Am I the only one that hates downloadable content?
#26
Posté 15 septembre 2010 - 01:48
Dlc's like Overlord - Lair of Shadow Broker and Leliana song im all for it
But i really like the good and Old Expasion Pack , but i dont think we getting much of those these days , Dlcs is the way to go for companies now.
#27
Posté 15 septembre 2010 - 01:49
Also, @ Nyaore - Shale wasn't able to be put onto the disk of the base game for retail stores.. They finished it after the game went gold but before it went on sale. It was free for anyone that bought the game new but costs $15 if you buy used.. 15 bucks! That's ludicrous and it's another example of how the big name companies like EA and Activision are trying to destroy the used game market..
Bah.. Gaming is slowly going into a realm I could care less about anyway.. It's full of rehashes and clones that cost far more than they should.. or maybe I'm just old enough now that I'm starting to part with VG's.. *shrug*
#28
Posté 15 septembre 2010 - 01:56
Revan312 wrote...
Bah.. Gaming is slowly going into a realm I could care less about anyway.. It's full of rehashes and clones that cost far more than they should.. or maybe I'm just old enough now that I'm starting to part with VG's.. *shrug*
I've been playing video games for 20 years and I strongly believe there has been a spectacular decline in quality over the last 10. Or maybe I just know how to pick the really crappy ones
#29
Posté 15 septembre 2010 - 01:59
slimgrin wrote...
B3taMaxxx wrote...
First, downloadable content is cheap. It's about as much as a McRoyal w/cheese and won't leave you with heartburn.
Second, by you saying the game is overpriced doesn't make it so. How many game hours did you spend in Thedas?
I agree that DLC can often leave you wanting.
No it is not cheap. I don't see how people can think $10 to $15 for two hours of content, or flying horses, or costume packs is cheap. Just do the math and compare it to what you paid for the actual game.
No, you got the special deals. I don't recall ever paying $10 or $15 for a costume pack, and most all of the DLC has been $7, the cheap price of a McRoyal w/cheese.
#30
Posté 15 septembre 2010 - 02:00
Dave of Canada wrote...
JimRPh wrote...
I spend too much on the game already, and hate to have to purchase Microsoft Points, or whatever else.
That's not a problem with DLC, that's a problem with Microsoft. PS3 for example just removes the sum directly off your credit card / whatever.Also, once I finish the game, it's over. There is no going back. I'm no longer used to the controls for the particular game, have forgotten parts of the storyline, and it's simply not as much fun to go back and play a partial game.
That's not really a DLC issue but more of a player issue. If I don't touch Mega Man and come back after weeks / months, I won't be able to play as well as I did before because I just didn't play in that time.Downloadable content leaves me feeling cheated that I wasn't given the full game in the first place with my nearly $70 spent on the typical new release
Your 70$ pays for the funding used when making the game, the additional DLC cost is to support the funding of the DLC you just purchased. The company doesn't have unlimited supplies that they can just let out free DLC and still make a profit.Of course, much of this is rendered moot as I decided that I've been wasting far too much money on short-lived games, and have just subscribed to GameFly.
Decent service, hope you enjoy it. I personally would rather have the game on my shelf but that's just me.
You got to it before me, you wascally dwarf.
Also, as many have said before, DLC is not required.
#31
Posté 15 septembre 2010 - 02:04
foodstuffs wrote...
Revan312 wrote...
Bah.. Gaming is slowly going into a realm I could care less about anyway.. It's full of rehashes and clones that cost far more than they should.. or maybe I'm just old enough now that I'm starting to part with VG's.. *shrug*
I've been playing video games for 20 years and I strongly believe there has been a spectacular decline in quality over the last 10. Or maybe I just know how to pick the really crappy ones.
Well, some gems are still out there, but variety is lacking... Just as one example - I loved the X-Wing/Tie Fighter as well as the Wing Commander/Privateer games. But these kind of games have vanished, for whatever reason. However, I used to buy 15+ games once a year. I'm down to 3-4, at most. These titles tend to have DLC, though, so that keeps me busy among various other hobbies.
#32
Posté 15 septembre 2010 - 02:04
foodstuffs wrote...
Revan312 wrote...
Bah.. Gaming is slowly going into a realm I could care less about anyway.. It's full of rehashes and clones that cost far more than they should.. or maybe I'm just old enough now that I'm starting to part with VG's.. *shrug*
I've been playing video games for 20 years and I strongly believe there has been a spectacular decline in quality over the last 10. Or maybe I just know how to pick the really crappy ones.
You're picking the "crappy" ones. While games have become easier, the quality has gone up. Other than those excellent movie games, games have become ever more sophisticated.
#33
Guest_slimgrin_*
Posté 15 septembre 2010 - 02:07
Guest_slimgrin_*
B3taMaxxx wrote...
slimgrin wrote...
B3taMaxxx wrote...
First, downloadable content is cheap. It's about as much as a McRoyal w/cheese and won't leave you with heartburn.
Second, by you saying the game is overpriced doesn't make it so. How many game hours did you spend in Thedas?
I agree that DLC can often leave you wanting.
No it is not cheap. I don't see how people can think $10 to $15 for two hours of content, or flying horses, or costume packs is cheap. Just do the math and compare it to what you paid for the actual game.
No, you got the special deals. I don't recall ever paying $10 or $15 for a costume pack, and most all of the DLC has been $7, the cheap price of a McRoyal w/cheese.
SF4 complete costume pack was $15. Flying horse for WoW was $25.
As I said, some devs will abuse the practice. DLC remains a flawed business practice.
But more to the point, I want somebody to explain to me why micro dlc is better than an expansion pack...for the player, that is.
Modifié par slimgrin, 15 septembre 2010 - 02:07 .
#34
Posté 15 septembre 2010 - 02:10
To, I'm all for expansions vesus micro-dlc.
Modifié par B3taMaxxx, 15 septembre 2010 - 02:12 .
#35
Posté 15 septembre 2010 - 02:25
slimgrin wrote...
SF4 complete costume pack was $15. Flying horse for WoW was $25.
As I said, some devs will abuse the practice. DLC remains a flawed business practice.
But more to the point, I want somebody to explain to me why micro dlc is better than an expansion pack...for the player, that is.
There's no "abuse" in releasing cosmetic DLCs at those kinds of price points. It's either good business or bad business, and figures from that WoW celestial pegasus thing indicate "good." If there are people out there who get more than $25 worth of enjoyment from whatever fancy doodad the studio cooks up, they're free to spend their money that way. Both they and the studio are better off, and the rest of us can't tell the difference.
If you feel forced to buy every DLC that comes out even though you continually feel cheated, that's your own fault.
Large expansions still exist. MMO studios do them in spades, BioWare did it with Awakening. The expansion of digital delivery has allowed more control over post-release content, however. Not as many people would drive to their local store to put $7 on a four-hour add-on as would spend five minutes on the computer to obtain the same content for the same price (or less, with no shipping and manufacturing costs to consider).
Once in a while a studio may remove a few pieces of content from a standalone game to beef up a piece of DLC, but that's relatively infrequent and harmless. In the end, the studio makes more money from DLC sales, increasing the resources which they can allocate to both addons and basic games.
Origins should have had a storage chest, but that's my only complaint- and I would have bought WK anyway.
#36
Guest_slimgrin_*
Posté 15 septembre 2010 - 02:27
Guest_slimgrin_*
Right.
#37
Posté 15 septembre 2010 - 02:32
#38
Posté 15 septembre 2010 - 02:35
slimgrin wrote...
So basically, what everyone here is saying, is that dlc is never a rip off.
Right.
Depends on the DLC, some are a rip off, others not so much.
DLC like Lair of the Shadow Broker is kind of a mini Expansion pack, which can be put out more often then large expansions. Example of one that should have been great for DLC was Battlefield 2 Spec Ops expansion it was small enough to be considered a DLC and would have been better a DLC as to avoid logging out and logging back in just to play online. Current DLC models however keep it dirrectly attached to the core game, thus not needed to close one and open another just when moving from Core to Expansion. DA: Awakening is run seperately from DA:O but still uses the same resources If I am correct. This is another advantage of being DLC.
#39
Posté 15 septembre 2010 - 02:41
I think DLC needs to be longer than just one or two hours. I don't mind reused areas, just make it part of the original campaign and increase the lore of the game especially for rpg games if dlc is made available.
#40
Posté 15 septembre 2010 - 02:45
- 50 hours for $60 is equal to $1.20 per hour. (This would obviously fluncuate depending on how thoroughly one plays the game.)
- 3 hours of content for $10 is equal to approximately $3.33 per hour.
- 2 hours of content for $7 is equal to $3.50 per hour.
- $3.33 per hour is 2.78x more expensive than $1.20 per hour.
- $3.50 per hour is 2.96x more expensive than $1.20 per hour.
[*]
- 3 hours is 6% of 50 hours.
- 2 hours is 4% of 50 hours.
- When you buy DLC for a game that originally contains 50(-ish) hours of gameplay, you may be paying nearly 3 times more for only 6% of the original content. And what's the sad part? A $10 DLC with 3 hours of content is wishful thinking.
Modifié par Jedi31293, 15 septembre 2010 - 02:46 .
#41
Posté 15 septembre 2010 - 02:47
tishyw wrote...
This! I love DLC, and I think that the prices are quite reasonable, but having to buy 'points' is just flat out annoying. You always wind up with points left over so you feel like you've been ripped off.
What is wrong with credit card purchases?
It's profiteering at it's finest. When you approach somebody, tell them "Hey! Get this game! It's only 800 Microsoft Points!" they might feel more inclined to purchase it, instead of say approaching them and going "Hey! Get this DLC! It's only 10$!".
We're also forced to purchase specific points, somebody who purchased 500 MS points for example can't purchase a 560 MS points DLC so they'll need to purchase 800 or 1200 (draining more money).
#42
Posté 15 septembre 2010 - 03:09
Where I live, the minimum wage is $7.25/hour. For one hour on the job, you can buy two hours worth of new content per character that you play!
By the same rate, you can buy the Celestial Pegasus (the WoW mount) for roughly three hours on the job! Considering people who play WoW clock tens of hours a week, for years at a time, that's quite the reasonable investment.
But wait, it gets better!
You hate paying $7 for "only" two hours worth of content, you say? What would you rather have been doing in your leisure? Watching a 90-minute movie for $11.50? Renting a 90-minute DvD for $9? How about watching your favorite weekly programming, which is costing you at least $30 a month, or roughly $7.50 per episode!?
Gaming has historically been and still is the cheapest form of (mainstream) entertainment with regards to time per dollar spent.
Modifié par Maverick827, 15 septembre 2010 - 03:10 .
#43
Posté 15 septembre 2010 - 03:10
#44
Posté 15 septembre 2010 - 03:15
#45
Posté 15 septembre 2010 - 03:15
Jedi31293 wrote...
[*]When you buy DLC for a game that originally contains 50(-ish) hours of gameplay, you may be paying nearly 3 times more for only 6% of the original content. And what's the sad part? A $10 DLC with 3 hours of content is wishful thinking.
[*] But it's not original content
[*] You assume the content is used once then discarded
[*] If they have a market what does it matter[/list]
Modifié par B3taMaxxx, 15 septembre 2010 - 03:18 .
#46
Posté 15 septembre 2010 - 03:16
#47
Posté 15 septembre 2010 - 03:17
slimgrin wrote...
No it is not cheap. I don't see how people can think $10 to $15 for two hours of content, or flying horses, or costume packs is cheap. Just do the math and compare it to what you paid for the actual game.
Whats more, some devs will abuse the practice, selling fans meaningless drivel. When it comes to quality, DLC is highly variable.
That said, some of it can also be quite good, and I'm finally breaking my DLC fast to download the latest ME2 content.
I don't know what DLC you buy, but all the DLC I've gotten is between $4-$10 and around an hour and a half, to three hours of content. To me that's like paying to go and see a movie, but instead I get to keep that movie and replay it whenever I want if I choose to do so.
#48
Posté 15 septembre 2010 - 03:19
There are a lot of things wrong with that post. Besides stating your conclusion with strongly misleading language, and making up wildly inaccurate figures, you're excluding one major qualifier from your calculation:Jedi31293 wrote...
When you buy DLC for a game that originally contains 50(-ish) hours of gameplay, you may be paying nearly 3 times more for only 6% of the original content. And what's the sad part? A $10 DLC with 3 hours of content is wishful thinking.
How much would the average consumer be willing to pay for the full game?
Everyone who bought Dragon Age at release was willing to pay at least $60. Some of those people would have bought it for $70, $80, or more.
For people who got more than their money's worth out of the game, DLC is already looking like a better and better deal. Consider that the smaller updates- Warden's Keep, Return to Ostagar, Leliana's Song, Darkspawn Chronicles, Golems of Amgarrak, and Witch Hunt have been priced at either $5 or $7. That's a fair sight less than $10.
I would have been willing to pay $100 MSRP for Origins at release. So already we're at 2$/hr. Consider I spent about four hours on the Darkspawn Chronicles and paid only $5 for it, that's actually $0.80/hr less than I would have paid for Origins- not a bad deal. Consider multiple playthroughs of Origins, and the DLC is still only $0.20 more. Hardly triple the price.
It's laughable when someone bursts into a forum and accuses a company of "profiteering."
"Put down those gamepads, fellows! I have a startling annoucement: the studio is making money on these games!"
Gee, you don't say.
Modifié par CLime, 15 septembre 2010 - 03:24 .
#49
Posté 15 septembre 2010 - 03:24
B3taMaxxx wrote...
foodstuffs wrote...
Revan312 wrote...
Bah.. Gaming is slowly going into a realm I could care less about anyway.. It's full of rehashes and clones that cost far more than they should.. or maybe I'm just old enough now that I'm starting to part with VG's.. *shrug*
I've been playing video games for 20 years and I strongly believe there has been a spectacular decline in quality over the last 10. Or maybe I just know how to pick the really crappy ones.
You're picking the "crappy" ones. While games have become easier, the quality has gone up. Other than those excellent movie games, games have become ever more sophisticated.
Take RPGs though for example.. I remember when most were base.. base 80 hours. Now they're about... 25-30. Games have also gone down in complexity and the amount of thinking required in most games is now zilch. Not that I hate movie like games, but they're all trying to go that route, which is sad to me as I got into games for the mere fact that they were interactive stories that also required imagination. There was no other medium like it. Now they're just slightly controllable movies with far worse plots and arcs than some actual films..
Again, maybe it's because I'm hitting an age where I just find less enjoyment out of playig hours on end, but it does feel like games are beginning to trend into a land of unimaginative sequals and blatent ripoffs. I mean really, how many more COD games can really be made and stay fresh? They lost their spark ages ago to me, but people still clamber to buy them even though there's less features, less choice and more cash required now than ever before..
I also attribute a portion of the lackluster state of games to the console market boom and the fact that devs no longer like developing for PC. I don't want to start a flame war, but that is how I feel as consoles are closed proprietary systems and PC's are open, and the thing companies love more than anything else is control.
CLime wrote...
Everyone who bought Dragon Age at release
was willing to pay at least $60. Some of those people would have bought
it for $70, $80, or more.
I would have been willing to pay $100
MSRP for Origins at release. So already we're at 2$/hr. Consider I
spent about four hours on the Darkspawn Chronicles and paid only $5 for
it, that's actually $0.80/hr less than I would have paid for Origins-
not a bad deal. Consider multiple playthroughs of Origins, and the DLC
is still only $0.20 more. Hardly triple the price.
Not sure what people your talking to, but not many people would have spent 100 bucks on DA:O, which is why collectors editions exist, for people who are fanatical about the game and have a ton of money to spend, not all of us are as zealous as you.. DA:O would have been an abysmal failure if they charged $100.
Modifié par Revan312, 15 septembre 2010 - 03:30 .
#50
Guest_Puddi III_*
Posté 15 septembre 2010 - 03:30
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