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Doubts about Singularity


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#1
termokanden

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I'm currently playing adept on insanity. I have Heavy Singularity but not many research upgrades yet.

It seems even if I hit targets directly, they sometimes break the Singularity hold in about half a second. Even normal enemies seem to do this sometimes.

It's just a bit random to be honest. Anyone else experiencing this?

#2
nelly21

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Do you strip their shields down?



If they have any kind of defense up singularity won't hold them in place. It'll just knock them off balance for a bit. If you're using singularity on bad guys with defenses up, hit them with a warp bomb while their in the singularity range. The effect still works and it can one shot armor and barriers on most regular bad guys once you level it up.

#3
termokanden

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I may have misunderstood Singularity a bit then. I've only really used biotics with a sentinel and squadmates before. I thought it was supposed to hold enemies for a bit through defenses also and that this was upgraded when you bought Heavy Singularity.

I had this idea because I tested it earlier on normal difficulty and it seemed to actually hold people for quite a while. It certainly doesn't on Insanity. Krogans in particular don't even care, they just keep charging :)

But yeah I've been using it for setting up Warp bombs.

Modifié par termokanden, 15 septembre 2010 - 02:20 .


#4
lazuli

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I honestly doubt the "hold" part of Singularity was planned. The way I see it working is once created, the Singularity periodically tries to pull in foes close to it. If the foes are undefended, we don't really notice the periodic nature of its checks. But if they do have defenses, we see a repeated stagger animation. The "hold" part isn't exactly advertised in the skill description, it's just game mechanics that the developers probably couldn't easily alter.

#5
termokanden

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It's not clear from the description no. It does seem to work quite a bit of time on some enemies though, and I'm wondering if biotic duration has any effect on this.

What I do find nice about it is that even on insanity, with 1 research upgrade, I can use it on mooks and it will drain their defenses and then send them flying on its own. That's pretty good.

Modifié par termokanden, 15 septembre 2010 - 02:25 .


#6
nelly21

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For biotics, singularity is the most important ability, in my opinion. Warp bombs are great and if used correctly you can control two or three enemies for long periods of time.

#7
termokanden

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It's a bit on the weak side early in the game though. Was having problems killing things quickly enough before getting Warp AND Singularity upgraded.



I still only have 1 research upgrade though, don't think you can get more before Horizon.

#8
OniGanon

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Pretty much any power that has an effect on a target's health will make them stagger if you use it to hit their defenses. Use Throw on a defended target, and you will see them stagger for a second or so.

Singularity creates an object on the field that periodically pulses an effect. This continuously makes an enemy stagger, greatly disrupting their ability to move, fire or use abilities. It's a bit like repeatedly casting Throw at them.

Modifié par OniGanon, 15 septembre 2010 - 04:05 .


#9
SupidSeep

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Adept's the last class I complete ME2 (Insanity) with, which I just did a couple of days ago only.

If you are referring to the beginning, yes, trying to use Singularity  to hold down a protected target is tough, best you can do is merely to disable them for a couple of seconds.

Picking Deep SIngularity (longer hold) and Bastion class specialisation (extend power duration) might help a bit ... I went Wide / Nemesis instead

This is talking about pre-Horizon where your power points are low and you have next to nil Biotic upgrades (can get only 1 upgrade from Firewalker DLC pre-Horizon). Biotics have it tough at the start, because of the lack of biotic upgrades while Techies can buy 1 tech upgrade at Citadel and research 1 each from Archangel and Kasumi DLC, unlocking the +20% duration & -20% cooldown within ~ first 25% of the main storyline.

Grit your teeth, tough it out through Horizon (don't forget the 2nd biotic upgrade there), then hit Illium and buy the 3rd upgrade, research the 20% duration/cooldown and start wasting your foes! Endgame was stupidly silly with a maxed-out Adept backed with Miranda & Thane for Warp Explosions.

Modifié par SupidSeep, 15 septembre 2010 - 05:31 .


#10
JaegerBane

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lazuli wrote...

I honestly doubt the "hold" part of Singularity was planned. The way I see it working is once created, the Singularity periodically tries to pull in foes close to it. If the foes are undefended, we don't really notice the periodic nature of its checks. But if they do have defenses, we see a repeated stagger animation. The "hold" part isn't exactly advertised in the skill description, it's just game mechanics that the developers probably couldn't easily alter.


I'd be very surprised if the 'hold' ability of singularity was unintentional. Aside from the fact that without it Singularity wouldn't be much different from Pull, the UI clearly thinks Singularity is suitable against all defences.

#11
termokanden

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Well it does drain defenses also, so it's hard to say whether this is why the UI thinks it's useful.

#12
RGFrog

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Singularity has such a quick cooldown, I use it before I toss a warp. It may not lock a target in place, but it does keep them there while doing damage to the defenses. Then it's ready for another cast. Rinse and repeat and your target won't get too far.

Combine with squad stuff and it works well. Just don't expect to cast it and put all your attention on something else.

Now, if you're expecting it to work on Scions(? maybe/maybenot), fenris, or ymir... you're outa luck. It doesn't hold them at all :(

#13
Bozorgmehr

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RGFrog wrote...

Now, if you're expecting it to work on Scions(? maybe/maybenot), fenris, or ymir... you're outa luck. It doesn't hold them at all :(


Singularity is gold against Scions, they can't do anything. You can empty a clip between tossing Singularities - among the easiest enemies to deal with playing Adept. Singularity holds all enemies in ME2 - except YMIRs, Geth Primes, drones and dogs. Use Stasis against YMIRs, Geth Primes are best engaged at melee range, people scared of drones and dogs need to visit a doctor to cure their allergy ;)

termokanden wrote...

I'm currently playing adept on insanity. I have Heavy Singularity but not many research upgrades yet.

It seems even if I hit targets directly, they sometimes break the Singularity hold in about half a second. Even normal enemies seem to do this sometimes.

It's just a bit random to be honest. Anyone else experiencing this?


Is it 100% full prove? No, definitely not; like all (biotic) powers it bugs now and then. Enemies can free themselves sometimes though this rarely happens. Even a lvl 2 (no upgrades) Singularity will easily hold a Krogan long enough to empty a Carnifex clip at point blank range removing their armor and still allow a warp detonation finishing blow.

Singularity is the best biotic power in ME2 - great CC ability, you can setup no-go areas, it drains defenses (once you've got the duration and power upgrades researched it will completely drain defenses of all normal enemies (barrier, armor and shields alike) no further action required - just wait a few seconds and their protections is gone; finish using Warp). The extreme versatility of Singularity is perhaps the main reason why I like playing Adept so much; too bad we can't use Liara like a 'normal' squadmate - double Singularity plus double Stasis = ME1 style gameplay; you can disable entire rooms instantly. This would break the game so maybe it's a good thing Liara becomes the new SB.

Modifié par Bozorgmehr, 16 septembre 2010 - 11:02 .


#14
termokanden

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Rarely? No. I have the duration upgrade now, and the heavy version very often doesn't hold normal enemies for more than a second.



I've now switched to the Wide version, hoping they won't be able to get away so easily. Often I will see an unprotected enemy standing right next to a singularity, and they don't even get sucked in.

#15
Kronner

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Christina Norman:

Singularity does not hold shielded targets for the listed duration, the listed duration is for unshielded targets. When used on shielded targets it quickly consumes charges while causing brief "I got hit" reactions.



http://social.biowar...10&lf=8#4715127

#16
termokanden

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Yep, that explains it. They move away even while getting hit and then Singularity does nothing.



It also seems that 1.75m ingame is not a lot.

#17
RGFrog

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Bozorgmehr wrote...
Singularity is gold against Scions, they can't do anything. You can empty a clip between tossing Singularities - among the easiest enemies to deal with playing Adept.


Thanks, Boz. It's been a while since I've used a singularity on a Scion and couldn't quite remember :)

#18
Bozorgmehr

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termokanden wrote...

Rarely? No. I have the duration upgrade now, and the heavy version very often doesn't hold normal enemies for more than a second.

I've now switched to the Wide version, hoping they won't be able to get away so easily. Often I will see an unprotected enemy standing right next to a singularity, and they don't even get sucked in.


I've used Singularity a kazilion times :o , but I'm not totally sure how it works exactly. One thing I noticed is that it seems to matter where the centre of the Singularity is located. Most times enemies are able to free themselves is when the Singularity doesn't hit them properly - when they are caught, but at the edge of the AoE they'll free themselves pretty fast. The best way to avoid this is to arc Singularity so it hits enemies from above (= best chance to catch enemies in the Singularity' centre). A well placed Singularity will disable all enemies (except those who are immune) for a pretty long time.

I wouldn't go Wide though. The wider radius only increases chance enemies will free themselves and when the Singularity field holds more enemies it will be gone much faster, too fast in my book when I'm using the Wide version. I use Heavy all the time; and with the duration bonuses form upgrade and Bastion, Singularity will hold enemies for a long time. Harby and Scion will be completely disabled up to 6-8 s (though sometimes Singularity disolves within a second or two - no idea how or why this happens); normal enemies will be disabled long enough to strip their defenses and warp 'm. One thing that helps a lot is to use Singularity on the enemy in front of a pack, since most areas have choke points, disableling the frontrunner will stop the advance of the entire group. Strip defenses and warp; boom all surrounding enemies lost defenses and are ready to become biotic toys :D

#19
termokanden

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Yeah I do it the same way. Unlike other biotic powers, you can actually sort of miss even when you have someone targeted. You always have to aim over cover, but that's not what I mean.

I don't have the experience that it works well on scions or Harbinger. I use it now mainly on weak enemies, shoot them for a second then Warp. Works well that way.

Modifié par termokanden, 17 septembre 2010 - 10:56 .