potentially, if done right. BUT, a big reason why it may have been thought up to begin with is because Jesus died and was resurrected, and SHEPARD (being the parallel that he is) just had to do the same.
#46
Posté 16 septembre 2010 - 09:07
Modifié par --Master of All--, 16 septembre 2010 - 09:15 .
#47
Posté 16 septembre 2010 - 09:12
Modifié par Rip The Reaper, 16 septembre 2010 - 09:12 .
#48
Posté 16 septembre 2010 - 09:45
Kavadas wrote...
It was just a plot device to explain away starting at level 1
This.
I wonder how they're going to solve this problem for ME3...
#49
Posté 16 septembre 2010 - 10:11
What if they decide to build another ship in ME3...will they destroy the ship again?
#50
Posté 16 septembre 2010 - 10:26
Modifié par Gibb_Garrus, 16 septembre 2010 - 10:26 .





Retour en haut






