ME3: The Cost of War
#26
Posté 14 septembre 2010 - 10:46
#27
Posté 14 septembre 2010 - 10:47
True, but seeing that the Reapers number at least in the thousands, there simply is no other way to beat them than with some kind of miracle, or at least with a superweapon, though I'm not saying that the combined fleets of all sentient races will not engage the reapers before that superweapon arrives and that casualties will be VERY high.ArcanistLibram wrote...
I'm going to be seriously pissed of ME3 doesn't have a body count of several million, if Bioware glosses over the deaths or if it turns out like Dragon Age Origins, where you spend most of the game doing tangentially relevant sidequests and then suddenly, everything ends in a single battle.
War does not work that way.
Though I do hope as well that the good folks at Bioware will not pull an "Independence-Day-Move" where a simple computervirus or something like that disables the whole reaper fleet... that would be kind of anti-climactic, and disappointing as well, as it would probably render all previous sacrifices moot.
#28
Posté 14 septembre 2010 - 10:49
Elite Midget wrote...
Indeed... After a big battle you have to do clean up duties and the enemy has chances of making counter attacks in anattempt to shift the scales to their favor.
I suggest reading the Art of War by Sun Tzu or if you're in for drama read the huge Romance of the Three Kingdoms novel or the conquests of Alexander, Ceaser, or Napoleon.
I think this would be good. Have a few loose ends after the main story is done, like loosing a few close people, aka joker or something. And have a few more hours of cleanup roundups and figure out some stuff. However I think the only way they can make this war seem as big as it should is if you are always fighting the reapears, or running from them trying to figure out a way to beat them, or if the game is HUGE, like a hundred hours long (PS THIS WOULD BE AWESOME). Jus sayin:wizard:
#29
Posté 14 septembre 2010 - 10:50
Unlikely, as Bioware have previously stated that they are going to make other Games in the Mass Effect Universe, so we'll surely beat them, the question is just if Shepard and crew will survive the battle (seeing that shepard and crew could also die at the end of ME2).Camronnba wrote...
Who says the reapers won't be successful? They do look like a pretty unstoppable force, maybe we don't get the job done in ME3
#30
Posté 14 septembre 2010 - 10:52
Obviously a Paragon Sheperd imported from ME1->ME2->ME3 will have a better chanced of beating the Reapers with less casualties because of the increased allies. Especially if ME3 takes over a set period of time since it would allow the cured Krogan and the reassuregiance of the Rachni to better contribute.
#31
Posté 14 septembre 2010 - 10:57
Camronnba wrote...
Who says the reapers won't be successful? They do look like a pretty unstoppable force, maybe we don't get the job done in ME3
Well if this is any indication, in the sims game apparently if your sim goes to the future, he finds a bunch of people celebrating about how a shepherd (Shepard obviously) saved the galaxy from a bunch of machines. Or something to that effect.
I'm fairly certain that the end of the trilogy will conclude with the reapers being defeated. They've been building it up over the past 2 games. I doubt they're doing that just to leave us hanging.
-Polite
#32
Posté 14 septembre 2010 - 11:00
Shepard: What do you do aboard the
ship?
EDI: I operate the ship's electronic and
cyberwarfare suites during combat. My reaction time is much faster than
any organic. I have also gained access to anti-Reaper cyberwarfare
algorithms recovered by Cerberus.
Shepard: The Reapers are
millions of years more advanced than us. How can you affect them?
EDI:
It appears that my design includes hardware recovered from the wreckage
of Sovereign. These systems contain cyberwarfare attack programs of
considerable sophistication. I have allocated most of my processing
power to analyzing them.
#33
Posté 14 septembre 2010 - 11:01
Elite Midget wrote...
Obviously a Paragon Sheperd imported from ME1->ME2->ME3 will have a better chanced of beating the Reapers with less casualties because of the increased allies. Especially if ME3 takes over a set period of time since it would allow the cured Krogan and the reassuregiance of the Rachni to better contribute.
I'd be kinda pissed if simply having "good guy points" made the third game easier. Just because you went true-blue through all three games doesn't mean you made the right decisions.
There should be some ambiguity in the consequences. Maybe melting the rachni queen was the right decision. Maybe maintaing the genophage wasn't a bad idea. Maybe rewriting the heretics and reintegrating them into orthodox geth corrupted the orthodex geth. And so on.
But I really dislike the concept that a pure paragon route would make the game easier or that a pure renegade route would make it more difficult. There should be give and take on each side and no clear path.
Modifié par Kavadas, 14 septembre 2010 - 11:02 .
#34
Posté 14 septembre 2010 - 11:03
silverhammer08 wrote...
Unlikely, as Bioware have previously stated that they are going to make other Games in the Mass Effect Universe, so we'll surely beat them, the question is just if Shepard and crew will survive the battle (seeing that shepard and crew could also die at the end of ME2).Camronnba wrote...
Who says the reapers won't be successful? They do look like a pretty unstoppable force, maybe we don't get the job done in ME3
I agree it's unlikely but I think not defeating the Reapers would actually set up better for future games. If you defeat the repears, what is the main threat remaining in the galaxy? That would restrict future ME games to essentially prequels. Prequels might be fun, but if BW has any plans of a ME mmo, leaving the Repears present gives them the best possible protagonist.
Either way I'm beyond excited to see how the story concludes, and I'm confident BW will make ME3 an amazing game.
#35
Posté 14 septembre 2010 - 11:12
Camronnba wrote...
If you defeat the repears, what is the main threat remaining in the galaxy?
...anything Bioware wants...?
Seriously, why would the Mass Effect universe suddenly cease to exist once the Reapers are dealt with? There's still dozens of races to enter conflict with one another, unexplored parts of the galaxy, anything else Bioware wants to make up.
Look at ME2, it didn't directly feature any true Reaper, had almost no main plot, and the latest Reaper-Free-DLC pretty much overshadowed the entire main game.
You don't need Reapers to make a ME game interesting.
Modifié par Kavadas, 14 septembre 2010 - 11:12 .
#36
Posté 14 septembre 2010 - 11:15
This is definitely what will happen. No doubt; after all, ME2 did establish such "lofty" story-telling standards.
Modifié par Fhaileas, 14 septembre 2010 - 11:26 .
#37
Posté 14 septembre 2010 - 11:19
Agreed.Kavadas wrote...
Camronnba wrote...
If you defeat the repears, what is the main threat remaining in the galaxy?
...anything Bioware wants...?
Seriously, why would the Mass Effect universe suddenly cease to exist once the Reapers are dealt with? There's still dozens of races to enter conflict with one another, unexplored parts of the galaxy, anything else Bioware wants to make up.
Look at ME2, it didn't directly feature any true Reaper, had almost no main plot, and the latest Reaper-Free-DLC pretty much overshadowed the entire main game.
You don't need Reapers to make a ME game interesting.
#38
Posté 14 septembre 2010 - 11:28
Gibb_Garrus wrote...
Why the hell do some of you want such a depressing ending?
"We need hundreds of millions on our side to be viciously slaughtered to make it feel epic, herp derpr"
Little-known fact about wars: They're ****ing brutal. Millions of soldiers die. Millions of civilians die. Millions more are left injured. And that's just one war involving one species on one planet. A war waged on a galactic scale should cause unfathomable levels of destruction. Burning a couple of farms and tipping a few carts over isn't going to cut it.
It's not supposed to be epic. It's supposed to be goddamn horrifying.
#39
Posté 14 septembre 2010 - 11:31
ArcanistLibram wrote...
Gibb_Garrus wrote...
Why the hell do some of you want such a depressing ending?
"We need hundreds of millions on our side to be viciously slaughtered to make it feel epic, herp derpr"
Little-known fact about wars: They're ****ing brutal. Millions of soldiers die. Millions of civilians die. Millions more are left injured. And that's just one war involving one species on one planet. A war waged on a galactic scale should cause unfathomable levels of destruction. Burning a couple of farms and tipping a few carts over isn't going to cut it.
It's not supposed to be epic. It's supposed to be goddamn horrifying.
^This. Thats why I love movies like Black Hawk or Saving private Ryan, it really doesnt glorify war as much as other movies. But In the ME, I would love to see even a darker storyline, one where shepard isnt sure they are going to make it out alive. And judging by the articles it seems they are going that way. All I want though, in the end is Liara and Shepard. And if it costs a million people a billion or even a trillion people to save Liara and Shep, I will do it.
#40
Posté 14 septembre 2010 - 11:40
Personally I want my work to pay off. I want my Shepard to survive, save the galaxy, and live with Miri (or Ash) and have babies all over the place. I'm tired of endings of sacrifice and death, I want to survive and live damn it. At least give us a choice,
#41
Posté 14 septembre 2010 - 11:43
#42
Posté 14 septembre 2010 - 11:47
Modifié par Narosian, 14 septembre 2010 - 11:48 .
#43
Posté 14 septembre 2010 - 11:54
#44
Posté 15 septembre 2010 - 12:03
#45
Posté 15 septembre 2010 - 12:07
#46
Posté 15 septembre 2010 - 12:11
#47
Posté 15 septembre 2010 - 12:17
#48
Posté 15 septembre 2010 - 12:18
dan107 wrote...
Shepard shouldn't survive either.
That's stupid. They will give players a choice. There will be multiple endings.
#49
Posté 15 septembre 2010 - 12:24
...resulting in the rest of the fleets to head off and get out of dodge.
Just like the Death Star fight in Return of the Jedi. Sure there's thousands of ships still...but the whole reason of them being their is ka-put.
#50
Posté 15 septembre 2010 - 12:24
Vandibar wrote...
So that being said. There are a few things that could make a viable defense possible. The primary asset that the galaxy has is that of the Geth. They have made the largest leaps in technology in the shortest amounts of time of any sentient species in the galaxy, in my opinion because they are a piece of technology. I have read some articles around the web that the Geth want to create a single star sized superstructure to house their entire species in one giant collective. If this had silaris grade armor with extremely thick support underneath and the Geth's advanced shielding, i think that it would be able to withstand an almost limitless barrage of reaper fire with no damage taken. Also with very large, specific anti reaper thanix cannon type weapons, because of its size it could house weapons capable of taking down a reaper in one hit. The major downside of this is that this structure is likely to be immobile because of its size. It could likely be built before the reapers show up though. The Rachni could be used as workers, the warriors could handle heavy loads while the geth assist with special platforms built for construction. the Rachni workers, because of their small size could built all of the small advanced stuff like circuitry and wiring at any point because they could move in and out of the walls easily, if it even has walls. There is ample material to build this with too. The massive amount of wreckage by the collector base should completely or mostly cover the amount and type of material that would be needed for such an undertaking.
I'd love to see the geth's future dyson sphere becoming a port in the storm for Shepard and galactic forces when the reapers finally arrive. After a couple of devastating defeats when the reapers pour in, they can retreat to the temporary safehouse and plan their next moves until the reapers find them and lay siege to the place. Then there'll be a frantic breakout where the Normandy and her fleet, along with some new geth allies can attempt to escape the system to fight another day. While the sphere may be pretty much impregnable and safe, being stuck on the inside doesn't give Shepard many opportunities to save the day.
I like the idea of an evacuated Normandy, Joker and EDI plotting a collision course with Harbinger, perhaps to provide essential distraction for Shepard to do his thing, making Joker and EDI integral to saving the day. I can imagine the scene in the cockpit, bittersweet as Joker for once in his life is serious and mature as he addresses the good old days when he first met EDI. While the idea of a Joker/EDI romance in ME3 is pretty absurd, I really hope their relationship in the next game flourishes.
Similarly, a Shepard death with his love interest in the same manner; saving the day, sharing a final kiss before boom, reapers die. Cue funeral ceremony with all his former surviving squadmates, Anderson, and a finally revealed Admiral Hackett (who better look like Lance Henriksen).
I also hope the theme of 3 is redemption. I'd like to see Cerberus actually find itself working for the good guys for the RIGHT reasons. In light of their common enemy, perhaps TIM could have some character development to show a more relaxed standpoint on aliens. Plus cameos for Sidonis, Maleon and the other people Shepard paragon-saved actually doing some good with their second chance at life. And maybe it can be third time lucky for Rana Thanoptris...





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