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Are the Devs in any way effected by any of the threads here?


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#51
upsettingshorts

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MerinTB wrote...
And dwarf plays were really less than 5%?


I never played a nonhuman past arriving at Ostagar.  I'm not shocked by it.  

Modifié par Upsettingshorts, 15 septembre 2010 - 02:27 .


#52
GamerGabby

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Personally I can't believe David and other writers even spend time in the forums. Seeing people who helped create a game I love so much even remotely listen to fans rantings and ravings is a miracle in itself.



It might not mean much, but I appreciate the time you spend listening to the fans. ^.^

#53
Bryy_Miller

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MerinTB wrote...

And dwarf plays were really less than 5%?

Both of those stats make me incredibly sad if true. :crying:


We are a proud and noble minority.

#54
Merci357

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Bryy_Miller wrote...

MerinTB wrote...

And dwarf plays were really less than 5%?

Both of those stats make me incredibly sad if true. :crying:


We are a proud and noble minority.


If, like David said, the vast majority played the human noble origin, then the elf plays percentage can't be that much higher, either Posted Image

#55
Guest_Raga_*

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TLDR- I feel corralled into playing humans most of the time so the data gathered on me isn't accurate of what I actually want.


The main reason I tend to play humans is because I feel corralled into playing humans because lots of choices just aren't there for other races or else the overall game just feels skewed in favor of humans. I'm not expressly mentioning DAO here but rather games where you can choose your race in general. DAO was actually a lot better in this regard. That being said, it still felt like humans got the most satisfying ending which is why I played them the most even though I think dwarves and elves are way more interesting and that playing humans is kind of boring. But playing humans also tends to make more sense and be less jarring because most games operate on the assumption that most gamers will be playing the defaults. If I play an elf, I don't want to just feel like I'm playing a human with pointy ears and in 90% of games I do.

If you give me a bonafide exotic choice, I'm going to pick that every time over a human. In Oblivion, which I have beaten like a million times, I have never not played something blatantly exotic like an argonian vampire or something equally as crazy. This is one reason I sort of resent all that gameplay data that gets collected. What I actually end up doing and playing as and what I would most like to play as are usually not the same thing. My DAO stats are actually kind of meaningless in determining what I actually want. They are more like "this is what I could deal with the most given what was on the table." Same with ME. I could go into four hundred specific examples here, but I think people get what I mean.  I'll use one just to drive it home.  Kaiden in ME1.  I thought he was boring as all get out.  That being said, I still romanced him in 90% of my femshep playthrough because I like romance subplots and he was the only het option and because it's darn complicated to figure out how to tell him no without being a jerk and thus not worth the headache.  I deal with Kaidan about like I can deal with texture pop-in.   Just shrug my shoulders and move on.   From my stats, it probably looks like I'm crazy about Kaidan, but really, I could care less about Kaidan.  I really could come up with dozens more examples of stuff like this but I'll stop.  I can't help but wonder how many other people choose certain things in games not because it was what they actually wanted, but rather just what they could deal with best. Aw, I'll shut up now.

Modifié par Ragabul the Ontarah, 15 septembre 2010 - 02:59 .


#56
Dave of Canada

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My problem with this data gathering is once the game comes out (and is out for a while), it's player fall into a routine. On my first playthrough, my choices were completely different from the ones I picked on my second playthrough because I knew what to expect and what would happen. My first playthrough had me sacrifice Isolde to Jowan's blood magic because I didn't know the Mage Tower option was worthwhile and expected the demon to reactive and kill everybody, yet when I found out that the Mage option was actually viable and lead to the happily-ever-after ending I had to force myself never to pick it unless I want a "perfect" playthrough.

Same thing with Harrowmont / Bhelen, my honorable character that refuses to work for Bhelen due to the lies and treachery he'd have me spread in his name is too much. I sided with Harrowmont in the first playthrough, I saw how the choice slapped me in the face on the epilogue and now I feel almost compelled to metagame the choice a little bit if only to get a favorable outcome with the dwarves of Orzammar. (Ironic considering I happened to hate the "happy" endings.)

While this is just my case, I'm sure a lot of players feel the same way. I'm one of the supporters of the Collector Base on the ME2 forums and apparently there's a dozen people that blow it up because they didn't like the choice to keep it and it made them feel "dirty", they tipped the scale because they felt horrible for blowing it up and are now always blowing it up.


(TLDR version & conclusion)


In other words: What I want is different from what I do ingame and I expect it's the same as many people.

Modifié par Dave of Canada, 15 septembre 2010 - 03:08 .


#57
upsettingshorts

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Dave of Canada wrote...
I saw how the choice slapped me in the face on the epilogue and now I feel almost compelled to metagame the choice a little bit if only to get a favorable outcome with the dwarves of Orzammar. (Ironic considering I happened to hate the "happy" endings.)


I have a way out for you!

Bhelan consoldiates power in the monarchy and dissolves the legislative assembly.  Though he uses it for liberal reform, the next King may think differently, and he's gonna have all that power Bhelan placed at his fingertips.  

Leaders and policies change, precedent is forever.

Modifié par Upsettingshorts, 15 septembre 2010 - 03:08 .


#58
Andraste_Reborn

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Interesting data. I played a human noble for my first character largely because it was the fastest way to get to the Mabari. (Glad I did, too, because Dog is still one of my favourite things about the game.) Also because I judged it the origin most likely to have giant rats and other amusing RP clichés. (No, honestly, I looked at the character generation screen thinking 'now, where are my giant rats likely to be at?')



And yet, for all that I love my original Warden and the human noble has the story that's most closely tied into the plot with Loghain and Howe and Anora, I'd say my most satisfying play through to date was the one with the dwarf noble in my icon. Cried at the end and everything. I'm sorry so few players got to see how great that origin story is.

#59
Guest_Raga_*

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I played all the origins, but I only beat the game with two mages-one elf, one human, one dalish, one city elf, and many, many, many human nobles. And as Dave says it was often human nobles doing pretty much the same thing over and over because it was hard for me to pick anything else knowing what I did about human nobles even though I think elves and dwarves are more interesting.

#60
Seb Hanlon

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N+1th point about devs reading suggestions and reactions from the forums:



In the overwhelming majority of cases, by the time we're ready to talk about some feature or plot or character or what-have-you, it's been back and forth across the dev team, up and down the chain of command, around and around in meetings, and well on its way to being part of the full game, if not already implemented and working.



We don't want to end up in the position of having said one thing and end up shipping something else in the game. This is why so many of the questions in the Gameplay Q&A thread get "no answer" answers -- many of them simply aren't locked down yet. The things that we *do* talk about may well be past the point in development where it's reasonable to change them.

#61
upsettingshorts

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But I want DA:2 to be a RTS...

#62
Bryy_Miller

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I'd like to see data on who left Leliana and/or Sten and/or Zevran to rot. Because those three are really the only obviously optional members.

#63
addiction21

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David Gaider wrote...

It also has nothing to do with a majority anything. As many people here have pointed out, the majority of people on these forums... are just the majority on these forums. And quite frankly, I've yet to see the majority of people on these forums agree on almost anything.


Theres pie. People around here like pie.

#64
upsettingshorts

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addiction21 wrote...
Theres pie. People around here like pie.


That's a start.  People around here like RPGs.

Now, let's move on to what kind of pie.

#65
sw33t nothings

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It's immensely satisfying to know that not only the devs take the time to come here and answer our questions, or to poke fun, but occasionally take our insane suggestions and comments to discuss them. Even if it's just for a laugh, it makes me warm and fuzzy inside.

So Bioware, please read the thread for what we want for F/F romances, bring Alistair back, and let Hawke have babies. ;) Love, a fan.

Modifié par sw33t nothings, 15 septembre 2010 - 03:57 .


#66
Guest_Raga_*

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It makes you fussy inside?  Sorry, I couldn't resist.

Modifié par Ragabul the Ontarah, 15 septembre 2010 - 03:50 .


#67
sw33t nothings

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Wow, I can't spell. Time for an edit to make that look less freudian... or insane.

#68
Guest_Raga_*

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 I'm not usually one to go all spelling police on people but that one made me laugh.:P  Anyway, OT.  Carry on people.

#69
Guest_vilnii_*

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Dynamomark wrote...

Any example of a great idea you guys saw in these forums and then implemented it?


For those of you who have not been around long enough the Character Creator arose from a conversation on this forum with Saint Fernando Melo...

Yes, Saint Fernando Melo

It was the first time I witnessed a developer take up a good suggestion from the forum and seriously pursue it to implementation (The character creator has been wildly popular I might add)

I have not seen it happen since....

#70
Bryy_Miller

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vilnii wrote...

Dynamomark wrote...

Any example of a great idea you guys saw in these forums and then implemented it?


For those of you who have not been around long enough the Character Creator arose from a conversation on this forum with Saint Fernando Melo...


Explain, because I highly doubt a feature for a custom look would come from the forums.

#71
upsettingshorts

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I think he means the actual character creator program that was released before the game itself.

#72
Leonia

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Perhaps he means the standalone character creator program?

#73
Guest_vilnii_*

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That is correct, I mean the standalone character creator program

#74
upsettingshorts

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Someone on the forums had an idea for creating an interactive codex for handheld devices, and Christina Norman - don't take this as anything remotely close to a confirmation - did tweet this:

truffle Agreed! Maybe I will make one RT @LikChan I wish Bioware would release an interactive portable codex for the iPhone/iPad/Droid. I'd buy it.


So maybe we'll have a second example to point to. Who knows. I dont have any of those things so not only does it not apply to me, I don't even really care. But I figured it's an appropriate potential example.

Modifié par Upsettingshorts, 15 septembre 2010 - 04:12 .


#75
ChrisBGoose341

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I'm sure all good game companies listen to their players. Its part of business. They want their money so they have to give the player what they want.