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"D'oh!" Moments: Whats yours?


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#126
rememberence

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Extra Eden Prime cut scene?

#127
upsettingshorts

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It triggers to the left of the Prothean Beacon, camera pans up a bit and focuses on where Sovereign landed.

Ashley says something along the lines of "looks like a bomb went off."

It's a nice little scene that I just... well, missed.

Modifié par Upsettingshorts, 17 septembre 2010 - 04:21 .


#128
rememberence

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Interesting...I'm currently nearing the end of an Infiltrator ME1 playthrough and pondering whether to finally do a second run to get Extreme Power Gamer or just import...hm...

#129
Fishy

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Doing another ME1 playthrough and i just realized how easy Mass effect 2's actually.(Got killed like 20 time already on veteran difficulty and i barely ever die on ME2 .. hardcore)

Doing the LUNA mission .. i just stared at  it for 5 minutes (It's was the best mission imo  just because of the blue planet)


Going inside the lady bathroom was epic. .. EDI know more about human than human knoq about them :P

Modifié par Suprez30, 17 septembre 2010 - 05:21 .


#130
Midnight_Thirty

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ME2:



Third playthrough before I realized I could use Urz to fight in the varren pit after I fed him

#131
Homebound

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My D'oh moment?:



Just about every time I died in Insanity playthrough.

#132
ObserverStatus

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I D'oh when Tali took a rocket to the head on the suicide mission.  It was a little sad, but I couldn't help laughing because it reminded me of this.
"No Tali, the entry code!"




#133
Skyblade012

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Mine is slightly shameful. It wasn't until my last playthrough, just a couple days ago, when I was experimenting with dialogue I usually don't choose, that I realized there was a reason your crew gets in the stupid shuttle before the Collectors steal your crew.

#134
Zan51

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Which was?? Apart from Bioware wanted you to do so!

Ohm, and I have been looking every time I get in the shuttle and there are enough seats for everyone. Cut scens often just focus on 3 seats because there is only 3 of you normally in the shuttle at a time.l

#135
ObserverStatus

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Skyblade012 wrote...

Mine is slightly shameful. It wasn't until my last playthrough, just a couple days ago, when I was experimenting with dialogue I usually don't choose, that I realized there was a reason your crew gets in the stupid shuttle before the Collectors steal your crew.

And what reason is that?

#136
upsettingshorts

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Their stated reason is <clumsy plot device>.

Honestly I'm confident even the writers know how ham-fisted that was. But they wrote and designed themselves into a corner with that one.

Modifié par Upsettingshorts, 17 septembre 2010 - 06:40 .


#137
--Master of All--

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Upsettingshorts wrote...

Their stated reason is .

Honestly I'm confident even the writers know how ham-fisted that was. But they wrote and designed themselves into a corner with that one.



To me, it seems like they had the beginning and ending of the game fleshed out in advance, and then ended up with a bit of a mess happening where the two plot lines meet in the middle.

#138
GnusmasTHX

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Suprez30 wrote...

Doing another ME1 playthrough and i just realized how easy Mass effect 2's actually.(Got killed like 20 time already on veteran difficulty and i barely ever die on ME2 .. hardcore)

Doing the LUNA mission .. i just stared at  it for 5 minutes (It's was the best mission imo  just because of the blue planet)


Going inside the lady bathroom was epic. .. EDI know more about human than human knoq about them :P


You must be playing ME1 wrong. You literally activate one skill and then run around with your mouse on the trigger.

#139
Sith Reaper

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NanQuan wrote...

-The bathroom, of course. Just suddenly fell through the door one time and was like "wtf? This was here the whole time?"

-Only recently discovered that if you talk to EDI after the suicide mission she no longer has blocks on questions about Cerberus. I just assumed her dialogue would never change.


I am so proud to have known the bathroom was there the whole time - mostly because in the video where one of the BioWare developers is touring the ship, he passes over with his targeting reticule the "toilet - flush" button. Yeahhhh.

As to EDI - same, I assumed it would never change based on how "RPG's work," but it seems I was wrong, it was interesting to see what she said. I am glad however that I did not apply that "how RPG's work" mentality to taking forever to get the crew back. ^_^

Also: can you lose Thane's loyalty by losing track of the dude? I didn't realize. I thought it would reload or something.

#140
upsettingshorts

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--Master of All-- wrote...

To me, it seems like they had the beginning and ending of the game fleshed out in advance, and then ended up with a bit of a mess happening where the two plot lines meet in the middle.


Well the problem is a convergence of three ideas that I imagine came up separately:

1) Shepard takes 2 of his squad with him when he goes on missions, and just 2.
2) The Omega 4 relay needs a special device to use it properly.
3) To add urgency and drama to the story, the Normandy will be boarded and the crew captured.

I would not want to have been the writer who had to figure out a way to get that to work. My first instinct would be to add another mission that is destined to be aborted because the ship gets boarded during the middle of it, and you then switch perspective from Shepard to Joker.

The mission would have to be complex enough to demand the contributions of the entire squad - like the suicide mission - but it would end up not working out and after Joker does his thing you get a cutscene of Shepard and his crew fighting an organized retreat and hopping back on the shuttle as Grunt lays down cover fire or something.

But then the new problem becomes, "Okay, what's that mission that ends up failing, then?"  Mass Effect 2 avoids this entirely by removing the details and stakes of the "next" mission.  It happens so quickly that we're not quite sure what just happened, and that's probably intentional.

They dug themselves a hole, basically.

Modifié par Upsettingshorts, 17 septembre 2010 - 06:58 .


#141
Midnight_Thirty

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I honestly think it was a glitch in the programming, It should have happened when you went on a mission and while you were on the mission the boarding was happening back on the normandy simultaneously......at least that's what I try to tell myself



For example, you do the reaper IFF mission and then you do Legion's mission. Instead of the Normandy docking with the station, you take the shuttle. Another example would be if your next mission was on Illium, instead of the Normandy going down to dock, you land with the shuttle.

#142
upsettingshorts

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Eh, maybe. That involves a level of disbelief I'm not quite capable of giving - and I'll willingly swallow the entirety of the Project Lazarus resurrection handwave.  Still, I need to know the context of the mission, even if it is totally doomed to irrelevance, or else it feels - well, like a ham-fisted plot device to advance the story and add jeopardy.

Modifié par Upsettingshorts, 17 septembre 2010 - 07:03 .


#143
--Master of All--

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Upsettingshorts wrote...

--Master of All-- wrote...

To me, it seems like they had the beginning and ending of the game fleshed out in advance, and then ended up with a bit of a mess happening where the two plot lines meet in the middle.


Well the problem is a convergence of three ideas that I imagine came up separately:

1) Shepard takes 2 of his squad with him when he goes on missions, and just 2.
2) The Omega 4 relay needs a special device to use it properly.
3) To add urgency and drama to the story, the Normandy will be boarded and the crew captured.

I would not want to have been the writer who had to figure out a way to get that to work. My first instinct would be to add another mission that is destined to be aborted because the ship gets boarded during the middle of it, and you then switch perspective from Shepard to Joker.

The mission would have to be complex enough to demand the contributions of the entire squad - like the suicide mission - but it would end up not working out and after Joker does his thing you get a cutscene of Shepard and his crew fighting an organized retreat and hopping back on the shuttle as Grunt lays down cover fire or something.

But then the new problem becomes, "Okay, what's that mission that ends up failing, then?"  Mass Effect 2 avoids this entirely by removing the details and stakes of the "next" mission.  It happens so quickly that we're not quite sure what just happened, and that's probably intentional.

They dug themselves a hole, basically.


I agree entirely, trying to satisfy all of the conditions you listed, it's almost impossible to construct a believable scenario. But these problems all started when they were first laying out the basic structure of the plot, and could have been resolved much more cleanly by applying some foresight, instead of a gigantic band-aid. Personally, I would have favored foregoing the kidnapping gimmick altogether, and using an external event (such as the imminent invasion of Earth) to create urgency for the player. The only remaining challenge that I can think of would be coming up with an alternate scenario in which EDI is given control of the ship.

Modifié par --Master of All--, 17 septembre 2010 - 07:18 .


#144
upsettingshorts

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Yeah, but seeing Kelly get melted alive was guaranteed to elicit an emotional response from the player. As would the relief of saving characters he was personally familiar with. I think the kidnapping gimmick is worth keeping.



Still, it's a problematic scenario for all the reasons above.

#145
--Master of All--

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Upsettingshorts wrote...

Yeah, but seeing Kelly get melted alive was guaranteed to elicit an emotional response from the player. As would the relief of saving characters he was personally familiar with. I think the kidnapping gimmick is worth keeping.

Still, it's a problematic scenario for all the reasons above.


There were other options. If the story had been constructed a little differently, it could have been the Virmire survivor in that pod, or someone else personally connected to the player. Of course, I'm beginning to reach a bit here, but I do believe there were better ways to handle it.

#146
upsettingshorts

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Yeah, I just spent the last few minutes - as I was walking the dog - coming up with a scenario in my head. There's other ways obviously, but who knows how much time and resources they actually had available to devote to the setup. Could be that's all they could fit for all I know.



But we're getting off topic, so I'll drop it.

#147
Skyblade012

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bobobo878 wrote...

Skyblade012 wrote...

Mine is slightly shameful. It wasn't until my last playthrough, just a couple days ago, when I was experimenting with dialogue I usually don't choose, that I realized there was a reason your crew gets in the stupid shuttle before the Collectors steal your crew.

And what reason is that?


The Reaper IFF is causing instability in the Normandy's systems.  You choose to take the shuttle instead of flying to your next location in the Normandy so that EDI, Joker, and the crew can run systems diagnostics and make sure everything is functioning correctly.  That's why Gabby and Ken are going over engine data, and why EDI and Joker are analyzing emissions.

So the Normandy is sitting dead in space, having its systems get the once-over, and the team is using the shuttle as the transport to reach their next mission, rather than wait around doing nothing while waiting for everything to come back up.  They are using the shuttle as a spaceship, rather than just a Normandy-to-ground vehicle.

#148
AresXX7

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Skyblade012 wrote...

bobobo878 wrote...

Skyblade012 wrote...

Mine is slightly shameful. It wasn't until my last playthrough, just a couple days ago, when I was experimenting with dialogue I usually don't choose, that I realized there was a reason your crew gets in the stupid shuttle before the Collectors steal your crew.

And what reason is that?


The Reaper IFF is causing instability in the Normandy's systems.  You choose to take the shuttle instead of flying to your next location in the Normandy so that EDI, Joker, and the crew can run systems diagnostics and make sure everything is functioning correctly.  That's why Gabby and Ken are going over engine data, and why EDI and Joker are analyzing emissions.

So the Normandy is sitting dead in space, having its systems get the once-over, and the team is using the shuttle as the transport to reach their next mission, rather than wait around doing nothing while waiting for everything to come back up.  They are using the shuttle as a spaceship, rather than just a Normandy-to-ground vehicle.



Another key portion of dialogue pertaining to this is -

Miranda says the team has been notified & will meet you on the shuttle, 'once we're closer to the destination, you can decide who to take with you'. 

Which helps to further explain why the entire squad went along.

#149
--Master of All--

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AriesXX7 wrote...

Skyblade012 wrote...

bobobo878 wrote...

Skyblade012 wrote...

Mine is slightly shameful. It wasn't until my last playthrough, just a couple days ago, when I was experimenting with dialogue I usually don't choose, that I realized there was a reason your crew gets in the stupid shuttle before the Collectors steal your crew.

And what reason is that?


The Reaper IFF is causing instability in the Normandy's systems.  You choose to take the shuttle instead of flying to your next location in the Normandy so that EDI, Joker, and the crew can run systems diagnostics and make sure everything is functioning correctly.  That's why Gabby and Ken are going over engine data, and why EDI and Joker are analyzing emissions.

So the Normandy is sitting dead in space, having its systems get the once-over, and the team is using the shuttle as the transport to reach their next mission, rather than wait around doing nothing while waiting for everything to come back up.  They are using the shuttle as a spaceship, rather than just a Normandy-to-ground vehicle.



Another key portion of dialogue pertaining to this is -

Miranda says the team has been notified & will meet you on the shuttle, 'once we're closer to the destination, you can decide who to take with you'. 

Which helps to further explain why the entire squad went along.


There is a problem with that line of thinking. If everyone's already on the shuttle, why would Shepard need to sit certain people out? Is an even smaller shuttle going to pop out of that one once they're in orbit? Anyways, way OT, so I too will drop it.

#150
Moondoggie

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--Master of All-- wrote...

AriesXX7 wrote...

Skyblade012 wrote...

bobobo878 wrote...

Skyblade012 wrote...

Mine is slightly shameful. It wasn't until my last playthrough, just a couple days ago, when I was experimenting with dialogue I usually don't choose, that I realized there was a reason your crew gets in the stupid shuttle before the Collectors steal your crew.

And what reason is that?


The Reaper IFF is causing instability in the Normandy's systems.  You choose to take the shuttle instead of flying to your next location in the Normandy so that EDI, Joker, and the crew can run systems diagnostics and make sure everything is functioning correctly.  That's why Gabby and Ken are going over engine data, and why EDI and Joker are analyzing emissions.

So the Normandy is sitting dead in space, having its systems get the once-over, and the team is using the shuttle as the transport to reach their next mission, rather than wait around doing nothing while waiting for everything to come back up.  They are using the shuttle as a spaceship, rather than just a Normandy-to-ground vehicle.



Another key portion of dialogue pertaining to this is -

Miranda says the team has been notified & will meet you on the shuttle, 'once we're closer to the destination, you can decide who to take with you'. 

Which helps to further explain why the entire squad went along.


There is a problem with that line of thinking. If everyone's already on the shuttle, why would Shepard need to sit certain people out? Is an even smaller shuttle going to pop out of that one once they're in orbit? Anyways, way OT, so I too will drop it.


It's a simple error in the writing. They only ever explain on the last mission that the rest of the team are doing anything and not twiddling their thumbs. With a bit of extra dialogue through radio chatter during missions they could have made it feel more like the whole teams getting involved. Various people can give you periodic mission updates and tell you about things you need to do. This would have made the whole shuttle situation less confusing.