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Are the Devs in any way effected by any of the threads here?


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#101
Suicider_11

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Rieverre wrote...

It's a tradeoff. On one hand, getting feedback lets you evaluate responses to some of the concepts and maybe tweak those one way or another. The flip-side of this is that tweaking too much may negatively impact the creative vision, resulting in a product that's all over the place and feels a bit unfocused. The trick is finding the golden center.



THIS ;);););)

#102
Lotion Soronarr

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IMHO, the best you can hope for with any suggestions, is that they might influence a future BIO game - since for the most part, things have already been decided.

#103
lord berwick

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Lucy_Glitter wrote...

David Gaider wrote...

Sleep?

I'm the goddamned Batman.


Sigh.

There he goes again with the Batman thing. 

You shouldn't have said that.  If you encourage him too much, he'll put the batman suit on and start visiting random forumites, and then it'll be too much hassle to put him back into his special writers cage.

#104
addiction21

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lord berwick wrote...

You shouldn't have said that.  If you encourage him too much, he'll put the batman suit on and start visiting random forumites, and then it'll be too much hassle to put him back into his special writers cage.


It goes with him in the utility belt. That damn belt has everything almost like its some sort of magical bottomless bag...

#105
AlanC9

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Gisle Aune wrote...

It seems that once a company grows bigger, they stop caring about thsoe who actually are going to buy and play their game.


Gaider must be getting sleepy since he didn't give this bit of nonsense the pounding it deserves.

#106
Lucy Glitter

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lord berwick wrote...

You shouldn't have said that.  If you encourage him too much, he'll put the batman suit on and start visiting random forumites, and then it'll be too much hassle to put him back into his special writers cage.


You'd think the doctors would remember to lock his cage after they feed him more anguished forumites. Sheesh. 

#107
Rubbish Hero

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Game critics mostly big stupid heads no real gamer pro. Casual hipster fresh uni stupid haircut sit on couch xboxs drink tofu saves enviroments thinks. Hype machine very big, no proper criticisms. Require must. Jaded vigal must be. Pc game community always  picks apart flaws easily, smarter me thinks.

Modifié par Rubbish Hero, 15 septembre 2010 - 07:55 .


#108
Lord Gremlin

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Lucy_Glitter wrote...

lord berwick wrote...

You shouldn't have said that.  If you encourage him too much, he'll put the batman suit on and start visiting random forumites, and then it'll be too much hassle to put him back into his special writers cage.


You'd think the doctors would remember to lock his cage after they feed him more anguished forumites. Sheesh. 

I've finally understood what was their inspiration for qunari mages. Gaider = arvaarad, and other writers - saarebas. Explains a lot....

#109
Guest_PureMethodActor_*

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David Gaider wrote...

Cigne wrote...
I believe both ME2 and DAO have the option to send gameplay feedback; so it's a good bet that Bioware knows how many times (for example) a city elf was chosen, which talents were most popular, etc.

That probably has as much impact on dev decisions as forum wishlists. So those who really want to play as other than human in DA3 better get busy with some Dalish or Dwarven playthroughs.^_^


That's very true. We recognize that not everyone chooses to send telemetry data, but those who do make for a huge sampling base-- a much larger one than, say, we have present on these forums. Sometimes the data presented there challenge the notions commonly considered fact here on the forums, and sometimes it challenges our own notions.

Sometimes we also have to consider why the data is what it is. Did the vast majority of players play as a Human Noble simply because it's the default on character creation? Or because they actually prefer playing a human and a warrior/rogue? Did less than 5% play a dwarf simply because dwarves weren't cool? Because they aren't pretty? How many people actually took Sten into their party, or did the romances (and who were they)? How did people play differently when re-playing the game as opposed to playing it the first time?

So yeah, that's good data-- but like the forums you're still only getting part of the picture.


Wait, so I have a question on what you said, David, about this in regards to Dragon Age (since Mass Effect 2 profiles aren't recorded onto a cool page like Dragon Age's character profile page).

I didn't see you answer this elsewhere on this thread, so I need to ask: Is ANY of the telemetry data based on the codex's that are published on the Dragon Age Character Profiles? I'm not a tech wiz when it comes to this stuff, so I have no idea on this. I'm afraid if you're going to say yes because the codex's that are on the character profiles online here are still glitched and publish opposite quest info from what we actually did with our characters in-game. For example, in my first playthrough I had Isolde sacrificed to save Connor, yet the codex (both in-game and on the website) will say I went to the Circle of Magi for help instead. Basically I'm hoping the telemetry data you speak of looks into the actual coding and is much more detailed than on the surface and what is established from codex entries.

#110
Fiery Phoenix

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I have read a fair amount of the replies in here, but I have one thing to say:

Every single one of the changes made in ME2 is something we asked for back on the old forums. When I was playing ME2 the first time through, I would think "My God, this is exactly what we wanted." or "Wow! I remember people complaining about X thing; it's finally gone/fixed!" Not that I like everything that's been changed in ME2 (mainly dislike elevator-to-loading-screen switch and lack of exploration).

Also, let's not forget, Overlord and LOTSB are something we asked for as well. Overlord provided the return of exploration, while LOTSB provided... basically everything.

I realize that BioWare may not be listening the way one would expect them to be, but the fact remains, they value their fans' opinions and feedback more than any other developer out there, as evidenced by games like ME2. And we love them for it.

Modifié par FieryPhoenix7, 15 septembre 2010 - 08:23 .


#111
Bryy_Miller

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FieryPhoenix7 wrote...

I have read a fair amount of the replies in here, but I have one thing to say:

Every single one of the changes made in ME2 is something we asked for back on the old forums. When I was playing ME2 the first time through, I would think "My God, this is exactly what we wanted." or "Wow! I remember people complaining about X thing; it's finally gone/fixed!" Not that I like everything that's been changed in ME2 (mainly dislike elevator-to-loading-screen switch and lack of exploration).

Also, let's not forget, Overlord and LOTSB are something we asked for as well. Overlord provided the return of exploration, while LOTSB provided... basically everything.

I realize that BioWare may not be listening the way one would expect them to be, but the fact remains, they value their fans' opinions and feedback more than any other developer out there, as evidenced by games like ME2. And we love them for it.


Please don't do this. There have been countless dev posts explaining that they don't make entire games based on what the fans want. Game Development is not this mythic "thing", and thinking that fans somehow have this much power over game design leads to self-entitlement and, eventually, resentment towards the very people you put on the pedestal in the first place.

Modifié par Bryy_Miller, 15 septembre 2010 - 09:00 .


#112
Fiery Phoenix

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Bryy_Miller wrote...

Please don't do this. There have been countless dev posts explaining that they don't make entire games based on what the fans want. Game Development is not this mythic "thing", and thinking that fans somehow have this much power over game design leads to self-entitlement and, eventually, resentment towards the very people you put on the pedestal in the first place.

Don't do what exactly? I wasn't asking for anything; just putting my own observation into words. :whistle:

#113
Bryy_Miller

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Ignoring when the people making the game explain the process in order to fill your own view of "what happens".That's the kind of stuff that spawns future self-entitlement idea, and in turn spawns future BS on the forums.

#114
ma.sc

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Merci357 wrote...

David Gaider wrote...

We can actually tell the difference between telemetry from someone who is playing the game for the first time versus someone who is replaying the game. It lets us break down the data a bit further into people who never finished the game (the majority), people who played the game just once and "committed" players who go through it multiple times.


I'm curious - is it possible to show us some of these numbers? No specific details, of course, just similar to some of the numbers given out for ME2 a few days ago. And how do you judge these numbers, on a case to case basis? Just one example - if (numbers just examples) only 10% picked a certain romance, or picked a certain companion as a almost permanent party member. what is a significant enough number, so you say your work and efford was placed well in this case? Or, if only 5% played a dwarf, is that so low that you feel it was kind of wasted?


I would like to know this as well. That would be very interesting.

#115
Theagg

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David Gaider wrote...


We can actually tell the difference between telemetry from someone who is playing the game for the first time versus someone who is replaying the game. It lets us break down the data a bit further into people who never finished the game (the majority), people who played the game just once and "committed" players who go through it multiple times.


The majority of players never finished the game ? Interesting but perhaps understandable, most gamers are more 'casual' than 'hardocre' so their attention span wanes rapidly, certainly For an RPG game that can top out at well over 100 hours, posiibly taking a couple of weeks or more to finish, its going to prove challenging to keep some interested

In fact 'lengthy attention span' is a dwindling commodity these days. As evidenced by the change in style of other media too, tv, movies and so on. The slow pace of tv series and movies from just a couple of decades ago, all that exposition and talking, is far too stationary for the tastes of some now. Never mind quick cutting, not even the camera can remain still for long these days. I think we can count Tarkovsky out then as a style to aim for.

I wonder whether there was a pattern to people not finishing though, did they all stop at much the same point ?

#116
Arrtis

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I am glad I never finished the game online and deleted many saves.

Otherwise you would all find out how little life I have and how I spent 1000 hours replaying origins in the first month.

Just kidding of course.

#117
Lotion Soronarr

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I wouldn't rad anything from any states you get from me.



Just because I haven't finished my elf or dwarf playtrough doesn't mean they are bad or that I wouldn't have finished them in normal circumstances. It's just that my first playtrough was human, and some of the gameplay mechanics are going on my nerves enough that I keep postponing playing. It ain't the setting, visual design or the character/races or origins that are to blame.

I actually find the city elf and noble dwarf origins fascinating.

#118
Dynamomark

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Rubbish Hero wrote...

Game critics mostly big stupid heads no real gamer pro. Casual hipster fresh uni stupid haircut sit on couch xboxs drink tofu saves enviroments thinks. Hype machine very big, no proper criticisms. Require must. Jaded vigal must be. Pc game community always  picks apart flaws easily, smarter me thinks.

Ironic thing is that Bioware is much more likely to listen to the "hipster" on the couch than to the community on this forum. When making the decision whether to buy the game, most people are going to read the hyped hipster's review and not these forums.

#119
Arrtis

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Dynamomark wrote...

Rubbish Hero wrote...

Game critics mostly big stupid heads no real gamer pro. Casual hipster fresh uni stupid haircut sit on couch xboxs drink tofu saves enviroments thinks. Hype machine very big, no proper criticisms. Require must. Jaded vigal must be. Pc game community always  picks apart flaws easily, smarter me thinks.

Ironic thing is that Bioware is much more likely to listen to the "hipster" on the couch than to the community on this forum. When making the decision whether to buy the game, most people are going to read the hyped hipster's review and not these forums.

Bioware listens to anyone with a good idea and presents it nicely.
Of course I could be wrong.

#120
Stompi

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If they weren't interested in feedback, they probably wouldn't respond here at all. But you certainly won't change the direction of game with a forum thread after the development has started.

And keep in mind, while the most enthusiastic fans may visit these forums, they hardly represent the majority of the potential buyers. Just look at all the hate over certain Mass Effect 2 changes and the high praise the game received from the average gamer.

#121
Dynamomark

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Arrtis wrote...

Dynamomark wrote...

Rubbish Hero wrote...

Game critics mostly big stupid heads no real gamer pro. Casual hipster fresh uni stupid haircut sit on couch xboxs drink tofu saves enviroments thinks. Hype machine very big, no proper criticisms. Require must. Jaded vigal must be. Pc game community always  picks apart flaws easily, smarter me thinks.

Ironic thing is that Bioware is much more likely to listen to the "hipster" on the couch than to the community on this forum. When making the decision whether to buy the game, most people are going to read the hyped hipster's review and not these forums.

Bioware listens to anyone with a good idea and presents it nicely.
Of course I could be wrong.

Maybe, but when it is between "a bunch of random anonymous internetters" (as Stanley Woo put it) and the media, the Bioware is going to choose to impress the media:

David Gaider wrote...

Even so, in a way the perception becomes the truth. The media plays a big role in this. If you show a game to  the media and their reaction is "wow, that looks like something that's  way out of date" then that's what they're going to say. If your project isn't viewed as a triple-A game, you're not going to get triple-A coverage. Ask independant game-makers how difficult it is to get media attention and get awareness out there that their game even exists.


Modifié par Dynamomark, 15 septembre 2010 - 01:12 .


#122
Estelindis

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Are the devs in any way effected by the threads?

...I sincerely doubt it, since effect as a verb, spelled with an initial e, means "to cause."  So, no, none of the devs come into being as a result of forum threads.  (Though it would be kinda funny if they actually owed their existence to...  No, wait!)

Effect (noun) = the result of an action on an object
Affect (noun) = feeling, emotion
Effect (verb) = to cause, to bring about
Affect (verb) = to have an effect on something; to pretend or take on a false appearance

I am not posting this to be mean, by the way, just to inform, in case anyone would like to learn about the distinctions above.  I like words, and I hope I'm not the only one.  :)

#123
Kalypto

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God I hope not.

#124
Lord_Saulot

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Honestly, I have a lot more optimism about the Bioware team's preferences than those of a bunch of random forumites. I hope Bioware keeps doing what they are doing and does not start trying to please the forum majority.

#125
DragonRacer13

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David Gaider wrote...

Cigne wrote...
I believe both ME2 and DAO have the option to send gameplay feedback; so it's a good bet that Bioware knows how many times (for example) a city elf was chosen, which talents were most popular, etc.

That probably has as much impact on dev decisions as forum wishlists. So those who really want to play as other than human in DA3 better get busy with some Dalish or Dwarven playthroughs.^_^


That's very true. We recognize that not everyone chooses to send telemetry data, but those who do make for a huge sampling base-- a much larger one than, say, we have present on these forums. Sometimes the data presented there challenge the notions commonly considered fact here on the forums, and sometimes it challenges our own notions.

Sometimes we also have to consider why the data is what it is. Did the vast majority of players play as a Human Noble simply because it's the default on character creation? Or because they actually prefer playing a human and a warrior/rogue? Did less than 5% play a dwarf simply because dwarves weren't cool? Because they aren't pretty? How many people actually took Sten into their party, or did the romances (and who were they)? How did people play differently when re-playing the game as opposed to playing it the first time?

So yeah, that's good data-- but like the forums you're still only getting part of the picture.


David (or anyone else who knows, really),

Um, at the risk of sounding like an idiot... how does one go about sending telemetry data? Is that a beta testing thing? A PC player thing?

I play on the PS3, so perhaps that's why it sounds unfamiliar? Because if there's a way to submit data to you guys as a console player, I'd love to know so I can go into whatever settings I need to in order to become part of the sampling process for the future DA games. Posted Image