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#401
Almostfaceman

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Dave666 wrote...

No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol

A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?


I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague.  If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next.  Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?

#402
Dave666

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Almostfaceman wrote...

Dave666 wrote...

No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol

A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?


I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague.  If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next.  Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?


Except that nowhere in the game is phase shifting mentioned or even hinted at.  Mass Effect Fields certainly don't do that.  I kinda wish that they had simply done that at the start, it would make things a lot simpler, but introducing it now would feel very 'off'.  Still, it gives us something to talk about. :wizard:

#403
AdmiralCheez

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Actually, Dave666, before the game was finalized, the mass relays were called "phase gates." That may be how they work after all.

As for drift, maybe the relays preserve momentum? "Speedy thing goes in, speedy thing comes out?" Because, if what they're doing is creating a corridor for the ship to travel through, that would make sense.

But hey, let's wiki it, anyway.

#404
Dave666

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AdmiralCheez wrote...

Actually, Dave666, before the game was finalized, the mass relays were called "phase gates." That may be how they work after all.

As for drift, maybe the relays preserve momentum? "Speedy thing goes in, speedy thing comes out?" Because, if what they're doing is creating a corridor for the ship to travel through, that would make sense.

But hey, let's wiki it, anyway.


I know, as I said if they'd kept em as Phase gates I'd be fine with it, but since they changed em and then make no reference to phase shifting in the game and give a different explanation of what they do is it unreasonable to ask? 

As i said at the start of all of this its just a minor thing that bugged me, whenever I get to that part of ME:1 I just laugh and go with the flow. I absolutely love ME:1. :)

#405
Almostfaceman

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Dave666 wrote...

Almostfaceman wrote...

Dave666 wrote...

No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol

A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?


I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague.  If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next.  Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?


Except that nowhere in the game is phase shifting mentioned or even hinted at.  Mass Effect Fields certainly don't do that.  I kinda wish that they had simply done that at the start, it would make things a lot simpler, but introducing it now would feel very 'off'.  Still, it gives us something to talk about. :wizard:


Ok I just checked out the codex.  The codex does say the travel is instantaneous.  This is what the codex says in regards to function:

Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take centuries to traverse, even at FTL speeds. Before a vessel can travel, the relay must be given the amount of mass to transit by the ship's pilot before it is moved into the approach corridor. When a relay is activated, it aligns itself with the corresponding relay before propelling the ship across space.

As can be read, there's really nothing indicating how a ship in this "corridor" dodges FOD.  Heck, there's nothing in it about how it accelerates an object - so yeah lol we've got plenty of room for guesswork.

#406
Dave666

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Almostfaceman wrote...

Dave666 wrote...

Almostfaceman wrote...

Dave666 wrote...

No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol

A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?


I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague.  If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next.  Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?


Except that nowhere in the game is phase shifting mentioned or even hinted at.  Mass Effect Fields certainly don't do that.  I kinda wish that they had simply done that at the start, it would make things a lot simpler, but introducing it now would feel very 'off'.  Still, it gives us something to talk about. :wizard:


Ok I just checked out the codex.  The codex does say the travel is instantaneous.  This is what the codex says in regards to function:

Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take centuries to traverse, even at FTL speeds. Before a vessel can travel, the relay must be given the amount of mass to transit by the ship's pilot before it is moved into the approach corridor. When a relay is activated, it aligns itself with the corresponding relay before propelling the ship across space.

As can be read, there's really nothing indicating how a ship in this "corridor" dodges FOD.  Heck, there's nothing in it about how it accelerates an object - so yeah lol we've got plenty of room for guesswork.


Yup! As I said, my rational for it (and as its not implicitly stated ingame its just a theory) is that the corridor created is what I meant by trajectory.  The sending Relay gets a signal back from the Receiving Relay that says there's an asteroid at x position, the Sending Relay corrects for this and creates a corridor that will bypass said asteroid and then sends the ship.

#407
Almostfaceman

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Dave666 wrote...

Yup! As I said, my rational for it (and as its not implicitly stated ingame its just a theory) is that the corridor created is what I meant by trajectory.  The sending Relay gets a signal back from the Receiving Relay that says there's an asteroid at x position, the Sending Relay corrects for this and creates a corridor that will bypass said asteroid and then sends the ship.


I can dig that - now I have a question for ya.  If you had a problem with "phase shift" because it wasn't mentioned in-game - why are you cool with SuperInstantaneous FOD Detector? I'm not pickin' at ya, just curious.  Really, the only thing introduced in the codex is reducing mass by eezo.  Nothing is said about how the corridor is created or how the mass is accelerated to SuperDuperInstantaneousFTL... ya see what I mean?

And if the trip is instantaneous - why is it not teleportation?

#408
Dave666

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Almostfaceman wrote...

Dave666 wrote...

Yup! As I said, my rational for it (and as its not implicitly stated ingame its just a theory) is that the corridor created is what I meant by trajectory.  The sending Relay gets a signal back from the Receiving Relay that says there's an asteroid at x position, the Sending Relay corrects for this and creates a corridor that will bypass said asteroid and then sends the ship.


I can dig that - now I have a question for ya.  If you had a problem with "phase shift" because it wasn't mentioned in-game - why are you cool with SuperInstantaneous FOD Detector? I'm not pickin' at ya, just curious.  Really, the only thing introduced in the codex is reducing mass by eezo.  Nothing is said about how the corridor is created or how the mass is accelerated to SuperDuperInstantaneousFTL... ya see what I mean?

And if the trip is instantaneous - why is it not teleportation?


Nah, thats cool, I'm trying to understand that myself too, I mean if the travel is instantaneous and its done by reducing the mass of the ship then flinging it halfway across the galaxy then the speeds involved must be astronomical!  As for the instantaneous FOD detector bit? Honestly? I kinda pulled that one out of my arse while trying to make sense of it. lol

I suppose my problem with the teleportation idea is that it opens up a whole different can of worms.  If the Reapers created the Relays (and we've no reason to doubt this), then they understand the technology, if teleportation is part of that technology, why don't the Reapers teleport everywhere? (Apart from the obvious, if they did, we'd be completely screwed reason).

#409
AdmiralCheez

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Dave666 wrote...

I suppose my problem with the teleportation idea is that it opens up a whole different can of worms.  If the Reapers created the Relays (and we've no reason to doubt this), then they understand the technology, if teleportation is part of that technology, why don't the Reapers teleport everywhere? (Apart from the obvious, if they did, we'd be completely screwed reason).

Every relay has an eezo core big enough to make a supernova-sized explosion if disrupted.  I don't blame the Reapers for not wanting to fly around packing something that nasty.

#410
Dave666

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AdmiralCheez wrote...

Dave666 wrote...

I suppose my problem with the teleportation idea is that it opens up a whole different can of worms.  If the Reapers created the Relays (and we've no reason to doubt this), then they understand the technology, if teleportation is part of that technology, why don't the Reapers teleport everywhere? (Apart from the obvious, if they did, we'd be completely screwed reason).

Every relay has an eezo core big enough to make a supernova-sized explosion if disrupted.  I don't blame the Reapers for not wanting to fly around packing something that nasty.


Granted, but if carrying said giant eezo core allowed for teleportation, would you not do it?  Enemy starts winning, teleport to safety.


*Edit* See what I meant about a can of worms? lol

Modifié par Dave666, 05 avril 2011 - 02:24 .


#411
Almostfaceman

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Dave666 wrote...

Almostfaceman wrote...

Dave666 wrote...

Yup! As I said, my rational for it (and as its not implicitly stated ingame its just a theory) is that the corridor created is what I meant by trajectory.  The sending Relay gets a signal back from the Receiving Relay that says there's an asteroid at x position, the Sending Relay corrects for this and creates a corridor that will bypass said asteroid and then sends the ship.


I can dig that - now I have a question for ya.  If you had a problem with "phase shift" because it wasn't mentioned in-game - why are you cool with SuperInstantaneous FOD Detector? I'm not pickin' at ya, just curious.  Really, the only thing introduced in the codex is reducing mass by eezo.  Nothing is said about how the corridor is created or how the mass is accelerated to SuperDuperInstantaneousFTL... ya see what I mean?

And if the trip is instantaneous - why is it not teleportation?


Nah, thats cool, I'm trying to understand that myself too, I mean if the travel is instantaneous and its done by reducing the mass of the ship then flinging it halfway across the galaxy then the speeds involved must be astronomical!  As for the instantaneous FOD detector bit? Honestly? I kinda pulled that one out of my arse while trying to make sense of it. lol

I suppose my problem with the teleportation idea is that it opens up a whole different can of worms.  If the Reapers created the Relays (and we've no reason to doubt this), then they understand the technology, if teleportation is part of that technology, why don't the Reapers teleport everywhere? (Apart from the obvious, if they did, we'd be completely screwed reason).


That's a good question and I'm sure it has something directly to do with the Mass Relays having to be on each end and create this - yes I'm going to say it - "teleportation corridor".  Maybe the mako zapping into the citadel isn't such a plot hole after all?

#412
Dave666

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Almostfaceman wrote...

Dave666 wrote...

Almostfaceman wrote...

Dave666 wrote...

Yup! As I said, my rational for it (and as its not implicitly stated ingame its just a theory) is that the corridor created is what I meant by trajectory.  The sending Relay gets a signal back from the Receiving Relay that says there's an asteroid at x position, the Sending Relay corrects for this and creates a corridor that will bypass said asteroid and then sends the ship.


I can dig that - now I have a question for ya.  If you had a problem with "phase shift" because it wasn't mentioned in-game - why are you cool with SuperInstantaneous FOD Detector? I'm not pickin' at ya, just curious.  Really, the only thing introduced in the codex is reducing mass by eezo.  Nothing is said about how the corridor is created or how the mass is accelerated to SuperDuperInstantaneousFTL... ya see what I mean?

And if the trip is instantaneous - why is it not teleportation?


Nah, thats cool, I'm trying to understand that myself too, I mean if the travel is instantaneous and its done by reducing the mass of the ship then flinging it halfway across the galaxy then the speeds involved must be astronomical!  As for the instantaneous FOD detector bit? Honestly? I kinda pulled that one out of my arse while trying to make sense of it. lol

I suppose my problem with the teleportation idea is that it opens up a whole different can of worms.  If the Reapers created the Relays (and we've no reason to doubt this), then they understand the technology, if teleportation is part of that technology, why don't the Reapers teleport everywhere? (Apart from the obvious, if they did, we'd be completely screwed reason).


That's a good question and I'm sure it has something directly to do with the Mass Relays having to be on each end and create this - yes I'm going to say it - "teleportation corridor".  Maybe the mako zapping into the citadel isn't such a plot hole after all?


I have absolutely no clue.  We're all speculating, but there's no way in hell I'd say that you couldn't be completely right about this.  Especially when ME:3 is still coming out! :D


*Edit* Hang on! I just realized something! If the travel is instantaneous then so would a signal be! So my instant FOD detector isn't quite so far fetched! So ha! lmao

Modifié par Dave666, 05 avril 2011 - 02:32 .


#413
Almostfaceman

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Dave666 wrote...

I have absolutely no clue.  We're all speculating, but there's no way in hell I'd say that you couldn't be completely right about this.  Especially when ME:3 is still coming out! :D


Roger that, fer sure the whole story hasn't been told yet.

#414
Almostfaceman

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Dave666 wrote...

I have absolutely no clue.  We're all speculating, but there's no way in hell I'd say that you couldn't be completely right about this.  Especially when ME:3 is still coming out! :D


*Edit* Hang on! I just realized something! If the travel is instantaneous then so would a signal be! So my instant FOD detector isn't quite so far fetched! So ha! lmao


Ah, if I gave the impression I thought the FOD detector was far-fetched that's not the impression I meant to give - I was just exploring other possibilities.

Modifié par Almostfaceman, 05 avril 2011 - 02:35 .


#415
ADLegend21

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my silly demand:
Having a meal with the crew for ME3. I wanna see how the crew interacts when food is infront of them!

#416
Dave666

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Almostfaceman wrote...

Dave666 wrote...

I have absolutely no clue.  We're all speculating, but there's no way in hell I'd say that you couldn't be completely right about this.  Especially when ME:3 is still coming out! :D


*Edit* Hang on! I just realized something! If the travel is instantaneous then so would a signal be! So my instant FOD detector isn't quite so far fetched! So ha! lmao


Ah, if I gave the impression I thought the FOD detector was far-fetched that's not the impression I meant to give - I was just exploring other possibilities.


Nah, its cool, you know when you have one of those brainwaves and come up with something clever then someone says 'hang on what about...', then we get that 'oh, balls, never thought of that' moment.  Thats all it was. :P

#417
GuardianAngel470

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Almostfaceman wrote...

Dave666 wrote...

Almostfaceman wrote...

Dave666 wrote...

No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol

A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?


I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague.  If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next.  Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?


Except that nowhere in the game is phase shifting mentioned or even hinted at.  Mass Effect Fields certainly don't do that.  I kinda wish that they had simply done that at the start, it would make things a lot simpler, but introducing it now would feel very 'off'.  Still, it gives us something to talk about. :wizard:


Ok I just checked out the codex.  The codex does say the travel is instantaneous.  This is what the codex says in regards to function:

Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take centuries to traverse, even at FTL speeds. Before a vessel can travel, the relay must be given the amount of mass to transit by the ship's pilot before it is moved into the approach corridor. When a relay is activated, it aligns itself with the corresponding relay before propelling the ship across space.

As can be read, there's really nothing indicating how a ship in this "corridor" dodges FOD.  Heck, there's nothing in it about how it accelerates an object - so yeah lol we've got plenty of room for guesswork.


I would think that the description of a mass free corridor answers this question. I'm no scientist or even science buff but to me, when it says "mass free corridor", I tend to see a completely empty, completely isolated literal corridor that prevents other things from entering it.

It says mass free and it says corridor, I guess I just interpret that as isolated.

I have no idea what phase shifting is.

#418
Dave666

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GuardianAngel470 wrote...

Almostfaceman wrote...

Dave666 wrote...

Almostfaceman wrote...

Dave666 wrote...

No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol

A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?


I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague.  If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next.  Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?


Except that nowhere in the game is phase shifting mentioned or even hinted at.  Mass Effect Fields certainly don't do that.  I kinda wish that they had simply done that at the start, it would make things a lot simpler, but introducing it now would feel very 'off'.  Still, it gives us something to talk about. :wizard:


Ok I just checked out the codex.  The codex does say the travel is instantaneous.  This is what the codex says in regards to function:

Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take centuries to traverse, even at FTL speeds. Before a vessel can travel, the relay must be given the amount of mass to transit by the ship's pilot before it is moved into the approach corridor. When a relay is activated, it aligns itself with the corresponding relay before propelling the ship across space.

As can be read, there's really nothing indicating how a ship in this "corridor" dodges FOD.  Heck, there's nothing in it about how it accelerates an object - so yeah lol we've got plenty of room for guesswork.


I would think that the description of a mass free corridor answers this question. I'm no scientist or even science buff but to me, when it says "mass free corridor", I tend to see a completely empty, completely isolated literal corridor that prevents other things from entering it.

It says mass free and it says corridor, I guess I just interpret that as isolated.

I have no idea what phase shifting is.


Now look at how this whole discussion came about and you'll see why I was confused. lol

#419
CulturalGeekGirl

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To sidetrack (or retrack) this thread, here are my two stupid quibbles:

Why is all tech orange? Why is everyone's omni-tool orange? Why are all the holo-keypads and displays orange? Did we discover a new kind of orange... one with hitherto unimagined tech applications?

Are there scientists swarming Ilos now? It's barely brought up, but, even barring the Reapers... biggest intact Prothean site ever discovered! Miniature Mass Relay! Tell me someone is there looking into that. Please.

#420
GuardianAngel470

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CulturalGeekGirl wrote...

To sidetrack (or retrack) this thread, here are my two stupid quibbles:

Why is all tech orange? Why is everyone's omni-tool orange? Why are all the holo-keypads and displays orange? Did we discover a new kind of orange... one with hitherto unimagined tech applications?

Are there scientists swarming Ilos now? It's barely brought up, but, even barring the Reapers... biggest intact Prothean site ever discovered! Miniature Mass Relay! Tell me someone is there looking into that. Please.


It is mentioned that people visited Ilos but that doesn't make much sense to be perfectly honest. The same political forces that prevented Shepard from going to the Mu Relay would still prevent scientists wouldn't it? Or do the batarians and terminus systems not care about scientists?

Because the Conduit is explicitly stated as a one way street.

Also, in addition to the previous topic, the mass relays have to be able to shunt mass out of the way. If you ever look at the roof of the Presidium (cuz it actually has one) you'd know that it should block the Mako from flying through to the Conduit piece on the Presidium.

Either the mako is actually made of very, very, very small things and can fly right through walls when it wants to, the presidiums roof is actually not solid but a barrier, or mass relays shunt materials out of the way.

#421
Mr0TYuH

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The way EDI pronounced Uranus when you launched the probe. I know it was necessary for the stupid joke, but it is pronounced You Ran Us, not You Rain Us. I know most people don't pronounce it correctly, but a super smart AI like EDI should.

#422
Dave666

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Mr0TYuH wrote...

The way EDI pronounced Uranus when you launched the probe. I know it was necessary for the stupid joke, but it is pronounced You Ran Us, not You Rain Us. I know most people don't pronounce it correctly, but a super smart AI like EDI should.


That depends entirely on where you are from.  I live in the UK and I've always pronounced it the way that EDI does.  Its a name, if people can't say a name without snickering every time...

#423
Almostfaceman

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CulturalGeekGirl wrote...

To sidetrack (or retrack) this thread, here are my two stupid quibbles:

Why is all tech orange? Why is everyone's omni-tool orange? Why are all the holo-keypads and displays orange? Did we discover a new kind of orange... one with hitherto unimagined tech applications?

Are there scientists swarming Ilos now? It's barely brought up, but, even barring the Reapers... biggest intact Prothean site ever discovered! Miniature Mass Relay! Tell me someone is there looking into that. Please.


Speaking of Ilos I woulda thunk that Liara would be chomping at the bit to be studying those ruins... wonder what happened there.

#424
Devbo22

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The game doesn't let me fish. I want to go fishing in the Presidium. Some Krogan told me that there are fish there...  :happy:

Modifié par Devbo22, 06 avril 2011 - 02:47 .


#425
AntenDS

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Mr0TYuH wrote...

The way EDI pronounced Uranus when you launched the probe. I know it was necessary for the stupid joke, but it is pronounced You Ran Us, not You Rain Us. I know most people don't pronounce it correctly, but a super smart AI like EDI should.



Both are exceptable way to pronounce the word, "Uranus".