([1] Bar one instance in the tutorial mission where you have to fire one round from the Grenade Launcher in order to proceed.)
42h20m laters, its in the bag, with full loyalty, and all party members and crew brought back. As well as the Reaper Larvae itself, I was even ableto kill the Thresher Maw inside the time limit, during Grunt's loyalty mission.
For the curious, the L30 build is...
Rank 4 Warp (Heavy)
Rank 3 Throw
Rank 4 Singularity (Heavy)
Rank 4 Pull (Field)
Rank 1 Shockwave (because I had points spare when I hit L30, and nowhere to put them)
Rank 4 Biotic Mastery (Nemesis)
Rank 2 Energy Drain
I went with Energy Drain as bonus because I didn't want to find myself without some anti-shield capability in the event of a shore-party wipe-out. In the end, I never used it much, and so it never needed more than 2 ranks. To clarify, I don't respec my character - I build for keeps. So there were some missions where I felt some pain from the 2 ranks in Energy Drain, because it prevented me from evolving any talents at all until after Horizon.
The weaponless contraint seriously amped up the nature of the combat at Insanity, and I'd heartily recommend it to anyone that likes Insanity Adepting. Countering the additional challenge is rooted in sound tactical play, decision making, shore-party selection, and a solid understanding of how everything works. There's no element of luck to it.
You find yourself beingmore inventive than ever, as you balance the goals of crowd control, direct damage, and map-ejections, and the impact all this has on cooldown management in general. When its all over, you'll know the Adept inside and out.
Looking back the most challenging mission, from a tactical perspective, was actually Garrus' recruitment mission. Specifically the shutters segment, and the fight against Garm and his forces when you return from the shutters.
In terms of party members... Zaeed saw a great deal of use, as did Miranda, Thane, Samara, and Mordin.
Now I'm hankering to try a Weaponless Insanity Engineer
Edit: Fixed formatting. Whoops!
Edit: This is with the 360 version, to be clear. With so many active talents in use, it was very much 'pause and command' at times.
Modifié par magimix 2000, 14 septembre 2010 - 08:04 .





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