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Kassumi's passive (cooldown bonus) doesn't work


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#1
jwalker

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A couple of days ago, I played Tali's recruitment mission, and instead of Garrus / Miranda I took Garrus / Kasumi.

When facing the first Geth Prime, I cast both Area overload at the same time. I waited for Kasumi's powers to be available first, but they didn't. I always evolve her passive to Master infiltrator ( 25% bonus cooldown ), but it doesn't seem to work.

I made a search in these forums but I couldn't find anything, which is odd since Kasumi's DLC was released months ago.

I run these little tests, comparing her cooldowns with Miranda's, before and after evolving Kasumi's passive. There's no difference.

I have both tech and biotic cooldown upgrades.

1) Overload - Overload: no difference as expected
2) Unstable warp (9 secs) - Flashbang granades (9 secs): Miranda's powers are available first due to biotic cooldowns upgrade, as expected
3) Evolved Kasumi's passive to Master infiltrator
4) Retried 1 and 2. No change at all in Kasumi's cooldown.

You can see these tests here (Sorry about the crappy quality, my first vid ever)

I didn't test Shadow Strike 'cause is kinda tricky (it's two powers in one) and I'm not sure when the power "ends" (when she strikes or when she decloaks completly)

This is not definitive but it sure doesn't look good.
I know, probably this should be posted in the technical forum, but I think is relevant here.

#2
sinosleep

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We do a lot of testing here so you came to the right place. I'll pull up one of my old saves do some testing and see what I get. I brb.

#3
sinosleep

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I'm getting the same thing, it's SLIGHTLY faster, but no where near as fast as it should be. She has a 25% CD reduction passive, so she should be getting a noticeable boost like Jack and Samara do on their pulls when you max their passive.

I'm getting 10.683 and 10.983 for passive and no passive overloads from Kasumi, which isn't even coming in at the 20% boost which should have put the time at 9.6. Will test on Miranda, Garrus, and other overload using characters to see if it's an overload issue.

[edit here] Not going to triple post so here is the result, Miranda's overload comes in at a perfect 9.6 which means she's getting the proper 20% boost. So it seems like at least for overload Kasumi doesn't get EITHER of the CD reductions. The 20% from research and the 25% from her passive are both malfunctioning. Will test on shadow strike in a second.

Modifié par sinosleep, 15 septembre 2010 - 02:47 .


#4
jwalker

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I did the same tests with Garrus, but I discarded those in the vid 'cause he doesn't have a 9 seconds power (concussive shot is 12). The results were the same: no difference in overload cooldowns.



20 % is really noticeable. You can see that when I cast at the same time flashbang granades and unstable warp. Miranda's powers are available faster than Kasumi's

#5
sinosleep

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Ok, just tested deadly shadow strike. Time came in at 6.752, which is 25% on the dot. This would go along with the 20% research CD not applying but the 25% maxed passive CD reduction applying.

#6
jwalker

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So, Master infiltrator doesn't benefit Overload nor Flashbang Granades. It only improves Shadow strike by 5%. That's not much, considering that I rarely use that power (usually when she's in trouble and needs healing)


#7
sinosleep

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Alright Kasumi is all jacked up, I seriously have no idea how the heck what cool downs are or aren't applying to her. I have the 20% research CD which clearly isn't working on her properly for overload but is for Miranda. I'm guessing flashbang and shadow strike probably count as combat abilities and as such don't benefit from the research, so they should be getting 25% CD reduction from her passive. Shadow strike is only coming in marginally fast with it than without it, and flashbang isn't affected at all.

#8
sinosleep

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For reference I went ahead and tested Jack's pull with 20% biotic CD, and then with her additional 25% CD reduction passive, both are spot on. Seriously have no idea what the heck is going on with Kasumi, but CD reduction is applying to her in some kind of jacked up fashion because it doesn't match her passive, and it doesn't match tech research either. Except for flashbang, which is completely unaffected by either.

#9
lazuli

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The Gameplay Data thread has some information on Shadow Strike.  It's supposed to be a tech power primarily.

#10
jwalker

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Well, thanks.

I guess she'll be serving drinks on the Normandy. Or maybe glitching Harby, just to compensate.

#11
Relix28

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This is efed-up. I kinda like Kasumi in my squad. I'll check it out later and post my findings also.

#12
Radahldo

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.... No-one has noticed before today?

#13
sinosleep

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Sometimes when you aren't looking for something to be wrong you miss it. I know personally I NEVER bother with overload on Kasumi and have NEVER used her outside of her loyalty mission. So all I ever had to base anything on was shadowstrike at low level and nothing in passive (or next to nothing since I always do her mission hella early to unlock the locust) so there was never a reason for me to notice.

#14
RGFrog

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SS is a combo of tech for the cloak and combat for the actual attack. Tech bonus only apply to the cloak part.
If you have the tech upgrades, then you should be getting 20% CD plus Kasumi's 25% CD passive... Her cool-down should be 6.6 seconds total from the moment the overload goes boom. Since you have the same tech CD, your cooldown should be 4.8s (barring shep's passives). And Garrus, having no passive CD, should be at 9.6 seconds.

Thanks for the testing, Sinosleep.

What's even more fun is when you add all that to her RapidSS 80% CD bonus if she kills the target. Meaning she should be ready for another cast immediately upon returning (a CD of 125%...) However, it's more like a second before she's ready.

The only thing I can think of here, is there's some type of cool-down for her combat strike separate from the cloak like ammo powers that have the 1.5sCD. And since the CD's don't apply to the combat, that's the second or so that she's not ready when she returns. Lame if that's the case since her return covers that time period and it implies that the CD's aren't started/calculated until her return. Conjecture on my part, here, though. I started a thread way back about it. Nothing was resolved then either.

Modifié par RGFrog, 15 septembre 2010 - 05:11 .


#15
sinosleep

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From everything I've seen from Bioware DLC is substantially harder to patch than vanilla since dlc all has seperate exe files.

#16
Pacifien

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Out of curiosity, are you guys using a version of Kasumi that has been modded with the save game editor or using her without any modification? I ask because it appears the save game editor conflicted with the retrain squadmates aspect of LotSB, so maybe it just breaks DLC.

#17
lazuli

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sinosleep wrote...

From everything I've seen from Bioware DLC is substantially harder to patch than vanilla since dlc all has seperate exe files.


Yeah.  And this isn't the first time cooldowns haven't worked properly.  There's the completely broken Archon Visor too, as you discovered.  I know it's not entirely on topic, but I think it should be brought up.  This is paid DLC.  It should work as described.

#18
RGFrog

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Pacifien wrote...

Out of curiosity, are you guys using a version of Kasumi that has been modded with the save game editor or using her without any modification? I ask because it appears the save game editor conflicted with the retrain squadmates aspect of LotSB, so maybe it just breaks DLC.


Really? It didn't affect the retrain on my modded run throgh of LotSB. I worked the same as my cannon vanilla run through.

What are you seeing that's changed in the LotSB respec squad utillity?

As for modded Kasumi, I'll have to check again. I've run through both modded and vanilla and didn't notice any difference (save game, that is). I'll crank up both tomorrow and confirm. Unless Sinosleep's testing lab monkey's beat me to it :)

#19
jwalker

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Pacifien wrote...

Out of curiosity, are you guys using a version of Kasumi that has been modded with the save game editor or using her without any modification? I ask because it appears the save game editor conflicted with the retrain squadmates aspect of LotSB, so maybe it just breaks DLC.


No, I have the Intel center already open (in this run I played LotSB before SM), so no need for gibbed editor. To make the tests in my video I used the advanced training there, so I could see the difference in CD with and without passive. I didnt see any.

#20
sinosleep

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Nah, clean files on the testings.

#21
jwalker

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Radahldo wrote...

.... No-one has noticed before today?


What sinosleep said. If you aren't looking for it....

I only noticed it 'cause that was exactly what I was looking for, shorter CD than Garrus to spam Overload on Geth. I always bring Garrus and Miranda to Tali's recruitment mission (Miranda can help against the armor of the 2 o 3 primes and the Colossus)

#22
Tony Gunslinger

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Well, this is very sad to discover. Just out of curiosity, is Legion's CD accurate as well? He's the only other tech character with passive power cooldown. If his CD is spot on then Kasumi is definately messed up.

#23
numotsbane

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Flash wouldn't be affected by the tech cooldowns because its a combat power, just in case thats an issue. it may not be, I only skimmed the thread. I guess Kasumi isn't the go-to for overload then. but the good thing about overload is that every second squadmate and their dogs carry it or another anti-shield power.

#24
fegede

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numotsbane wrote...

Kasumi isn't the go-to .


:lol:

#25
Relix28

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Hey guys, I've just tested this on Xbox360 (no mods). Same crap here.

Tests:
Miranda/Garrus and Kasumi (without passive) Overload fired at the sam time = same cooldown
Miranda/Garrus and Kasumi (Infiltrator 25% CD passive) Overload fired at the sam time = same cooldown
Miranda/Garrus and Kasumi (Saboteur 18% CD passive) Overload fired at the sam time = same cooldown

It seems to me that Kasumi benefits from tech research 20% CD reduction, but not from her passive skill bonus.


I've also tested Shadow Strike, and it seems preety much the same to me, with or without her passive CD bonus. Same goes for Flashbang, it doesn't seem to benefit from her passive bonus at all. There's always 9 seconds of CD, no matter what.

I have concluded that Kasumi is one broken character, and not in a good way unfortunatelly.


Also, someone mentioned that Archon Visor is also not working properly. Can someone give me some more info about that or care to explain what is wrong with it? Because I've been using it quite a lot with Vanguards and Adepts, thinking it gave me a nice little edge with it's extra CD reduction.

Modifié par Relix28, 15 septembre 2010 - 02:59 .