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Silly demands and nitpicking thread


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#1
upsettingshorts

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First, a disclaimer:  A huge number of threads on this forum - and indeed gaming forums everywhere - are filled to the brim with silly demands and nitpicking.  Usually though, the posters are unaware that their complaints actually qualify for these labels.

This is not one of those threads.

In this thread, the topic will be very minor annoyances and squabbles about Mass Effect 2 (and the series as a whole.)   What bugged us a little, but not enough to raise some kind of huge stink over, or feel so strongly about that we use it as evidence that Bioware has declined as a company.  

This thread is to give those extremely minor complaints a home.  This is the thread filled with issues Jerry Seinfeld would devote a routine to.


I have many of course, just as I expect others do, but I'll start with just one:

* The fact that in Mass Effect 1 and 2, your crew calls you Commander despite your new role as captain.  It is naval tradition to refer to the commanding officer of a naval vessel as captain regardless of their rank.  This is a gesture of respect and recognizes the difference between rank (Lt. Commander) and role (captain).  I imagine this was done to prevent confusing people unfamiliar with the tradition from making complaints about the "bugged" crew referring to Shepard as the "wrong rank. "  So my silly demand would be for more people than just the Quarians - the only NPCs to refer to Shepard as a captain I can think of - in Mass Effect 3 to notice this and start giving Shepard the respect he deserves as ship's captain!

Modifié par Upsettingshorts, 16 septembre 2010 - 05:26 .


#2
gloowacz

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Both ME1 and ME2 use same button to skip dialogue line and to select response from wheel. On 4th+ playtrough when i usually skip 70% of dialogues it becomes painful. ("Accidental" Shiala execution ;/) But maybe it's Bioware's way of telling us "It's bad thing to skip dialogues. If you do it - you go to hell." :P

Modifié par gloowacz, 14 septembre 2010 - 06:02 .


#3
Christmas Ape

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Well, expediency is the hallmark of the Renegade.



To the subject of the thread, I want uniforms to display rank. That's true of pretty much every military ever until the 2100s, apparently.

#4
Guest_Shandepared_*

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Samara/Morinth and Miranda wearing high heels into the battle. It is just dumb. I can't take a woman seriously when she does that in any fiction. No woman who fights for a living should wear high-heels as part of her combat uniform.

#5
didymos1120

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I'd like it if Charge didn't randomly decide not to work for no apparent reason. If I get killed playing a Vanguard, it's basically always that bug's fault. In fact, I'd really prefer Charge not to require a living target at all, because that really just makes no damn sense, except as an artificial gameplay/technical restriction.

Modifié par didymos1120, 14 septembre 2010 - 06:11 .


#6
Dave of Canada

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didymos1120 wrote...

I'd like it if Charge didn't randomly decide not to work for no apparent reason. If I get killed playing a Vanguard, it's basically always that bug's fault. In fact, I'd really prefer Charge not to require a living target at all, because that really just makes no damn sense, except as an artificial gameplay/technical restriction.


If it had no target requirement, Vanguard would be my favorite class (it would also be a speed runner's dream).

#7
Tyrannosaurus Rex

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didymos1120 wrote...

I'd like it if Charge didn't randomly decide not to work for no apparent reason. If I get killed playing a Vanguard, it's basically that bug's fault. In fact, I'd really prefer Charge not to require a living target anyway, because that really just makes no damn sense, except as an artificial gameplay/technical restriction.


I just think the targeting assistance for powers (charge, pull, fire blast etc) just generally suck in ME2. I can't count how many times my Vanguard shepard kept screaming "I CAN'T TARGET THEM!" and as a result got me killed, or how many times I had to wait behind cover for my powers to recharge because they flew straight into the air instead of being locked on an enemy.

#8
Monstruo696

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CLIPPING



For the love of god, Mass Effect has the largest and most blatant amount of clipping I've ever seen in a mainstream game by a big company. When you make a model (hint hint, Kestrel Armor & Helmet), make sure that they don't clip IN AN IDLE ANIMATION.

#9
Guest_Shandepared_*

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Tarak clips something fierce... it's not even a tiny clip or something that only occasionally happens when the camera bugs out. It happens EVERY TIME and we sit there staring into this empty cranium for several seconds. How did something like that make it into the final release?

#10
Alchemist4

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For a game heavy on dialog interactions, it sucks not being able to take off your helmet when you outside the Normandy. I wish they gave you the option to put it on when your in combat and take it off after a battle when your going to speak to another character.

#11
upsettingshorts

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My second really nitpicking personal annoyance is how long it takes between starting a game and being able to create your character - or in the case of Mass Effect 1 - see the results of your creation.

Given the lack of angles in the creator, this compounds the issue. I understand for story and pacing reasons why they are put where they are, but once I've seen the videos or played the level, not allowing the player to skip through them can get irritating on the third or so attempt at getting your toon to look the way you want it to.

Modifié par Upsettingshorts, 14 septembre 2010 - 07:02 .


#12
FlyinElk212

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Upsettingshorts wrote...

My second really nitpicking personal annoyance is how long it takes between starting a game and being able to create your character - or in the case of Mass Effect 1 - see the results of your creation.

Given the lack of angles in the creator, this compounds the issue. I understand for story and pacing reasons why they are put where they are, but once I've seen the videos or played the level, not allowing the player to skip through them can get irritating on the third or so attempt at getting your toon to look the way you want it to.


A million, gillion times this. Unskippable intro makes me sad. :(

For my imput, I'd like it if the mounth animations kinks were worked out, particularly concerning teeth. Some character's teeth are simply way too big, and makes it look like the characters are chomping, instead of talking. Jacob is a prime example.

Modifié par FlyinElk212, 14 septembre 2010 - 07:05 .


#13
Chuvvy

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FTL.

#14
upsettingshorts

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Slidell505 wrote...

FTL.


What about it?

You mean the central technological premise of almost every popular space opera?

Modifié par Upsettingshorts, 14 septembre 2010 - 07:17 .


#15
NanQuan

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Shandepared wrote...

Samara/Morinth and Miranda wearing high heels into the battle. It is just dumb. I can't take a woman seriously when she does that in any fiction. No woman who fights for a living should wear high-heels as part of her combat uniform.

Agree. A hundred times. The heels are just stupid. It's not like taking the heels away will make them less attractive or anything.

#16
crimzontearz

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The lack of viable threesome options

#17
Chuvvy

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Upsettingshorts wrote...

Slidell505 wrote...

FTL.


What about it?

You mean the central technological premise of almost every popular space opera?


Because it ****s all over the laws of physics. Einstein's theory of relativity. There are lots of equations, but they all basically say that as your velocity approaches the speed of light, your mass would increase to infinity, your length would decrease to infinity, and time would dilate to infinity (stand still). We cannot mathematically explain anything crossing the speed of light boundary.

Modifié par Slidell505, 14 septembre 2010 - 07:26 .


#18
JonDoe297

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Upsettingshorts wrote...

* The fact that in Mass Effect 1 and 2, your crew calls you Commander despite your new role as captain.  It is naval tradition to refer to the commanding officer of a naval vessel as captain regardless of their rank.  This is a gesture of respect and recognizes the difference between rank (Lt. Commander) and role (captain).  I imagine this was done to prevent confusing people unfamiliar with the tradition from making complaints about the "bugged" crew referring to Shepard as the "wrong rank. "  So my silly demand would be for more people than just the Quarians - the only NPCs to refer to Shepard as a captain I can think of - in Mass Effect 3 to notice this and start giving Shepard the respect he deserves as ship's captain!


In Tali's loyalty mission one quarian you meet refers to you as "Captain" and there is an option that says, "Commander not Captain" where Shepard will explain that he wants to be called commander because he never actually achieve the rank of Captain.

And in ME1 Ash would call you "Skipper"

#19
didymos1120

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Shandepared wrote...

Tarak clips something fierce... it's not even a tiny clip or something that only occasionally happens when the camera bugs out. It happens EVERY TIME and we sit there staring into this empty cranium for several seconds. How did something like that make it into the final release?


I've been using flycam mode a lot lately for getting screencaps, and I run into the same problem all the time.  For some reason, there seems to be a minimum draw distance during a lot of conversations.  Move the camera just a fraction, and suddenly a limb vanishes, or you're looking at floating eyeballs, or even nothing at all.  Makes me suspect it's some engine limitation when certain effects are active, but I haven't been able to pinpoint anything in particular.  In any case, Tarak seems to just be a result of poor camera placement.

#20
upsettingshorts

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JonDoe297 wrote...
In Tali's loyalty mission one quarian you meet refers to you as "Captain" and there is an option that says, "Commander not Captain" where Shepard will explain that he wants to be called commander because he never actually achieve the rank of Captain.

And that's stupid?  The rank and the position of captain are seperate in naval tradition.  Shepard would know that.

JonDoe297
And in ME1 Ash would call you "Skipper"

Indeed she does!

Slidell505 wrote...
Because it ****s all over the laws of physics.

Right, but... it's a plot device.  Always is.  Without it we're limited to our solar system and thus the stories are limited.  Don't get me wrong, I love realistic science fiction including but not limited to 2001: A Space Odyssey.  But faster-than-light, no matter how they choose to explain it, is always going to be a conceit of the genre.

Modifié par Upsettingshorts, 14 septembre 2010 - 07:30 .


#21
didymos1120

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Dave of Canada wrote...

If it had no target requirement, Vanguard would be my favorite class (it would also be a speed runner's dream).


It's still incredibly helpful for speed running, which in turn has been incredibly helpful while I've been running through things to check if dialogue is actually in the game or not.  There are a lot of places in the game where there's a conversation trigger and enemies either placed inside the boundary or right next to it.  Cross the magical line and combat instantly stops and enemies vanish into the digital ether.

Modifié par didymos1120, 14 septembre 2010 - 07:31 .


#22
Casuist

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It's been complained about before- but the lack of full environmental suits for certain characters in appropriate environments is lacking in verisimilitude. Ash and Liara may have looked similar on Virmire, but we sure as hell didn't forget it was them just because they lost their characteristic look. Miranda, Samara and Kasumi would survive the same experience (probably more easily survive it than if they went out with a simple breathing mask). Or you could just give them specific-but-context-appropriate changing wardrobes.

#23
Chuvvy

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Upsettingshorts wrote...

Slidell505 wrote...
Because it ****s all over the laws of physics.


Right, but... it's a plot device.  Always is.  Without it we're limited to our solar system and thus the stories are limited.  Don't get me wrong, I love realistic science fiction including but not limited to 2001: A Space Odyssey.  But faster-than-light, no matter how they choose to explain it, is always going to be a conceit of the genre.


They should just use wormholes. Those are theoretically possible and they don't violate physics. They're just short cuts across the universe.

#24
Nightwriter

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First, great thread idea.

Second, I don't like the Normandy galaxy map cursor thingy. I'd like to go back to the ME1 cursor.

The ME2 cursor is like a ridiculous little spinny toy thingy. It feels kind of silly. Especially when it flies through suns.

#25
crimzontearz

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Uhm....ships in ME do not travel FTL per se, they distort space and mass with mass effect fields so technically relativity is still intact