Aller au contenu

Photo

Are the Devs in any way effected by any of the threads here?


179 réponses à ce sujet

#76
HTTP 404

HTTP 404
  • Members
  • 4 631 messages
hahahahahahaha to OP

bioware is pretty good about listening. maybe not to OP.  Im kidding, they even listened to you.  listening and doing are completely different things.  They dont have to do "anything" we say much less talk to us.

here's the thing, any suggestion about changes for DAO probably was thought upon by bioware in making DA2. same will go for DA3

Modifié par HTTP 404, 15 septembre 2010 - 04:20 .


#77
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

vilnii wrote...

That is correct, I mean the standalone character creator program


That's cool, but it's very minor. That's them releasing a demo, not them taking an idea and including it in the game design. Apples and oranges. While it's nice, it should not be treated like the same concept.

Modifié par Bryy_Miller, 15 septembre 2010 - 04:20 .


#78
Shadow_broker

Shadow_broker
  • Members
  • 1 643 messages
It's obvious they show great intrest in our ideas and suggestions.



Infact due to the recent Bioware Pie thread they have decided Varric will be the Trade prince of PIes and sprinkle nutella pies all over hawke when romanced only to lick them off a few seconds later



Bethany also has a pie

#79
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

David Gaider wrote...

Sometimes we also have to consider why the data is what it is. Did the vast majority of players play as a Human Noble simply because it's the default on character creation? Or because they actually prefer playing a human and a warrior/rogue? Did less than 5% play a dwarf simply because dwarves weren't cool? Because they aren't pretty? How many people actually took Sten into their party, or did the romances (and who were they)? How did people play differently when re-playing the game as opposed to playing it the first time?

I can answer the Dwarf one for you - they can't be mages, hence they suck :wizard:

#80
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 123 messages

Seb Hanlon wrote...

We don't want to end up in the position of having said one thing and end up shipping something else in the game.

Then why not talk to us honestly about how something hasn't yet been decided, but discuss the decision-making process?

We'd love to know what you're considering, even if it doesn't make it into the game.

That was the best thing about the original Dragon Age announcement coming so early.  We got a rare glimpse into the early stages of game development, and it was wonderful.  We go to see all sorts of planned features that didn't make it into the game (the linguist, Wolf, who was hired to design the languages of Thedas, for example).

I would like very one of your games to be annouced 4+ years prior to release (or as early as possible, if the development cycle doesn't happen to run 4+ years).

#81
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Sylvius the Mad wrote...
Then why not talk to us honestly about how something hasn't yet been decided, but discuss the decision-making process?

We'd love to know what you're considering, even if it doesn't make it into the game.


Sorry, I know that's the idealist in you talking but it's been proven time and time again that people take even the most tentative suggestions as iron-clad promises-- and even if they don't, you guys (as enthusiastic as you are) will take a little and build it up into something it isn't, and then be disappointed when it doesn't match what you're hoping for.

We know there are bound to be disappointments from time to time, but we'd rather not set you (and ourselves) up for them if we can avoid it.

Modifié par David Gaider, 15 septembre 2010 - 04:34 .


#82
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
No kidding. The previews and developer comments for Digital Anvil's Freelancer - made by what was quite literally my favorite development house at the time* - made it almost impossible for me to enjoy the retail version of what was, on its own merits, a pretty good game. But a shadow of what was previewed.

I miss the Wing Commander franchise

*Well, Origin was.  DA was just their successor.

Modifié par Upsettingshorts, 15 septembre 2010 - 04:42 .


#83
Shadow_broker

Shadow_broker
  • Members
  • 1 643 messages

David Gaider wrote...

Sylvius the Mad wrote...
Then why not talk to us honestly about how something hasn't yet been decided, but discuss the decision-making process?

We'd love to know what you're considering, even if it doesn't make it into the game.


Sorry, I know that's the idealist in you talking but it's been proven time and time again that people take even the most tentative suggestions as iron-clad promises-- and even if they don't, you guys (as enthusiastic as you are) will take a little and build it up into something it isn't, and then be disappointed when it doesn't match what you're hoping for.

We know there are bound to be disappointments from time to time, but we'd rather not set you (and ourselves) up for them if we can avoid it.


Are you implying DA2 will be the greatest event in history avoiding any dissapointment watsoever?
*Hopes are now raised* Posted Image

#84
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 123 messages

David Gaider wrote...

Sorry, I know that's the idealist in you talking but it's been proven time and time again that people take even the most tentative suggestions as iron-clad promises-- and even if they don't, you guys (as enthusiastic as you are) will take a little and build it up into something it isn't, and then be disappointed when it doesn't match what you're hoping for.

We know there are bound to be disappointments from time to time, but we'd rather not set you (and ourselves) up for them if we can avoid it.

Sure, there were highs and lows during DAO's development, but when the game came out I think we were able to judge it on its merits without regard for what it might have been.

By knowing more about what you're considering, we can have more intelligent and informative conversations with you all.

And that's important to me.  I'm playing through the Mass Effect series - games I do not care for at all - just so I can discuss possible features more easily without needing to have everything explained to me.

Modifié par Sylvius the Mad, 15 septembre 2010 - 04:43 .


#85
Shadow_broker

Shadow_broker
  • Members
  • 1 643 messages
Sylvius the mad is dumb
hates mass effect
 Complains about Ho to Hum
His mom hates him

Posted Image

#86
AlanC9

AlanC9
  • Members
  • 35 795 messages

Dave of Canada wrote...

My problem with this data gathering is once the game comes out (and is out for a while), it's player fall into a routine. On my first playthrough, my choices were completely different from the ones I picked on my second playthrough because I knew what to expect and what would happen. My first playthrough had me sacrifice Isolde to Jowan's blood magic because I didn't know the Mage Tower option was worthwhile and expected the demon to reactive and kill everybody, yet when I found out that the Mage option was actually viable and lead to the happily-ever-after ending I had to force myself never to pick it unless I want a "perfect" playthrough.


I get the feeling what people do on subsequent playthroughs will be heavily discounted, if only because relatively few players even do multiple playthroughs.

I'd be interested in knowing how many players chose the sacrifice even knowing that it isn't necessary, either because they like a darker game or they just don't like Isolde.

#87
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 123 messages
Don't get me wrong, I love DAO.  It's easily the best game I've played released in the past 7 years.

Modifié par Sylvius the Mad, 15 septembre 2010 - 05:00 .


#88
AlanC9

AlanC9
  • Members
  • 35 795 messages
Jeez..... am I actually seeing that post from Shadow_broker?

#89
sandslayer76

sandslayer76
  • Members
  • 101 messages

David Gaider wrote...

Sorry, I know that's the idealist in you talking but it's been proven time and time again that people take even the most tentative suggestions as iron-clad promises-- and even if they don't, you guys (as enthusiastic as you are) will take a little and build it up into something it isn't, and then be disappointed when it doesn't match what you're hoping for.

We know there are bound to be disappointments from time to time, but we'd rather not set you (and ourselves) up for them if we can avoid it.


Alright, that makes sense. What I find myself curious about is how things actually get decided. I know there's been dev posts like "ideas going up and down the chain of command, in meeting after meeting, etc." But how long does it actually take for the average mini-idea (like the Unbound questline in DA2) to make it into the game? And how long does it take for a major idea, like Loghain being a recruitable party member, to get discussed and implemented?

I know that certain ideas would take longer than others, but I'm trying to get an idea about the behind the scenes decision making process. How many meetings do you need to have about the decision to have Ariane be a decently upbeat Dalish elf, for example? I know programming, testing and stuff will take a long time, but I want to know about before that.

So, basically, my question is this: How long does the average major (or minor) idea take to get implemented from the moment it is thought up to the moment it is first stuck into the game? I'll be satisfied with just a timeline that you feel fits, even if it's just "3 months" or something like that.

As an aside, I noticed that you're usually regarded as the lead designer for the Dragon Age Universe. I know the lore took years to devise, but how long has the idea been bouncing around in your head? Are you the one that thought the premise up in its entirety? If so, what does it feel like the have created a genuine, popular product out of such a personal thing as an idea in your head?

Feel free to answer any question you wish or not at all. I just hope you read this post.

#90
AlexXIV

AlexXIV
  • Members
  • 10 670 messages
They read the forums so they have a general idea about what people are talking concerned etc. Which is fair enough imo. So you can assume if there is something critical that they missed or something and it is discussed on forums it does actually get considered.

But you can't really expect Bioware to involve us in the development as if we were from the Q&A team. Also I think it is better for a game, or any product if the producer has a vision and follows it in opposite to listen to random people what he should do. I mean honestly, if anyone ever made a game based on internet forum opinions it would seriously suck ass.

#91
Chibi Elemental

Chibi Elemental
  • Members
  • 775 messages
The things us players can most likely change when it comes to our games that are close to the end of their development cycle is to well, ask for little tweaks. And what I mean by that are things like astetics or even weapon effects. But not big things like whole new systems inside of a game or even story or other such things. But don't get me wrong player input is helpful it allows developers who are planning for a series or even patches to know what they need to work on even before the game goes on to the store shelves. sometimes game systems have minor changes because of user input on patch day one.



So really don't exect to see awesome ideas you put forth for a game that is so close to release be accepted by the devs but there is a chance in the next game a hint of it may show up or even be used, but then again they may have tossed the idea around a few times already for the current game and they felt that it was not the kind of thing they were going for with their game.



basicaly what I am saying is this, yes comunity is vary important its how games survive and sometimes even drum up new ideas for thier dev teams to think about and explore leading to fun and more interesting games, so yes user input is vary important even if most of it is never used.

#92
0x30A88

0x30A88
  • Members
  • 1 081 messages
It seems that once a company grows bigger, they stop caring about thsoe who actually are going to buy and play their game.

#93
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

David Gaider wrote...

Sorry, I know that's the idealist in you talking but it's been proven time and time again that people take even the most tentative suggestions as iron-clad promises-- and even if they don't, you guys (as enthusiastic as you are) will take a little and build it up into something it isn't, and then be disappointed when it doesn't match what you're hoping for.


Like Varric? I'm scared now.

#94
zahra

zahra
  • Members
  • 819 messages

Dave of Canada wrote...

David Gaider wrote...

Sorry, I know that's the idealist in you talking but it's been proven time and time again that people take even the most tentative suggestions as iron-clad promises-- and even if they don't, you guys (as enthusiastic as you are) will take a little and build it up into something it isn't, and then be disappointed when it doesn't match what you're hoping for.


Like Varric? I'm scared now.


In-game version of Varric < Artwork Varric.

Streets ahead. 

#95
Arius23

Arius23
  • Members
  • 345 messages
Sheesh, don't you people ever sleep? What time is it over there?

#96
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Arius23 wrote...
Sheesh, don't you people ever sleep? What time is it over there?


Sleep?

I'm the goddamned Batman.

#97
Lord_Valandil

Lord_Valandil
  • Members
  • 2 837 messages

David Gaider wrote...

Arius23 wrote...
Sheesh, don't you people ever sleep? What time is it over there?


Sleep?

I'm the goddamned Batman.


And I'm the Boy Wonder, Mr. Gaider's sidekick!

#98
OriginsIsBest

OriginsIsBest
  • Members
  • 696 messages

David Gaider wrote...

Arius23 wrote...
Sheesh, don't you people ever sleep? What time is it over there?


Sleep?

I'm the goddamned Batman.


Hey its 07:38 am here in England, I'm just getting my god dang breakfast! Pie...

#99
Lucy Glitter

Lucy Glitter
  • Members
  • 4 996 messages

David Gaider wrote...

Arius23 wrote...
Sheesh, don't you people ever sleep? What time is it over there?


Sleep?

I'm the goddamned Batman.


Sigh.

There he goes again with the Batman thing. 

Modifié par Lucy_Glitter, 15 septembre 2010 - 06:58 .


#100
Rieverre

Rieverre
  • Members
  • 169 messages
It's a tradeoff. On one hand, getting feedback lets you evaluate responses to some of the concepts and maybe tweak those one way or another. The flip-side of this is that tweaking too much may negatively impact the creative vision, resulting in a product that's all over the place and feels a bit unfocused. The trick is finding the golden center.