RGFrog wrote...
Relix28 wrote...
I've also tested Shadow Strike, and it seems preety much the same to me, with or without her passive CD bonus. Same goes for Flashbang, it doesn't seem to benefit from her passive bonus at all. There's always 9 seconds of CD, no matter what.
Relix28, when you tested her SS, was it the rapid version? Were you sure that when she hit, the target actually died and didn't just fall down?
Reason I'm asking is that I've had it happen a few times where her RSS took all the health bar off a target but it didn't actually expire until after she returned to her position. In these cases (more common than not) she had full cooldown. I never measured how much it was (to see if her passive was working) because by that time I was getting over my WTF period and back to killing things the fast way -- with warp explosions.
No. I tested Deadly Shadow Strike on some light mechs. I used a stop-watch to measure the CD. Not the most accurate measurement, but good enough to give you an idea on things. I started the stop-watch when Kasumi hits her target with the omni-tool and stoped it when the gray CD bar disappears. I always measured (with no passive and with passive maxed out) around 11,3 to 11,5 seconds of CD, give or take. There was no noticable difference in either case.
I also used the stop-watch method with Flashbang and Overload. Started it when the flashbang/overload was activated, stoped when the CD bar was gone. I always got around 9 seconds of CD for Flashbang and 9,6 for Overload, with or without the passive bonus.
EDIT
sinosleep wrote...
I really don't think Bioware would do anything like this intentionally Relix. As or rapid strike, I can vouch for at least that version having some affect. I've noticed substantially faster CD rates on rapid (which is why I always spec rapid being as deadly doesn't outright kill enemies either so there's no upside to it) strike over deadly strike. I usually soften the target up to 1/4 shields then send Kasumi. Or rather, send Kasumi and then shoot off 3/4 shields while she's making her way there for quicker kills.
Yeah, I also use the Rapid Shadow Strike most of the time. I usally send her in rigth before I charge with the Vanguard for a nasty one-two high damage combo, or just use her to kill an enemy trying to flank me. And if she happens to kill the target, there is a noticable shorter CD time compared to other versions of the power. That's for sure. But that still doesn't explain her passive CD bonus not working at all. And I'm not accusing BioWare for doing this intentionally, but you would think that they would test this kind of stuff before releasing it. That's all I'm saying.
Modifié par Relix28, 15 septembre 2010 - 05:42 .