You: Opinionated back seat driver with the balance sense of a Russian ballerina. Preferably picky. Must be willing to kick puppies.
Know the secrets of Edinmoor? No longer a mere Wizard's Apprentice? Now a Risen Hero? Turned White Plume Mountain into White Plume Molehill? Well the baddest, evilest, most puppy kickingest campaign on the block needs playtesters.
Synopsis:
Several years after the war against the King of Shadows, the Beggar's Nest has been virtually abandoned by the Neverwinter City Guard as they focus on rebuilding elsewhere. The Nest has been left for fend for itself... leading many to take up lives of crime, including yourself and your friend Kvas. When the Neverwinter Guard finally does take action in the Nest, they haul off your father, looking for something.... Fortunately, Kvas was there when your father was taken
away, and has stolen the item they apparently were looking for, a small iron symbol.
Perhaps it's better to get out of Neverwinter before the Guard figures out you have the symbol. You were already going to strike out on your own, and no time like now to get some training and get out if the Neverwinter Guard wants you.
What does the Neverwinter Guard want with a small iron symbol with a minor enchantment? You'll have to stay ahead of the Guard until you can find more information about it to see if you can use it yourself....
Features:
Actually, you know, being able to be evil. (Good pc's are not blocked, but the writing assumes you are evil and the game engine will make you quickly enough since evil points for killing good creatures is built in to default scripting.)
Four completely different paths for your first four levels, depending if you are a fighter, arcane, rogue, or divine type.
Open ended gameplay. You're not told what to do for the main plot. You might think of it as "plot light", but you are the villain. Villains don't have npc's telling them where to go and what to do next. There's an overarching goal, you have to figure out what to do to accomplish it.
Eight potential companions. All as evil as you. None required after Neverwinter. Four at a time for a party of five.
A player controlled stronghold (like Crossroad Keep, but with more evil) with...
Minions: Have them carry out up to 80% of the main plot on your behalf.
Unusual locations: Calimport, Halruaa, Murann, others.
OC style crafting. Unique overland map.
Feat buying: You can have npc's train you in some feats.
Kaedrin's pack supported. I am personally testing with it.
Estimated average playtime: 30+ hours. 200+ areas, 150 quests. About 80,000 words of dialog.
Not all encounters are level balanced. You might want to come back later, or you might discover a pushover (Make sure you laugh maniacally when you do).
Level 1 to about level 14. There's no cap, it depends on how much stuff you do.
Underground locations that are actually dark. No seriously. Many areas are pitch black. Bring a torch.
Doesn't feature:
Cutscenes (I'm just one guy)
Voice acting (Ditto)
Music (on purpose, outside of taverns, enjoy placed and ambient sound)
Romanceanble companions/npc's, companion influence systems/alignement adjustments.
Powerful magic: magic is plentiful, but a +3 item is really good. Elemental enchantments on weapons generally do a single point or two of damage.
Your reward for being a playtester? If you wish, I will make you a purchasable slave or put you in as a headstone on a grave ingame.
What's needed: Path of Evil is one of the few NWN2 modules focused entirely on being evil. As such I want to provide the most complete bad guy experience possible. Logical reasons to do evil things not already accounted for are welcome and will be added if possible. Balancing may be a weakpoint, so feedback on that is most welcome as well. Plus reporting bugs of course.
Note: I used OC death to cover the first few pc levels, which are in Neverwinter, SoZ death afterwards. MotB and SoZ required.
Total download is slightly over a gig. Path of Evil is big.
Modules
Other files
Wiki is my wiki for reporting broken stuff, it also has the current buglist (nothing too major, I've been testing for a long time). If you prefer, I'll accept any other way you want to make reports.
Modifié par kamalpoe, 15 septembre 2010 - 06:15 .





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