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Are the Devs in any way effected by any of the threads here?


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#151
upsettingshorts

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Xewaka wrote...

The part of Orzammar feels completely different wether you're a dwarf or not. I remember people complaining that they had no real reason to support either King. Dwarven origins give you a very clear idea who to support.


I'd support Bhelan even as a Dwarf noble.

Don't hate the player, hate the game.

Modifié par Upsettingshorts, 15 septembre 2010 - 04:52 .


#152
Xewaka

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I do support Bhelen. Then again, my first (and most beloved) character was a female Casteless Dwarf Rogue (an attempt to make a Noble Hunter. Too bad the story gave the role to my character's sis).

Back to topic: That telemetry thingamabob means that chances of future Dragon Age games starring dwarves are dwindling? Shame.

Modifié par Xewaka, 15 septembre 2010 - 04:59 .


#153
ErichHartmann

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A shame we couldn't side with Jarvia and cause mass chaos in Orzimmar.  I didn't need or want the support of dwarves. :innocent: Just like the Dalish I slaughtered with the Werewolves. 

#154
Sylvius the Mad

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David Gaider wrote...

Fans like to think of game-writing as being similar to writing a novel... but it's more like writing a screenplay for a movie (although even that comparison breaks down when the idea of interactive gameplay becomes involved). There's a lot of hands involved.

Might a better comparison be writing a sourcebook for a tabletop RPG setting?

The biggest thing you're doing, when you write an RPG, is giving us an environment in which to play.  You populate that environment with characters, and you rely on other people to implement the rules of combat and balance the encounters, but the setting's core characteristics are yours.

Would that be a fair description?

#155
silentassassin264

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Xewaka wrote...

As for the human noble link to the story... I'm sorry, his connection to the plot is as insignificant as the rest of the origins. Yes, I know the Howe part. I played it. I didn't feel any difference in the plot (other than random people going "Oh, you're the cousland child! Well anyway, back to my problem...")

That is what made it.  In the other Origins, you were just some elf, dwarf, or mage throughout the game until you went to your origin place (except the Dalish elf, you were accepted but still some elf).  As a Cousland, I was always Lady Cousland.  It was the little things like the talk with Avernus, knowing the Drydens were blacklisted, being able to demand bloodrights at the landsmeet, Wynne recognizing you as Lady Cousland, and well being able to become Queen of Ferelden (which is not really little, but...) that made it seem like you were that character and you had a place in the world.  The others seemed important in their origin area (except the poor Dalish), but after that you are just some random nobody.  This was especially annoying for the Dwarves because it ends with you becoming a Paragon but you never see any of that because it ends in the court of the Ferelden king/queen.  

#156
OldMan91

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One of the features in a game that impressed me recently was the EVE Online's so called "Council of Stellar Management". Basically it is a player-elected council which represents the views of the players. On the Evelopedia, it says:



"Players can raise issues to the CSM for consideration, and obtain support for the CSM to raise issues to CCP by posting in the Assembly Hall Channel on the Eve-Online official forums. After you have raised an issue in the Assembly Hall and it got championed by a CSM delegate, it will start its life as wiki page here on the evelopedia as open issue. The CSM will then debate on one of its next meetings about this issue (a meeting agenda will be published on the Jita Park Speaker's Corner) and can either reject the issue, or accept it, which will put it in process towards CCP. Issues will then be discussed with CCP in the upcoming meeting between the CSM and CCP, which will conclude the issue life cycle as resolved."



To me, this is quite a revolutionary feature! You'd think EVE Online would have gone down because of this, but it hasn't. Now i'm not saying Bioware should do something like this, but it's not a bad idea to think about implementing a similar system in the far future. Players would feel that, even if their proposals are rejected, they have been heard and their ideas have been discussed by the developers at least.

#157
AlanC9

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silentassassin264 wrote...
That is what made it.  In the other Origins, you were just some elf, dwarf, or mage throughout the game until you went to your origin place (except the Dalish elf, you were accepted but still some elf).  As a Cousland, I was always Lady Cousland.  It was the little things like the talk with Avernus, knowing the Drydens were blacklisted, being able to demand bloodrights at the landsmeet, Wynne recognizing you as Lady Cousland, and well being able to become Queen of Ferelden (which is not really little, but...) that made it seem like you were that character and you had a place in the world.  The others seemed important in their origin area (except the poor Dalish), but after that you are just some random nobody.  This was especially annoying for the Dwarves because it ends with you becoming a Paragon but you never see any of that because it ends in the court of the Ferelden king/queen.  


Exactly as it should be. As far as everybody in Ferelden is concerned a non-HN is just some random nobody. Even if Human Commoner had been left in that origin would have also made you a random nobody, except in Redcliffe.

I hope you're not saying that the game world has to know the PC before he's actually done anything. I can understand the game revolving around the PC, but not the world.

Modifié par AlanC9, 15 septembre 2010 - 06:35 .


#158
Fiery Phoenix

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Xewaka wrote...

As for the human noble link to the story... I'm sorry, his connection to the plot is as insignificant as the rest of the origins. Yes, I know the Howe part. I played it. I didn't feel any difference in the plot (other than random people going "Oh, you're the cousland child! Well anyway, back to my problem...")

While I agree that the Warden's connection to the plot is the same no matter the origin, I actually feel more connected when I play as a Human Noble.

Notice that I said "feel", because, in reality, it's not the case and I know that.

#159
silentassassin264

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By Lothering you are the Leader of the Grey Wardens in Ferelden as Alistair would rather follow. Think about how Duncan was treated and then look at how say a mage warden is treated. The Dwarves begrudging let you in, Gregoir hates/suspicious of you, the Dalish are threatening to shoot you, and Alarith won't even show a great Grey Warden his stock. You are probably the second most important person in Ferelden (other than "King Loghain") and you are just some random nobody everywhere except home. You would think they would care more seeing as there is a blight going on but no you remain some random nobody.



I guess my main problem was the story was not really about you. It was about the blight. The closest origin to being about you, was the Cousland Origin. With DA2 it should be about Hawke and her rise to power so hopefully I will enjoy that more.

#160
Sylvius the Mad

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silentassassin264 wrote...

I guess my main problem was the story was not really about you. It was about the blight.

That was, I think, DAO's greatest strength.

You can't write a story about the protagonist unless you know who the protagonist is, and the writers can't know that if we're to have any significant control over his personality.

#161
MerinTB

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Meltemph wrote...

"I don't like it, but I understand it."

I am being coy, however... Says the human mage. =P


3 1/2 playthroughs -

1st as Female City Elf Rogue.  My favorite.
2nd as Male Human Mage - to try a mage, and I was just an elf.  Was ok.
3rd as a Male Dwarf Noble Warrior.  Possibly my favorite origin so far.
4th (about halfway-ish) as a Male Dalish Elf Warrior.  Slow going.  Origin was decent, but least favorite.

My avatar just changed a day or so ago as the last DAO I was playing was the mage in Awakenings, but I'll probably go back to finish the Dalish Warrior run before returning to the mage.

#162
MerinTB

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Sylvius the Mad wrote...

silentassassin264 wrote...

I guess my main problem was the story was not really about you. It was about the blight.

That was, I think, DAO's greatest strength.

You can't write a story about the protagonist unless you know who the protagonist is, and the writers can't know that if we're to have any significant control over his personality.


I agree wholeheartedly with this. :wizard:

#163
Fubuki

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Well, something I didn't know was that Bioware is one of the few, if not the only company that actually blueposts on forums before a game is released. I can't think of any company in fact. I think it is a credit to them as this is not the industry norm and goes to show that they obviously do care about what 'we', the consumers, think about their products before it is released.



It doesn't make sense, based on that fact, that they are not interested in feedback. Thinking realistically at this stage of development and with constraints we aren't going to get all the things we want into the game and even worse what would happen if we did. As someone said before - people don't even know what they want sometimes and whilst feedback is good in theory, too many cooks spoil the broth. Imagine 30 or 40 people telling an artist what to paint in a picture, everyone wants it their way and ultimately whilst you can bring inspiration you are more than likely going to rob the artist of their work.



I know we all have the best intentions but we know what they say about best intentions.....






#164
Beerfish

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How are developers affected by these forms? Both their palms and their foreheads are bruised.

#165
Tsuga C

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Beerfish wrote...

How are developers affected by these forms? Both their palms and their foreheads are bruised sticky.


Posted Image

#166
Guest_PureMethodActor_*

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PureMethodActor wrote...

David Gaider wrote...

Cigne wrote...
I believe both ME2 and DAO have the option to send gameplay feedback; so it's a good bet that Bioware knows how many times (for example) a city elf was chosen, which talents were most popular, etc.

That probably has as much impact on dev decisions as forum wishlists. So those who really want to play as other than human in DA3 better get busy with some Dalish or Dwarven playthroughs.^_^


That's very true. We recognize that not everyone chooses to send telemetry data, but those who do make for a huge sampling base-- a much larger one than, say, we have present on these forums. Sometimes the data presented there challenge the notions commonly considered fact here on the forums, and sometimes it challenges our own notions.

Sometimes we also have to consider why the data is what it is. Did the vast majority of players play as a Human Noble simply because it's the default on character creation? Or because they actually prefer playing a human and a warrior/rogue? Did less than 5% play a dwarf simply because dwarves weren't cool? Because they aren't pretty? How many people actually took Sten into their party, or did the romances (and who were they)? How did people play differently when re-playing the game as opposed to playing it the first time?

So yeah, that's good data-- but like the forums you're still only getting part of the picture.


Wait, so I have a question on what you said, David, about this in regards to Dragon Age (since Mass Effect 2 profiles aren't recorded onto a cool page like Dragon Age's character profile page).

I didn't see you answer this elsewhere on this thread, so I need to ask: Is ANY of the telemetry data based on the codex's that are published on the Dragon Age Character Profiles? I'm not a tech wiz when it comes to this stuff, so I have no idea on this. I'm afraid if you're going to say yes because the codex's that are on the character profiles online here are still glitched and publish opposite quest info from what we actually did with our characters in-game. For example, in my first playthrough I had Isolde sacrificed to save Connor, yet the codex (both in-game and on the website) will say I went to the Circle of Magi for help instead. Basically I'm hoping the telemetry data you speak of looks into the actual coding and is much more detailed than on the surface and what is established from codex entries.


Bumping my question for Gaider, because it wasn't answered, and I feel its important to get an answer on this, since the codex bugs are still rampant and we need to know if codexes are determining telemetry data (again, I'm still not sure about the tech behind this).

#167
silentassassin264

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Sylvius the Mad wrote...

silentassassin264 wrote...

I guess my main problem was the story was not really about you. It was about the blight.

That was, I think, DAO's greatest strength.

You can't write a story about the protagonist unless you know who the protagonist is, and the writers can't know that if we're to have any significant control over his personality.

But they can give us options.  With DA2 they have the personality decision tracking thing so they can track how you have been responding.  With the game actually about Hawke you can shape your personality from what you are given.  In Origins, you could be a complete spaz while making decisions because ultimately the game didn't care about your decisions.  You could be an omnicidal maniac in Nature of the Beast and then fight defend the helpless mages in The Circle and it doesn't matter at all because the game wasn't about you.  With DA2, hopefully the world will actually change based on what you have done (please no Peter Molyneaux promises) so you can actually build your personality and have it mean something.

#168
AlanC9

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silentassassin264 wrote...
 You could be an omnicidal maniac in Nature of the Beast and then fight defend the helpless mages in The Circle and it doesn't matter at all because the game wasn't about you.


Why should this have mattered? More precisely, who should it have mattered to?

#169
Sylvius the Mad

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silentassassin264 wrote...

But they can give us options.  With DA2 they have the personality decision tracking thing so they can track how you have been responding.  With the game actually about Hawke you can shape your personality from what you are given.  In Origins, you could be a complete spaz while making decisions because ultimately the game didn't care about your decisions.  You could be an omnicidal maniac in Nature of the Beast and then fight defend the helpless mages in The Circle and it doesn't matter at all because the game wasn't about you.

If that behaviour makes sense to the player, it should absolutely be permitted.

The player's own standard of coherence is the only one that should matter.

#170
aaniadyen

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silentassassin264 wrote...

Sylvius the Mad wrote...

silentassassin264 wrote...

I guess my main problem was the story was not really about you. It was about the blight.

That was, I think, DAO's greatest strength.

You can't write a story about the protagonist unless you know who the protagonist is, and the writers can't know that if we're to have any significant control over his personality.

But they can give us options.  With DA2 they have the personality decision tracking thing so they can track how you have been responding.  With the game actually about Hawke you can shape your personality from what you are given.  In Origins, you could be a complete spaz while making decisions because ultimately the game didn't care about your decisions.  You could be an omnicidal maniac in Nature of the Beast and then fight defend the helpless mages in The Circle and it doesn't matter at all because the game wasn't about you.  With DA2, hopefully the world will actually change based on what you have done (please no Peter Molyneaux promises) so you can actually build your personality and have it mean something.


I admit I don't quite understand how giving more choice in fleshing out their character is a bad thing.

#171
Altima Darkspells

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Tsuga C wrote...

Beerfish wrote...

How are developers affected by these forms? Both their palms and their foreheads are bruised sticky.


Posted Image


We got BioWare to implement No Pants Thursdays.  The first Thursday of every month, no one at BioWare will wear pants for the entire day.

Clearly, a great victory for every forumite not living in Canada.

#172
Lotion Soronarr

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These forums affect the devs in one way for sure - by giving them headaches!

#173
Gerudan

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Lotion Soronnar wrote...

These forums affect the devs in one way for sure - by giving them headaches!


It probably also gives them a lot of laughs. 

#174
Perfect-Kenshin

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Huh. With that many Devs against me, it would seem I have no choice but to back down. Still though, from what I can gather from this thread, isn't making"suggestion threads" (i.e. 70% of the threads and/or comments here) a waste of time? Maybe a request to allow Hawke to optionally have rainbow colored hair or a sword that is red in color wouldn't be bad as it's something which can easily implemented regardless of what has already been built into the game in addition to its time schedule.  Now if people are making these kinds of threads for DA3, that MIGHT (and I use the word liberally) influence some brief/minor discussion around the Bioware water cooler, but only for DA3

Modifié par Perfect-Kenshin, 16 septembre 2010 - 04:45 .


#175
Perfect-Kenshin

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That said, I'm inclined to disagree with the earlier statement from Mr. Woo regarding there being no collaboration between gamers and developers. Although suggestions are pointless, this is still a very democratic process as we can still vote with our dollars.;)


. . . though I'd probably buy DA2 regardless.:?

Modifié par Perfect-Kenshin, 16 septembre 2010 - 04:48 .