theelementslayer wrote...
Nightwriter wrote...
One of people's biggest and loudest complaints is that ME's morality system inhibits effective roleplaying. [...]There is no room for moral ambiguity.
...it shows that you cant please everyone.
My biggest issue with the paragon and renegade convo options are that they're just magical "I-Win" buttons that get players out of making a hard decision with real consequences.
I'm not really sure what the answer is. A third conversation/interrupt that just combines your point totals or requires you have to specific amount of each type? Maybe...
I dunno, they just feel too much like get-out-of-jail-free cards at the moment. I think I'd prefer if they removed all blue/red convo options and just let us use the wheel more naturally. You can still be a badass by picking stuff on the bottom and you can still be a good guy by picking stuff on the top.
Make the points count for something other than simple convo checksums. They did it in ME1 with the ending. If they could build on that and make it something that flows through the whole game I think the system would be a lot better.





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