Doubts about Singularity
#1
Posté 15 septembre 2010 - 12:32
It seems even if I hit targets directly, they sometimes break the Singularity hold in about half a second. Even normal enemies seem to do this sometimes.
It's just a bit random to be honest. Anyone else experiencing this?
#2
Posté 15 septembre 2010 - 02:08
If they have any kind of defense up singularity won't hold them in place. It'll just knock them off balance for a bit. If you're using singularity on bad guys with defenses up, hit them with a warp bomb while their in the singularity range. The effect still works and it can one shot armor and barriers on most regular bad guys once you level it up.
#3
Posté 15 septembre 2010 - 02:14
I had this idea because I tested it earlier on normal difficulty and it seemed to actually hold people for quite a while. It certainly doesn't on Insanity. Krogans in particular don't even care, they just keep charging
But yeah I've been using it for setting up Warp bombs.
Modifié par termokanden, 15 septembre 2010 - 02:20 .
#4
Posté 15 septembre 2010 - 02:18
#5
Posté 15 septembre 2010 - 02:22
What I do find nice about it is that even on insanity, with 1 research upgrade, I can use it on mooks and it will drain their defenses and then send them flying on its own. That's pretty good.
Modifié par termokanden, 15 septembre 2010 - 02:25 .
#6
Posté 15 septembre 2010 - 03:51
#7
Posté 15 septembre 2010 - 03:57
I still only have 1 research upgrade though, don't think you can get more before Horizon.
#8
Posté 15 septembre 2010 - 03:59
Singularity creates an object on the field that periodically pulses an effect. This continuously makes an enemy stagger, greatly disrupting their ability to move, fire or use abilities. It's a bit like repeatedly casting Throw at them.
Modifié par OniGanon, 15 septembre 2010 - 04:05 .
#9
Posté 15 septembre 2010 - 05:15
If you are referring to the beginning, yes, trying to use Singularity to hold down a protected target is tough, best you can do is merely to disable them for a couple of seconds.
Picking Deep SIngularity (longer hold) and Bastion class specialisation (extend power duration) might help a bit ... I went Wide / Nemesis instead
This is talking about pre-Horizon where your power points are low and you have next to nil Biotic upgrades (can get only 1 upgrade from Firewalker DLC pre-Horizon). Biotics have it tough at the start, because of the lack of biotic upgrades while Techies can buy 1 tech upgrade at Citadel and research 1 each from Archangel and Kasumi DLC, unlocking the +20% duration & -20% cooldown within ~ first 25% of the main storyline.
Grit your teeth, tough it out through Horizon (don't forget the 2nd biotic upgrade there), then hit Illium and buy the 3rd upgrade, research the 20% duration/cooldown and start wasting your foes! Endgame was stupidly silly with a maxed-out Adept backed with Miranda & Thane for Warp Explosions.
Modifié par SupidSeep, 15 septembre 2010 - 05:31 .
#10
Posté 15 septembre 2010 - 06:33
lazuli wrote...
I honestly doubt the "hold" part of Singularity was planned. The way I see it working is once created, the Singularity periodically tries to pull in foes close to it. If the foes are undefended, we don't really notice the periodic nature of its checks. But if they do have defenses, we see a repeated stagger animation. The "hold" part isn't exactly advertised in the skill description, it's just game mechanics that the developers probably couldn't easily alter.
I'd be very surprised if the 'hold' ability of singularity was unintentional. Aside from the fact that without it Singularity wouldn't be much different from Pull, the UI clearly thinks Singularity is suitable against all defences.
#11
Posté 15 septembre 2010 - 08:31
#12
Posté 16 septembre 2010 - 05:21
Combine with squad stuff and it works well. Just don't expect to cast it and put all your attention on something else.
Now, if you're expecting it to work on Scions(? maybe/maybenot), fenris, or ymir... you're outa luck. It doesn't hold them at all
#13
Posté 16 septembre 2010 - 10:59
RGFrog wrote...
Now, if you're expecting it to work on Scions(? maybe/maybenot), fenris, or ymir... you're outa luck. It doesn't hold them at all
Singularity is gold against Scions, they can't do anything. You can empty a clip between tossing Singularities - among the easiest enemies to deal with playing Adept. Singularity holds all enemies in ME2 - except YMIRs, Geth Primes, drones and dogs. Use Stasis against YMIRs, Geth Primes are best engaged at melee range, people scared of drones and dogs need to visit a doctor to cure their allergy
termokanden wrote...
I'm currently playing adept on insanity. I have Heavy Singularity but not many research upgrades yet.
It seems even if I hit targets directly, they sometimes break the Singularity hold in about half a second. Even normal enemies seem to do this sometimes.
It's just a bit random to be honest. Anyone else experiencing this?
Is it 100% full prove? No, definitely not; like all (biotic) powers it bugs now and then. Enemies can free themselves sometimes though this rarely happens. Even a lvl 2 (no upgrades) Singularity will easily hold a Krogan long enough to empty a Carnifex clip at point blank range removing their armor and still allow a warp detonation finishing blow.
Singularity is the best biotic power in ME2 - great CC ability, you can setup no-go areas, it drains defenses (once you've got the duration and power upgrades researched it will completely drain defenses of all normal enemies (barrier, armor and shields alike) no further action required - just wait a few seconds and their protections is gone; finish using Warp). The extreme versatility of Singularity is perhaps the main reason why I like playing Adept so much; too bad we can't use Liara like a 'normal' squadmate - double Singularity plus double Stasis = ME1 style gameplay; you can disable entire rooms instantly. This would break the game so maybe it's a good thing Liara becomes the new SB.
Modifié par Bozorgmehr, 16 septembre 2010 - 11:02 .
#14
Posté 16 septembre 2010 - 02:12
I've now switched to the Wide version, hoping they won't be able to get away so easily. Often I will see an unprotected enemy standing right next to a singularity, and they don't even get sucked in.
#15
Posté 16 septembre 2010 - 02:41
Singularity does not hold shielded targets for the listed duration, the listed duration is for unshielded targets. When used on shielded targets it quickly consumes charges while causing brief "I got hit" reactions.
http://social.biowar...10&lf=8#4715127
#16
Posté 16 septembre 2010 - 03:37
It also seems that 1.75m ingame is not a lot.
#17
Posté 16 septembre 2010 - 04:43
Bozorgmehr wrote...
Singularity is gold against Scions, they can't do anything. You can empty a clip between tossing Singularities - among the easiest enemies to deal with playing Adept.
Thanks, Boz. It's been a while since I've used a singularity on a Scion and couldn't quite remember
#18
Posté 17 septembre 2010 - 10:44
termokanden wrote...
Rarely? No. I have the duration upgrade now, and the heavy version very often doesn't hold normal enemies for more than a second.
I've now switched to the Wide version, hoping they won't be able to get away so easily. Often I will see an unprotected enemy standing right next to a singularity, and they don't even get sucked in.
I've used Singularity a kazilion times
I wouldn't go Wide though. The wider radius only increases chance enemies will free themselves and when the Singularity field holds more enemies it will be gone much faster, too fast in my book when I'm using the Wide version. I use Heavy all the time; and with the duration bonuses form upgrade and Bastion, Singularity will hold enemies for a long time. Harby and Scion will be completely disabled up to 6-8 s (though sometimes Singularity disolves within a second or two - no idea how or why this happens); normal enemies will be disabled long enough to strip their defenses and warp 'm. One thing that helps a lot is to use Singularity on the enemy in front of a pack, since most areas have choke points, disableling the frontrunner will stop the advance of the entire group. Strip defenses and warp; boom all surrounding enemies lost defenses and are ready to become biotic toys
#19
Posté 17 septembre 2010 - 10:47
I don't have the experience that it works well on scions or Harbinger. I use it now mainly on weak enemies, shoot them for a second then Warp. Works well that way.
Modifié par termokanden, 17 septembre 2010 - 10:56 .





Retour en haut







