...Oh, wait...
Modifié par Saraphial, 15 septembre 2010 - 03:39 .
Modifié par Saraphial, 15 septembre 2010 - 03:39 .
Modifié par Shadowomega23, 15 septembre 2010 - 03:41 .
CLime wrote...
It's laughable when someone bursts into a forum and accuses a company of "profiteering."
"Put down those gamepads, fellows! I have a startling annoucement: the studio is making money on these games!"
Gee, you don't say.
JimRPh wrote...
Downloadable content leaves me feeling cheated that I wasn't given the full game in the first place with my nearly $70 spent on the typical new release
Darkchipper07 wrote...
CLime wrote...
It's laughable when someone bursts into a forum and accuses a company of "profiteering."
"Put down those gamepads, fellows! I have a startling annoucement: the studio is making money on these games!"
Gee, you don't say.
I think when they said "profiteering" they meant the fact that you can't use real money to buy the DLC you have to buy points. What happens then is your stuck with useless points. I'm currently stuck with 240 bioware points that I can't do anything with. If i want to buy a new DLC that cost 560 bioware points I can't buy 320 points I need to buy 500 or 560 now I still have points that are just sitting there.
Please for the love of god let me just buy the dlc with real money
Revan312 wrote...
Again, maybe it's because I'm hitting an age where I just find less enjoyment out of playig hours on end, but it does feel like games are beginning to trend into a land of unimaginative sequals and blatent ripoffs. I mean really, how many more COD games can really be made and stay fresh? They lost their spark ages ago to me, but people still clamber to buy them even though there's less features, less choice and more cash required now than ever before..
I also attribute a portion of the lackluster state of games to the console market boom and the fact that devs no longer like developing for PC. I don't want to start a flame war, but that is how I feel as consoles are closed proprietary systems and PC's are open, and the thing companies love more than anything else is control.
Shadowomega23 wrote...
@Revan312 Yea Consoles have driven down the quality of some games like RPGs, as consoles have limits they have to put in place for their limited hardware, and drive space. Infact DICE the makers of the Battlefield seires had some info out about why BC2 was limited on both PC and console version. Console version they have a limited ammount of bandwidth they are allowed to take up by each console, ie Xbox 360 and PS3 with everything they added in game Like Destruction 2.0 what could have been played with little lag in a lan set up with the 360 at 64 players, however cap cause it to be limited to around 16 to 32 players with Desuction 2.0 this was later just copied over to the PC version. Even Mass Effect 2 felt the nasty bite of the console market by haveing the missions rearranged to fit on multi disks. Thus the down grade on the PC to acomindate the console. If a game was made exlusive for the PC it would likely include far more content then most do now.
Also noticed I see that the Orginal poster of this thread is not showing that they OWN ME2 DA:O DA:A or even Warhammer.
Revan312 wrote...
Take RPGs though for example.. I remember when most were base.. base 80 hours. Now they're about... 25-30. Games have also gone down in complexity and the amount of thinking required in most games is now zilch. Not that I hate movie like games, but they're all trying to go that route, which is sad to me as I got into games for the mere fact that they were interactive stories that also required imagination. There was no other medium like it. Now they're just slightly controllable movies with far worse plots and arcs than some actual films..
CLime wrote...
Everyone who bought Dragon Age at release
was willing to pay at least $60. Some of those people would have bought
it for $70, $80, or more.
I would have been willing to pay $100
MSRP for Origins at release. So already we're at 2$/hr. Consider I
spent about four hours on the Darkspawn Chronicles and paid only $5 for
it, that's actually $0.80/hr less than I would have paid for Origins-
not a bad deal. Consider multiple playthroughs of Origins, and the DLC
is still only $0.20 more. Hardly triple the price.
Not sure what people your talking to, but not many people would have spent 100 bucks on DA:O, which is why collectors editions exist, for people who are fanatical about the game and have a ton of money to spend, not all of us are as zealous as you.. DA:O would have been an abysmal failure if they charged $100.
Maverick827 wrote...
I have some better math than that guy up there. Ready for this?
Where I live, the minimum wage is $7.25/hour. For one hour on the job, you can buy two hours worth of new content per character that you play!
By
the same rate, you can buy the Celestial Pegasus (the WoW mount) for
roughly three hours on the job! Considering people who play WoW clock
tens of hours a week, for years at a time, that's quite the reasonable
investment.
But wait, it gets better!
You hate paying $7
for "only" two hours worth of content, you say? What would you rather
have been doing in your leisure? Watching a 90-minute movie for $11.50?
Renting a 90-minute DvD for $9? How about watching your favorite
weekly programming, which is costing you at least $30 a month, or
roughly $7.50 per episode!?
Gaming has historically been and
still is the cheapest form of (mainstream) entertainment with regards
to time per dollar spent.
Modifié par CLime, 15 septembre 2010 - 03:55 .
B3taMaxxx wrote...
Really? And I was under the impression that COD offers ever more ways for people to not have to aim and shoot (ie; lots and lots of "features"). And I'm not sure how "choice" plays into the series? I've been a COD fan since 2, sinking ridiculous hours weekly into the game. It was when MW2 came out, and they offered a million "features" and nifty little hide spot "choices" that I had to finally put the series to rest.
It's a fairly simple concept, at least in my understanding. It occurs to me that the Art and Coding Dept. have far more on their plate then what they did 15 years ago, leading to shorter games. I think it's easily plausible that the devs are sinking just as many if not more hours into their games as in the past.
Annnnnnd, I think it's hard to pin the blame on us console gamers when you PC guys are still beating us out in the crap game output. There must be at least 40 terrible games per every 1 developed for the PC. Reference Steam if you must.
Guest_slimgrin_*
B3taMaxxx wrote...
Shadowomega23 wrote...
@Revan312 Yea Consoles have driven down the quality of some games like RPGs, as consoles have limits they have to put in place for their limited hardware, and drive space. Infact DICE the makers of the Battlefield seires had some info out about why BC2 was limited on both PC and console version. Console version they have a limited ammount of bandwidth they are allowed to take up by each console, ie Xbox 360 and PS3 with everything they added in game Like Destruction 2.0 what could have been played with little lag in a lan set up with the 360 at 64 players, however cap cause it to be limited to around 16 to 32 players with Desuction 2.0 this was later just copied over to the PC version. Even Mass Effect 2 felt the nasty bite of the console market by haveing the missions rearranged to fit on multi disks. Thus the down grade on the PC to acomindate the console. If a game was made exlusive for the PC it would likely include far more content then most do now.
Also noticed I see that the Orginal poster of this thread is not showing that they OWN ME2 DA:O DA:A or even Warhammer.
Other than graphics your comments in no way shape or form back up the previous claim(s) that consoles are the cause for games becoming less sophisticated.
slimgrin wrote...
Console games, on the whole, are less sophisticated.
Sorry, I couldn't resist.
Modifié par B3taMaxxx, 15 septembre 2010 - 04:01 .
Revan312 wrote...
I'm not sure how games would take more time to develop now since game engines are amazingly easier to use anymore, compared to 10 - 15 years ago. Take UE3 for example, every game that runs that engine has 50 other games to reference and copy as far as modeling, lighting, triggers, scripting, texturing and more goes. Gone are the days of manually imputting code, now it's full blown toolkits that can create a game environment in less time than ever..
Modifié par B3taMaxxx, 15 septembre 2010 - 04:12 .
Merced256 wrote...
You apologists need to form a club.
Shadow_broker wrote...
ME1 DLC sucked
ME2 DLC rocked
DAO DLC sucked
DA2 DLC....hope it rocks
Shadow_broker wrote...
ME1 DLC sucked
ME2 DLC rocked
DAO DLC sucked
DA2 DLC....hope it rocks
B3taMaxxx wrote...
Revan312 wrote...
I'm not sure how games would take more time to develop now since game engines are amazingly easier to use anymore, compared to 10 - 15 years ago. Take UE3 for example, every game that runs that engine has 50 other games to reference and copy as far as modeling, lighting, triggers, scripting, texturing and more goes. Gone are the days of manually imputting code, now it's full blown toolkits that can create a game environment in less time than ever..
Many developers still create their own tool/engines. The bottom line is there's just more information to input.
While there are limitations in building a game for a console, they to , as PCs, will evolve. PCs have the ability to always stay ahead of the curve.
I don't know who you people are more mad at sometimes, the people who choose consoles as their primary platform or the devs that realize they can make more money in developing for them. Just wait, your sob story isn't over yet, when MMOs go full bore on consoles your really going to need alot of bandaids.
Regardless, I still don't see how this hinders devs in any creative sense.
Ever heard of an ethernet cable?bsbcaer wrote...
I don't hate it, but Im on the console and simply couldn't afford the wireless attachment for my Xbox 360, so I don't have any DLC at all.
I sincerely hope that Bioware decides to do something like Bethesda did with DLC on Fallout 3 and offer DLC packets in disk form. If they don't do that, I hope that they have a set planned amount of DLC and then do a package deal with DAO and all the available DLC
Onyx Jaguar wrote...
The only game that I found 64 players actually fun was Tribes. Battlefield was extremely nonsensical. In fact back in the day as a hardcore Natural Selection player we would often cap the limit at 16 as anything more would degenerate into mindless chaos. Going back and forth in Battlefield games, it allows for a small amount more. But not much. Leave such mindless chaos to MMO's.
Modifié par Revan312, 15 septembre 2010 - 04:35 .