Aller au contenu

Photo

Kassumi's passive (cooldown bonus) doesn't work


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#26
sinosleep

sinosleep
  • Members
  • 3 038 messages
In the vanguard thread we tested the visor on both shockwave and charge with no benefit

shockwave CD no visor 0 vanguard passive

4.684 (20% research CD reduction from 6 second CD default in effect)

shockwave CD visor 0 vanguard passive

4.7 (20% research CD reduction from 6 second CD default in effect)

shockwave CD no visor champion vanguard passive


3.8 (15% vanguard passive CD reduction in affect in concert with 20% research CD reduction)

37% cool down reduction!! Slightly higher than the 35% expected but a few percentage points here and there is to be expected.

All testing was done on PC and measured frame by frame to ensure accuracy.

Modifié par sinosleep, 15 septembre 2010 - 03:06 .


#27
Kronner

Kronner
  • Members
  • 6 249 messages
I am also wondering if armor parts that improve weapon damage work at all.



I can't tell a difference when I have +18% weapon damage (Kestrel torso, N7 pads, recon hood and stabilization gauntlets) armor parts or not.

#28
sinosleep

sinosleep
  • Members
  • 3 038 messages
Damage is most certainly harder to measure. I'll tell you this much though, I started a new infiltrator based on pre-zerged out Kerrigan from star craft to go along with my Nova playthrough. Decided, to hell with it, I'm going to rock the the umbra visor instead of Kuwashi since it looks a HELL of a whole lot more like the goggles they actually wear in star craft. Haven't really missed the kuwashi to be honest.

Image IPB

Modifié par sinosleep, 15 septembre 2010 - 03:33 .


#29
Kronner

Kronner
  • Members
  • 6 249 messages
Well, the weapon damage should work like this (according to Eric ****nan):
(1+all passive upgrades) * base damage * defense modifier(armor, barrier, shield)

example:
18% armor; 15% Miranda, 6/6 damage upgrades = 60%, 15% class passive
(1+0.18+0.15+0.6+0.15) * 100 = 208

so in theory Miranda + armor should be better than 3 damage upgrades, does not seem that way to me though.

Modifié par Kronner, 15 septembre 2010 - 03:38 .


#30
RGFrog

RGFrog
  • Members
  • 2 011 messages

Relix28 wrote...
I've also tested Shadow Strike, and it seems preety much the same to me, with or without her passive CD bonus. Same goes for Flashbang, it doesn't seem to benefit from her passive bonus at all. There's always 9 seconds of CD, no matter what.


Relix28, when you tested her SS, was it the rapid version? Were you sure that when she hit, the target actually died and didn't just fall down?

Reason I'm asking is that I've had it happen a few times where her RSS took all the health bar off a target but it didn't actually expire until after she returned to her position. In these cases (more common than not) she had full cooldown. I never measured how much it was (to see if her passive was working) because by that time I was getting over my WTF period and back to killing things the fast way -- with warp explosions.

#31
Relix28

Relix28
  • Members
  • 2 679 messages
Thnx sinosleep. Interesting stuff. We might as well call it the Fashion Visor. lol





Makes you wonder if folks @ BioWare know about these issues and release the content anyway, so they can save time and money without fixing it, or if their QA team fails to see these kinda things. Either way, it's not cool imo.


#32
sinosleep

sinosleep
  • Members
  • 3 038 messages
I really don't think Bioware would do anything like this intentionally Relix. As or rapid strike, I can vouch for at least that version having some affect. I've noticed substantially faster CD rates on rapid (which is why I always spec rapid being as deadly doesn't outright kill enemies either so there's no upside to it) strike over deadly strike. I usually soften the target up to 1/4 shields then send Kasumi. Or rather, send Kasumi and then shoot off 3/4 shields while she's making her way there for quicker kills.

#33
jwalker

jwalker
  • Members
  • 2 304 messages

Relix28 wrote...

Also, someone mentioned that Archon Visor is also not working properly. Can someone give me some more info about that or care to explain what is wrong with it? Because I've been using it quite a lot with Vanguards and Adepts, thinking it gave me a nice little edge with it's extra CD reduction.


"ah, yes, Archon Visor, allegedly providing 5% bonus cooldown. We have dismissed that claim"

#34
Relix28

Relix28
  • Members
  • 2 679 messages

RGFrog wrote...

Relix28 wrote...
I've also tested Shadow Strike, and it seems preety much the same to me, with or without her passive CD bonus. Same goes for Flashbang, it doesn't seem to benefit from her passive bonus at all. There's always 9 seconds of CD, no matter what.


Relix28, when you tested her SS, was it the rapid version? Were you sure that when she hit, the target actually died and didn't just fall down?

Reason I'm asking is that I've had it happen a few times where her RSS took all the health bar off a target but it didn't actually expire until after she returned to her position. In these cases (more common than not) she had full cooldown. I never measured how much it was (to see if her passive was working) because by that time I was getting over my WTF period and back to killing things the fast way -- with warp explosions.



No. I tested Deadly Shadow Strike on some light mechs. I used a stop-watch to measure the CD. Not the most accurate measurement, but good enough to give you an idea on things. I started the stop-watch when Kasumi hits her target with the omni-tool and stoped it when the gray CD bar disappears. I always measured (with no passive and with passive maxed out) around 11,3 to 11,5 seconds of CD, give or take. There was no noticable difference in either case.
I also used the stop-watch method with Flashbang and Overload. Started it when the flashbang/overload was activated, stoped when the CD bar was gone. I always got around 9 seconds of CD for Flashbang and 9,6 for Overload, with or without the passive bonus.

EDIT

sinosleep wrote...

I really don't think Bioware would do anything like this intentionally Relix. As or rapid strike, I can vouch for at least that version having some affect. I've noticed substantially faster CD rates on rapid (which is why I always spec rapid being as deadly doesn't outright kill enemies either so there's no upside to it) strike over deadly strike. I usually soften the target up to 1/4 shields then send Kasumi. Or rather, send Kasumi and then shoot off 3/4 shields while she's making her way there for quicker kills.



Yeah, I also use the Rapid Shadow Strike most of the time. I usally send her in rigth before I charge with the Vanguard for a nasty one-two high damage combo, or just use her to kill an enemy trying to flank me. And if she happens to kill the target, there is a noticable shorter CD time compared to other versions of the power. That's for sure. But that still doesn't explain her passive CD bonus not working at all. And I'm not accusing BioWare for doing this intentionally, but you would think that they would test this kind of stuff before releasing it. That's all I'm saying.

Modifié par Relix28, 15 septembre 2010 - 05:42 .


#35
jwalker

jwalker
  • Members
  • 2 304 messages

Relix28 wrote...
But that still doesn't explain her passive CD bonus not working at all. And I'm not accusing BioWare for doing this intentionally, but you would think that they would test this kind of stuff before releasing it. That's all I'm saying.


That's what's bugs me. We all missed it. But only because we weren't looking for it. We assume it works.
There are people whose job is finding these problems, testing every new feature under development.
Maybe they tested it, it went ok and then made a last minute build and something got messed up and they didn't run the tests again. I don't know what happened.

But that's not the worst of it. Now some people have started to wonder if everything else works. "Does Legion passive work?" "Does power bonus damage from armor work?" and so on....

EDIT:

As for Kasumi's build I found this:  Team Skill Building and Levelling Up

Modifié par jwalker, 15 septembre 2010 - 09:21 .


#36
Relix28

Relix28
  • Members
  • 2 679 messages
Nice find. I think I will leave her passive tree alone from now on.
She could still get a minor health and weapon damage upgrade from it (I hope lol), but considering her CD reduction bonus is not functioning at all, I think she has more potential as a good all around character with 3 of her powers maxed out. Will definitelly try it out in my future playthroughs.

Modifié par Relix28, 15 septembre 2010 - 11:44 .


#37
numotsbane

numotsbane
  • Members
  • 523 messages
Its funny because I always give kasumi 10 for her 3 powers and don't touch the passive anyway. Maybe i'm just wierd, but I only really sink points into the passive on Miranda, Jacob and my designated tanking squadmates. everyone else gets evolved powers and maybe some leftovers in the passive.

#38
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages
That's weird that her passive doesn't do a damn thing. Admittedly, 25% cooldown from passive + 20% cooldown from Tech + Rapid SS's inherent 80% cooldown if it kills the target means SS should have a ridiculously low cooldown, yes? Like, it should be recharged WHILE she's coming back, assuming she killed the target, yes?

#39
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages
Old thread, but interesting.

Has Bioware made a statement, or are they just not going to patch this?

#40
jwalker

jwalker
  • Members
  • 2 304 messages
As far as I know, they havent' said anything.

It's DLC, so I doubt they'll fix it.