Revan312 wrote...
All the major games that come out use an established engine, it's better business. Why spend two years developing your own engine when you can buy the rights to an already existant and bug tested engine. And there's really not more information to input. Game development is a lot easier than it used to be. Especially since they're developing games on consoles which are stationary systems that don't change.
Ok, fine, 8 bit tech is definately far more complicated, with all that scrolling text and all. Tough stuff.
Revan312 wrote...
And no offense, but your the one that sounds angry.. not me.
I didn't realize I was yelling. Sorry.
Revan312 wrote...
I'm just discussing why I think consoles have degraded the gaming environment as of late. And creatively hindering devs? I'm not entirely sure just how ridgid consoles are when it comes to development. But just take an FPS game for example, instead of having 64 players on maps which could be made exclusivly for that type of play, consoles have forced those numbers into the 16 player range, which is sort of, well, limiting.. With the technology PC's and bandwith providers now have, a PC exclusive title could have far more players than ever before, but that's not cost effective, consoles are the money makers, I just wish they weren't.
You haven't played many console FPS games eh? MAG and COD3 are a couple I've played that break your mold.
The Battlefield numbers issue spawns from thier crap Frostbite engine. Most arcade and tactical shooters cater to smaller teams with tighter, more detailed maps.
My point(s) being is that while there are some hurddles, they aren't many, and the lines between the two poles blur a bit more everyday. PCs will allow for innovation while consoles will eventually provide the backbone of western gaming. Regardless, as I've stated, I still don't see the connection between devs making games for consoles and the lack of creative design.