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Silly demands and nitpicking thread


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#76
Kavadas

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theelementslayer wrote...

Nightwriter wrote...

One of people's biggest and loudest complaints is that ME's morality system inhibits effective roleplaying. [...]There is no room for moral ambiguity.


...it shows that you cant please everyone.


My biggest issue with the paragon and renegade convo options are that they're just magical "I-Win" buttons that get players out of making a hard decision with real consequences.

I'm not really sure what the answer is.  A third conversation/interrupt that just combines your point totals or requires you have to specific amount of each type?  Maybe...

I dunno, they just feel too much like get-out-of-jail-free cards at the moment.  I think I'd prefer if they removed all blue/red convo options and just let us use the wheel more naturally.  You can still be a badass by picking stuff on the bottom and you can still be a good guy by picking stuff on the top.

Make the points count for something other than simple convo checksums.  They did it in ME1 with the ending.  If they could build on that and make it something that flows through the whole game I think the system would be a lot better.

#77
Nightwriter

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Madame Lanka wrote...

Nightwriter wrote...

One of people's biggest and loudest complaints is that ME's morality system inhibits effective roleplaying. Rather than make the decision you feel is personally appropriate you must play the system. There is no room for moral ambiguity. It's hailed as a big flaw.

What do you think of my suggestion though? Combine your renegade and pargon in order to make it "paragade" points.


I, personally, like it - I've heard many people say they'd just prefer a main persuade skill to funnel points into - but I have a feeling BioWare would say it would defeat the whole point.

If you're going to just combine the points, you don't really need any kind of paragon or renegade classifications, and you would in effect be throwing the whole morality system out the window. I wouldn't mind.

#78
upsettingshorts

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Well the way I look at being consistent Paragon or Renegade is that your character is "building up their credibility."

A pure-Paragon Shepard can get away with being righteous and leveraging the moral high ground because he's earned that moral authority.

A pure-Renegade Shepard is a notorious badass who is so successful at intimidating people because he's left a massive bodycount behind him.

That's how the system is supposed to work, I think. It's not how I do it, but it makes its own kind of internal sense if you look at it that way.

Modifié par Upsettingshorts, 14 septembre 2010 - 10:57 .


#79
Nightwriter

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Kavadas wrote...

My biggest issue with the paragon and renegade convo options are that they're just magical "I-Win" buttons that get players out of making a hard decision with real consequences.


I don't see it the same way.

Every time I qualify for a renegade persuade, I feel a sense of accomplishment and reward. I feel like I'm gaining new skills, abilities, and powers, and also gaining the capacity to resolve situations more effectively. 

I feel like if you ask for too much realism, you'll kill the fun in the game, and a lot of the persuade options are fun.

#80
didymos1120

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Paragon/Renegade has its flaws, but it's still better than Open Palm/Closed Fist. They just put up a flimsy pretense that Closed Fist wasn't really evil, and then had the character do stuff like kicking the crap out of puppies for fun anyway.

Modifié par didymos1120, 14 septembre 2010 - 11:05 .


#81
theelementslayer

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Kavadas wrote...

theelementslayer wrote...

Nightwriter wrote...

One of people's biggest and loudest complaints is that ME's morality system inhibits effective roleplaying. [...]There is no room for moral ambiguity.


...it shows that you cant please everyone.


My biggest issue with the paragon and renegade convo options are that they're just magical "I-Win" buttons that get players out of making a hard decision with real consequences.

I'm not really sure what the answer is.  A third conversation/interrupt that just combines your point totals or requires you have to specific amount of each type?  Maybe...

I dunno, they just feel too much like get-out-of-jail-free cards at the moment.  I think I'd prefer if they removed all blue/red convo options and just let us use the wheel more naturally.  You can still be a badass by picking stuff on the bottom and you can still be a good guy by picking stuff on the top.

Make the points count for something other than simple convo checksums.  They did it in ME1 with the ending.  If they could build on that and make it something that flows through the whole game I think the system would be a lot better.


This actually, when I was doing my no paragon/renegade playthrough I couldnt please everyone. Or have less of them, like the red/blue options but keep the interupts, or make more, I loved those things:wizard:

Modifié par theelementslayer, 14 septembre 2010 - 11:26 .


#82
coffeemugjeff

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My little nitpick is in Lotsb when the shadow broker throws the table, Shepard leaps to save Liara yet ignors the LI (if you brought that character along). Who would let their`"Love one" be hurt to save a friend. They could have added minions to the Shadowbroker to make it a 3 player fight. Or the Li accidently get`s knocked out when Shepard tries to save them.

Modifié par coffeemugjeff, 14 septembre 2010 - 11:24 .


#83
upsettingshorts

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Or just not bring a third member along - since they don't even say anything - like in Stolen Memory. Would have to rebalance some of the combat, though.

#84
MassEffect762

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How much time you have buddy? lol. I'll give you a few since I'm tired.



1) Masks/bodysuits, I just can't take them seriously.



2) "I got better"



3) Mission complete screens, I'd like to hear someone tell me how I did.(Hackett,Anderson,Liara,TIM)


#85
upsettingshorts

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MassEffect762 wrote...
2) "I got better"


Just to clarify do you mean that line, or the Project Lazarus resurrection itself?

#86
IllusionOfLife

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Upsettingshorts wrote...

Or just not bring a third member along - since they don't even say anything - like in Stolen Memory. Would have to rebalance some of the combat, though.


That would have solved a lot of the problems, I felt the other team memebers' presence in LotSB was superfluous and their silence broke the immersion for me.

#87
MassEffect762

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Upsettingshorts wrote...

MassEffect762 wrote...
2) "I got better"


Just to clarify do you mean that line, or the Project Lazarus resurrection itself?


Shepard uses that line on everybody, give me something less cheesy and more "real".

#88
AresXX7

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There are some issues I agree on wholeheartedly.
First, the morality points system. If anything, they should just have a title (paragon, paragade, & renegade) that comes up on the character screen just show where you're at statistically. Not make it a requirement for how you want to respond in the dialogue options.

Secondly, the armor for NPCs, the heels, air masks, and exposed areas of skin are bad enough, but to take it as far as they did for Jack, how can anyone believe a set of leather straps can protect someone is beyond words.
(I believe Grunt's forearm exposure is plausible because he's a Krogan.)
The only in-game reference we get for the current state it's in is a snide remark from Captain Enyala, who says Miranda dresses like a ****. Hardly epic dialogue by any means, if you ask me, and certainly not strong enough to justify the concept of no armor for some of the squadmates.

Although I don't mind the change on the powers cooling down system, to prevent from just cycling through each one repeatedly, but can anyone explain to me how using a biotic ability affects a tech one? They should have been on separate cool down timers.

This one is partially in agreement with the OP's original grievance, as Shep has said, in the convo after boarding the Quarian ship, s/he is longer longer in the military therefore I think everyone should have been refering to him/her as Shepard the entire time - don't even bother with a rank since it longer applies.

ETA; added partially & This

Modifié par AriesXX7, 15 septembre 2010 - 12:10 .


#89
upsettingshorts

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MassEffect762 wrote...
Shepard uses that line on everybody, give me something less cheesy and more "real".


Heck, if I came back from the dead I'd be using that line a lot.  Easier than explaining.

But it's a fair point to want more variety.

AriesXX7 wrote...
The one is in agreement with the OP's original grievance, as Shep has said, in the convo after boarding the
Quarian ship, s/he is longer longer in the military therefore I think everyone should have been refering to him/her as Shepard the entire time- don't even bother with a rank since it longer applies.


That's not really what I meant. 

Modifié par Upsettingshorts, 14 septembre 2010 - 11:36 .


#90
yummysoap

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The fact that the Normandy undocks from wherever it's stationed every time I finish a mission. Stop that, Normandy.

#91
AresXX7

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yummysoap wrote...

The fact that the Normandy undocks from wherever it's stationed every time I finish a mission. Stop that, Normandy.


That's another good one.

#92
smecky-kitteh

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The hair selection. This is my biggest peeve.

#93
Guest_Madame Lanka_*

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smecky-kitteh wrote...

The hair selection. This is my biggest peeve.


Oh lord, yes. Praise it. I forgot all about this abomination.

EDIT: I also think they could use some help on better minigames. The scanning is so boring and tedious.

Modifié par Madame Lanka, 14 septembre 2010 - 11:56 .


#94
fongiel24

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How Shepard cracks his/her knuckles to show when s/he's serious. What is this? Grade 4?

#95
smecky-kitteh

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There is a serious lack of hair styles in the mens department. There was no new hair selections from ME1 to ME2. Bioware, Can you please fix this in ME3?



Longer hair styles wouldn't hurt. Just throwing that out there.

#96
smecky-kitteh

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fongiel24 wrote...

How Shepard cracks his/her knuckles to show when s/he's serious. What is this? Grade 4?

Especially for Femshep.

#97
AresXX7

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Upsettingshorts wrote...

AriesXX7 wrote...
This one is partially in agreement with the OP's original grievance, as Shep has said, in the convo after boarding the
Quarian ship, s/he is longer longer in the military therefore I think everyone should have been refering to him/her as Shepard the entire time- don't even bother with a rank since it longer applies.


That's not really what I meant. 


I understood your meaning,
You said you would prefer the use of Captain as a sign of respect & acknowledgement since Shep is in charge of a starship.
As for the rest, I was simply interjecting my thoughts on the continued use of 'Commander'.
I think it could be a simpler fix by avoiding the use of a rank altogether, also to avoid any confusion by using a different rank.

I should have included 'partially', as seen in my quote above to give a clearer meaning on my part.

Modifié par AriesXX7, 15 septembre 2010 - 12:14 .


#98
upsettingshorts

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Alright, yeah I see what ya mean.

#99
AresXX7

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MassEffect762 wrote...

Upsettingshorts wrote...

MassEffect762 wrote...
2) "I got better"


Just to clarify do you mean that line, or the Project Lazarus resurrection itself?


Shepard uses that line on everybody, give me something less cheesy and more "real".

 

But then we wouldn't have an homage to Monty Python and the Holy Grail, or to Babylon 5.  Image IPB

 

#100
FlyinElk212

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Maybe this qualifies as a bigger demand, but...

Seriously Bioware, get rid of the loading screens when entering zones/worlds, and axe the Mission Complete signs. It completely kills universe immersion.