Dave666 wrote...
No problem, I try where possible to be civil with people (with one or two exceptions, but we both know who they are and they've earned it) lol
A slight alteration in the trajectory to avoid FOD would go a long way to explain the differences in drift though, wouldn't it?
I have a hard time conceptualizing that but that's probably because the Mass Effect relay function is necessarily vague. If the effect is instantaneous it makes sense to me, if it's "almost instanteneous" as I've read somewhere then there's still a risk of running into something drifting that wasn't in the path one minute and is in the path the next. Not that it's all that big a deal to me, but is it necessary that the Mass Relay travel NOT include something like a phase-shift that negates the possibility of any collision?





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